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https://github.com/encounter/SDL.git
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N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
This commit is contained in:
committed by
Sam Lantinga
parent
61b5360e17
commit
655275378d
@@ -325,6 +325,7 @@
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#cmakedefine SDL_AUDIO_DRIVER_VITA @SDL_AUDIO_DRIVER_VITA@
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#cmakedefine SDL_AUDIO_DRIVER_PSP @SDL_AUDIO_DRIVER_PSP@
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#cmakedefine SDL_AUDIO_DRIVER_PS2 @SDL_AUDIO_DRIVER_PS2@
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#cmakedefine SDL_AUDIO_DRIVER_N3DS @SDL_AUDIO_DRIVER_N3DS@
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/* Enable various input drivers */
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#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@
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@@ -349,6 +350,7 @@
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#cmakedefine SDL_JOYSTICK_VITA @SDL_JOYSTICK_VITA@
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#cmakedefine SDL_JOYSTICK_PSP @SDL_JOYSTICK_PSP@
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#cmakedefine SDL_JOYSTICK_PS2 @SDL_JOYSTICK_PS2@
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#cmakedefine SDL_JOYSTICK_N3DS @SDL_JOYSTICK_N3DS@
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#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@
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#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@
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#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@
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@@ -381,6 +383,7 @@
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#cmakedefine SDL_THREAD_VITA @SDL_THREAD_VITA@
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#cmakedefine SDL_THREAD_PSP @SDL_THREAD_PSP@
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#cmakedefine SDL_THREAD_PS2 @SDL_THREAD_PS2@
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#cmakedefine SDL_THREAD_N3DS @SDL_THREAD_N3DS@
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/* Enable various timer systems */
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#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@
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@@ -391,6 +394,7 @@
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#cmakedefine SDL_TIMER_VITA @SDL_TIMER_VITA@
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#cmakedefine SDL_TIMER_PSP @SDL_TIMER_PSP@
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#cmakedefine SDL_TIMER_PS2 @SDL_TIMER_PS2@
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#cmakedefine SDL_TIMER_N3DS @SDL_TIMER_N3DS@
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/* Enable various video drivers */
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#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@
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@@ -444,6 +448,7 @@
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#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@
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#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
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#cmakedefine SDL_VIDEO_DRIVER_VITA @SDL_VIDEO_DRIVER_VITA@
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#cmakedefine SDL_VIDEO_DRIVER_N3DS @SDL_VIDEO_DRIVER_N3DS@
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#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
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#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
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@@ -487,6 +492,7 @@
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#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@
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#cmakedefine SDL_POWER_VITA @SDL_POWER_VITA@
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#cmakedefine SDL_POWER_PSP @SDL_POWER_PSP@
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#cmakedefine SDL_POWER_N3DS @SDL_POWER_N3DS@
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/* Enable system filesystem support */
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#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@
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@@ -501,6 +507,7 @@
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#cmakedefine SDL_FILESYSTEM_VITA @SDL_FILESYSTEM_VITA@
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#cmakedefine SDL_FILESYSTEM_PSP @SDL_FILESYSTEM_PSP@
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#cmakedefine SDL_FILESYSTEM_PS2 @SDL_FILESYSTEM_PS2@
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#cmakedefine SDL_FILESYSTEM_N3DS @SDL_FILESYSTEM_N3DS@
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/* Enable misc subsystem */
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#cmakedefine SDL_MISC_DUMMY @SDL_MISC_DUMMY@
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@@ -108,6 +108,15 @@
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void reset_IOP(); \
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void reset_IOP() {}
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#elif defined(__3DS__)
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/*
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On N3DS, SDL provides a main function that sets up the screens
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and storage.
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If you provide this yourself, you may define SDL_MAIN_HANDLED
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*/
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#define SDL_MAIN_AVAILABLE
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#endif
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#endif /* SDL_MAIN_HANDLED */
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@@ -221,6 +221,11 @@
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#define __VITA__ 1
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#endif
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#if defined(__3DS__)
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#undef __3DS__
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#define __3DS__ 1
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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@@ -410,7 +410,7 @@ SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
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/** \cond */
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#ifndef DOXYGEN_SHOULD_IGNORE_THIS
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#if !defined(__ANDROID__) && !defined(__VITA__)
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#if !defined(__ANDROID__) && !defined(__VITA__) && !defined(__3DS__)
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/* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */
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typedef enum
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{
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@@ -126,6 +126,7 @@ typedef enum
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SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
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SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
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SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
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SDL_WINDOW_N3DS_BOTTOM = 0x40000000, /**< window should be on the bottom screen (N3DS only) */
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SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
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} SDL_WindowFlags;
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