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N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
This commit is contained in:
committed by
Sam Lantinga
parent
61b5360e17
commit
655275378d
@@ -221,6 +221,11 @@
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#define __VITA__ 1
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#endif
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#if defined(__3DS__)
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#undef __3DS__
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#define __3DS__ 1
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#endif
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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