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https://github.com/encounter/SDL.git
synced 2025-12-14 23:56:19 +00:00
Corrected names of header file guards.
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@@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_artscaudio_h
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#define _SDL_artscaudio_h
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#ifndef _SDL_artsaudio_h
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#define _SDL_artsaudio_h
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#include <artsc.h>
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@@ -48,5 +48,6 @@ struct SDL_PrivateAudioData
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};
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#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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#endif /* _SDL_artscaudio_h */
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#endif /* _SDL_artsaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_beaudio_h
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#define _SDL_beaudio_h
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#ifndef _SDL_haikuaudio_h
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#define _SDL_haikuaudio_h
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#include "../SDL_sysaudio.h"
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@@ -33,6 +33,6 @@ struct SDL_PrivateAudioData
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BSoundPlayer *audio_obj;
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};
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#endif /* _SDL_beaudio_h */
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#endif /* _SDL_haikuaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_bsdaudio_h
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#define _SDL_bsdaudio_h
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#ifndef _SDL_netbsdaudio_h
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#define _SDL_netbsdaudio_h
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#include "../SDL_sysaudio.h"
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@@ -46,6 +46,6 @@ struct SDL_PrivateAudioData
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#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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#endif /* _SDL_bsdaudio_h */
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#endif /* _SDL_netbsdaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_paudaudio_h
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#define _SDL_paudaudio_h
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#ifndef _SDL_paudio_h
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#define _SDL_paudio_h
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#include "../SDL_sysaudio.h"
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@@ -43,5 +43,6 @@ struct SDL_PrivateAudioData
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};
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#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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#endif /* _SDL_paudaudio_h */
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#endif /* _SDL_paudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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