WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one

This commit is contained in:
David Ludwig 2013-08-20 22:04:09 -04:00
parent 3fce6688b8
commit 6300b3606f
1 changed files with 7 additions and 7 deletions

View File

@ -33,13 +33,8 @@ extern "C" {
#include <thread>
#include <system_error>
// HACK: Mimic C++11's thread_local keyword on Visual C++ 2012 (aka. VC++ 11)
// TODO: make sure this hack doesn't get used if and when Visual C++ supports
// the official, 'thread_local' keyword.
#ifdef _MSC_VER
#define thread_local __declspec(thread)
// Documentation for __declspec(thread) can be found online at:
// http://msdn.microsoft.com/en-us/library/2s9wt68x.aspx
#ifdef __WINRT__
#include <Windows.h>
#endif
static void
@ -78,6 +73,10 @@ extern "C"
SDL_threadID
SDL_ThreadID(void)
{
#ifdef __WINRT__
return GetCurrentThreadId();
#else
// HACK: Mimick a thread ID, if one isn't otherwise available.
static thread_local SDL_threadID current_thread_id = 0;
static SDL_threadID next_thread_id = 1;
static std::mutex next_thread_id_mutex;
@ -89,6 +88,7 @@ SDL_ThreadID(void)
}
return current_thread_id;
#endif
}
extern "C"