mirror of https://github.com/encounter/SDL.git
Fixed compiling Windows RT code on Visual Studio 2013
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parent
36e7c8d92d
commit
641ba09975
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@ -97,16 +97,10 @@
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<ClCompile Include="..\..\src\joystick\winrt\SDL_xinputjoystick.c" />
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<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
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<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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<ClCompile Include="..\..\src\render\SDL_render.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
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<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
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@ -285,10 +279,11 @@
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<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
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<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
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<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\mmx.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
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<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
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<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
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@ -280,9 +280,8 @@
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_winrt.cpp" />
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<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@ -639,9 +638,8 @@
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<ClInclude Include="..\..\src\SDL_internal.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_d3d11_winrthelpers_cpp.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
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<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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@ -42,6 +42,7 @@
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SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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extern "C"
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ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
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static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
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#endif
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_JOYSTICK_XINPUT
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@ -35,7 +35,7 @@
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#ifdef __WINRT__
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#include "SDL_render_d3d11_winrthelpers_cpp.h"
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#include "SDL_render_winrt.h"
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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#include <windows.ui.xaml.media.dxinterop.h>
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@ -28,12 +28,15 @@ extern "C" {
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}
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#include <windows.ui.core.h>
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#include <windows.foundation.h>
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#include <windows.graphics.display.h>
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#if WINAPI_FAMILY == WINAPI_FAMILY_APP
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#include <windows.ui.xaml.media.dxinterop.h>
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#endif
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#include "SDL_render_winrt.h"
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using namespace ABI;
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using namespace Windows::UI::Core;
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using namespace Windows::Graphics::Display;
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@ -75,6 +78,7 @@ D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer)
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extern "C" DXGI_MODE_ROTATION
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D3D11_GetCurrentRotation()
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{
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#if 0 /* FIXME: This doesn't compile on Visual Studio 2013 */
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switch (DisplayProperties::CurrentOrientation) {
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#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
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/* Windows Phone rotations */
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case DisplayOrientations::PortraitFlipped:
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return DXGI_MODE_ROTATION_ROTATE90;
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#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */
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default:
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return DXGI_MODE_ROTATION_UNSPECIFIED;
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}
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#endif
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return DXGI_MODE_ROTATION_IDENTITY;
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}
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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@ -18,7 +18,6 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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// TODO: WinRT, make this file compile via C code
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@ -18,7 +18,7 @@
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WINRT
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