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N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
This commit is contained in:
committed by
Sam Lantinga
parent
61b5360e17
commit
655275378d
@@ -108,6 +108,15 @@
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void reset_IOP(); \
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void reset_IOP() {}
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#elif defined(__3DS__)
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/*
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On N3DS, SDL provides a main function that sets up the screens
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and storage.
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If you provide this yourself, you may define SDL_MAIN_HANDLED
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*/
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#define SDL_MAIN_AVAILABLE
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#endif
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#endif /* SDL_MAIN_HANDLED */
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