mirror of https://github.com/encounter/SDL.git
audiocvt: 5.1 to Stereo conversion utilizing SSE
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@ -35,6 +35,10 @@
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#define DEBUG_AUDIOSTREAM 0
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#define DEBUG_AUDIOSTREAM 0
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#ifdef __SSE__
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#define HAVE_SSE_INTRINSICS 1
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#endif
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#ifdef __SSE3__
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#ifdef __SSE3__
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#define HAVE_SSE3_INTRINSICS 1
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#define HAVE_SSE3_INTRINSICS 1
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#endif
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#endif
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@ -97,6 +101,66 @@ SDL_ConvertStereoToMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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}
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}
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#if HAVE_SSE_INTRINSICS
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/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
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static void SDLCALL
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SDL_Convert51ToStereo_SSE(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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{
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float *dst = (float *) cvt->buf;
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const float *src = dst;
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int i = cvt->len_cvt / (sizeof (float) * 6);
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const float two_fifths_f = 1.0f / 2.5f;
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const __m128 two_fifths_v = _mm_set1_ps(two_fifths_f);
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const __m128 half = _mm_set1_ps(0.5f);
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LOG_DEBUG_CONVERT("5.1", "stereo (using SSE)");
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SDL_assert(format == AUDIO_F32SYS);
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/* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
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/* Just use unaligned load/stores, if the memory at runtime is */
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/* aligned it'll be just as fast on modern processors */
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while (i >= 2) {
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/* Two 5.1 samples (12 floats) fit nicely in three 128bit */
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/* registers. Using shuffles they can be rearranged so that */
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/* the conversion math can be vectorized. */
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__m128 in0 = _mm_loadu_ps(src); /* 0FL 0FR 0FC 0LF */
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__m128 in1 = _mm_loadu_ps(src + 4); /* 0BL 0BR 1FL 1FR */
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__m128 in2 = _mm_loadu_ps(src + 8); /* 1FC 1LF 1BL 1BR */
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/* 0FC 0FC 1FC 1FC */
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__m128 fc_distributed = _mm_mul_ps(half, _mm_shuffle_ps(in0, in2, _MM_SHUFFLE(0, 0, 2, 2)));
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/* 0FL 0FR 1BL 1BR */
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__m128 blended = _mm_shuffle_ps(in0, in2, _MM_SHUFFLE(3, 2, 1, 0));
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/* 0FL 0FR 1BL 1BR */
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/* + 0BL 0BR 1FL 1FR */
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/* = 0L 0R 1L 1R */
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__m128 out = _mm_add_ps(blended, in1);
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out = _mm_add_ps(out, fc_distributed);
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out = _mm_mul_ps(out, two_fifths_v);
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_mm_storeu_ps(dst, out);
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i -= 2; src += 12; dst += 4;
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}
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/* Finish off any leftovers with scalar operations. */
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while (i) {
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const float front_center_distributed = src[2] * 0.5f;
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dst[0] = (src[0] + front_center_distributed + src[4]) * two_fifths_f; /* left */
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dst[1] = (src[1] + front_center_distributed + src[5]) * two_fifths_f; /* right */
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i--; src += 6; dst+=2;
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}
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cvt->len_cvt /= 3;
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if (cvt->filters[++cvt->filter_index]) {
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cvt->filters[cvt->filter_index] (cvt, format);
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}
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}
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#endif
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/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
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/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
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static void SDLCALL
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static void SDLCALL
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SDL_Convert51ToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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SDL_Convert51ToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
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@ -1020,7 +1084,19 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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}
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}
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/* [7.1 ->] 5.1 -> Stereo [-> Mono] */
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/* [7.1 ->] 5.1 -> Stereo [-> Mono] */
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if ((src_channels == 6) && (dst_channels <= 2)) {
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if ((src_channels == 6) && (dst_channels <= 2)) {
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if (SDL_AddAudioCVTFilter(cvt, SDL_Convert51ToStereo) < 0) {
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SDL_AudioFilter filter = NULL;
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#if HAVE_SSE_INTRINSICS
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if (SDL_HasSSE()) {
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filter = SDL_Convert51ToStereo_SSE;
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}
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#endif
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if (!filter) {
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filter = SDL_Convert51ToStereo;
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}
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if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
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return -1;
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return -1;
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}
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}
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src_channels = 2;
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src_channels = 2;
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