mirror of https://github.com/encounter/SDL.git
Corrected names of header file guards.
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07b0df0a22
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63b3e06f75
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@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_artscaudio_h
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#define _SDL_artscaudio_h
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#ifndef _SDL_artsaudio_h
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#define _SDL_artsaudio_h
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#include <artsc.h>
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@ -48,5 +48,6 @@ struct SDL_PrivateAudioData
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};
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#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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#endif /* _SDL_artscaudio_h */
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#endif /* _SDL_artsaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_beaudio_h
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#define _SDL_beaudio_h
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#ifndef _SDL_haikuaudio_h
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#define _SDL_haikuaudio_h
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#include "../SDL_sysaudio.h"
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@ -33,6 +33,6 @@ struct SDL_PrivateAudioData
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BSoundPlayer *audio_obj;
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};
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#endif /* _SDL_beaudio_h */
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#endif /* _SDL_haikuaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_bsdaudio_h
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#define _SDL_bsdaudio_h
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#ifndef _SDL_netbsdaudio_h
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#define _SDL_netbsdaudio_h
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#include "../SDL_sysaudio.h"
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@ -46,6 +46,6 @@ struct SDL_PrivateAudioData
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#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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#endif /* _SDL_bsdaudio_h */
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#endif /* _SDL_netbsdaudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_paudaudio_h
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#define _SDL_paudaudio_h
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#ifndef _SDL_paudio_h
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#define _SDL_paudio_h
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#include "../SDL_sysaudio.h"
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@ -43,5 +43,6 @@ struct SDL_PrivateAudioData
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};
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#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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#endif /* _SDL_paudaudio_h */
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#endif /* _SDL_paudio_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -22,8 +22,8 @@
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#if SDL_VIDEO_RENDER_OGL_ES2
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#ifndef SDL_shaderdata_h_
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#define SDL_shaderdata_h_
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#ifndef SDL_shaders_gles2_h_
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#define SDL_shaders_gles2_h_
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typedef struct GLES2_ShaderInstance
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{
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@ -56,7 +56,7 @@ typedef enum
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const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode);
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#endif /* SDL_shaderdata_h_ */
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#endif /* SDL_shaders_gles2_h_ */
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
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@ -20,8 +20,8 @@
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_naclgl_h
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#define _SDL_naclgl_h
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#ifndef _SDL_naclopengles_h
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#define _SDL_naclopengles_h
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extern int NACL_GLES_LoadLibrary(_THIS, const char *path);
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extern void *NACL_GLES_GetProcAddress(_THIS, const char *proc);
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@ -33,6 +33,6 @@ extern int NACL_GLES_GetSwapInterval(_THIS);
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extern int NACL_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* _SDL_naclgl_h */
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#endif /* _SDL_naclopengles_h */
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/* vi: set ts=4 sw=4 expandtab: */
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