minor watcom build fixes.

This commit is contained in:
Ozkan Sezer 2021-05-15 00:22:50 +03:00
parent be5356af93
commit 646ddfb782
4 changed files with 20 additions and 4 deletions

0
Android.mk Executable file → Normal file
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0
Xcode/SDL/SDL.xcodeproj/project.pbxproj Executable file → Normal file
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@ -346,7 +346,11 @@ loop(void *arg)
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) { if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4); SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
if (on_front == showing_front) { if (on_front == showing_front) {
const SDL_Rect dst = { button_positions[i].x, button_positions[i].y, 50, 50 }; SDL_Rect dst;
dst.x = button_positions[i].x;
dst.y = button_positions[i].y;
dst.w = 50;
dst.h = 50;
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE); SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
} }
} }
@ -357,12 +361,20 @@ loop(void *arg)
const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */ const Sint16 deadzone = 8000; /* !!! FIXME: real deadzone */
const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i)); const Sint16 value = SDL_GameControllerGetAxis(gamecontroller, (SDL_GameControllerAxis)(i));
if (value < -deadzone) { if (value < -deadzone) {
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
const double angle = axis_positions[i].angle; const double angle = axis_positions[i].angle;
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = 50;
dst.h = 50;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} else if (value > deadzone) { } else if (value > deadzone) {
const SDL_Rect dst = { axis_positions[i].x, axis_positions[i].y, 50, 50 };
const double angle = axis_positions[i].angle + 180.0; const double angle = axis_positions[i].angle + 180.0;
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = 50;
dst.h = 50;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE); SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} }
} }

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@ -92,7 +92,11 @@ PrintJoystick(SDL_Joystick *joystick)
static void static void
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h) DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
{ {
const SDL_Rect area = { x, y, w, h }; SDL_Rect area;
area.x = x;
area.y = y;
area.w = w;
area.h = h;
SDL_RenderFillRect(r, &area); SDL_RenderFillRect(r, &area);
} }