mirror of
https://github.com/encounter/SDL.git
synced 2025-12-18 17:35:39 +00:00
N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better much better graphical performances.
This commit is contained in:
committed by
Sam Lantinga
parent
61b5360e17
commit
655275378d
@@ -461,6 +461,7 @@ extern VideoBootStrap PS2_bootstrap;
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extern VideoBootStrap PSP_bootstrap;
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extern VideoBootStrap VITA_bootstrap;
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extern VideoBootStrap RISCOS_bootstrap;
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extern VideoBootStrap N3DS_bootstrap;
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extern VideoBootStrap RPI_bootstrap;
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extern VideoBootStrap KMSDRM_bootstrap;
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extern VideoBootStrap KMSDRM_LEGACY_bootstrap;
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@@ -100,6 +100,9 @@ static VideoBootStrap *bootstrap[] = {
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#if SDL_VIDEO_DRIVER_VITA
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&VITA_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_N3DS
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&N3DS_bootstrap,
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#endif
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#if SDL_VIDEO_DRIVER_KMSDRM
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&KMSDRM_bootstrap,
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#endif
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@@ -1498,7 +1501,7 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
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}
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#define CREATE_FLAGS \
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(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED | SDL_WINDOW_METAL)
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(SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_ALWAYS_ON_TOP | SDL_WINDOW_SKIP_TASKBAR | SDL_WINDOW_POPUP_MENU | SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_VULKAN | SDL_WINDOW_MINIMIZED | SDL_WINDOW_METAL | SDL_WINDOW_N3DS_BOTTOM)
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static SDL_INLINE SDL_bool
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IsAcceptingDragAndDrop(void)
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45
src/video/n3ds/SDL_n3dsevents.c
Normal file
45
src/video/n3ds/SDL_n3dsevents.c
Normal file
@@ -0,0 +1,45 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_N3DS
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/* Pumping the events for the Home and Power buttons. */
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#include <3ds.h>
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#include "../../events/SDL_events_c.h"
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#include "SDL_n3dsevents_c.h"
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void
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N3DS_PumpEvents(_THIS)
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{
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if (!aptMainLoop()) {
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SDL_Event ev;
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ev.type = SDL_QUIT;
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SDL_PushEvent(&ev);
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return;
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}
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}
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#endif /* SDL_VIDEO_DRIVER_N3DS */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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31
src/video/n3ds/SDL_n3dsevents_c.h
Normal file
31
src/video/n3ds/SDL_n3dsevents_c.h
Normal file
@@ -0,0 +1,31 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_n3dsevents_c_h_
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#define SDL_n3dsevents_c_h_
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#include "../../SDL_internal.h"
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extern void N3DS_PumpEvents(_THIS);
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#endif /* SDL_n3dsevents_c_h_ */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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148
src/video/n3ds/SDL_n3dsframebuffer.c
Normal file
148
src/video/n3ds/SDL_n3dsframebuffer.c
Normal file
@@ -0,0 +1,148 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_N3DS
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#include "../SDL_sysvideo.h"
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#include "SDL_n3dsframebuffer_c.h"
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#include "SDL_n3dsvideo.h"
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#define N3DS_SURFACE "_SDL_N3DSSurface"
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typedef struct
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{
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int width, height;
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} Dimensions;
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SDL_FORCE_INLINE void FreePreviousWindowFramebuffer(SDL_Window *window);
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SDL_FORCE_INLINE SDL_Surface *CreateNewWindowFramebuffer(SDL_Window *window);
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SDL_FORCE_INLINE void CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim);
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SDL_FORCE_INLINE int GetDestOffset(int x, int y, int dest_width);
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SDL_FORCE_INLINE int GetSourceOffset(int x, int y, int source_width);
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SDL_FORCE_INLINE void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen);
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int
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SDL_N3DS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
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{
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SDL_Surface *framebuffer;
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FreePreviousWindowFramebuffer(window);
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framebuffer = CreateNewWindowFramebuffer(window);
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if (!framebuffer) {
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return SDL_OutOfMemory();
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}
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SDL_SetWindowData(window, N3DS_SURFACE, framebuffer);
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*format = FRAMEBUFFER_FORMAT;
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*pixels = framebuffer->pixels;
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*pitch = framebuffer->pitch;
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return 0;
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}
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SDL_FORCE_INLINE void
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FreePreviousWindowFramebuffer(SDL_Window *window)
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{
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SDL_Surface *surface = (SDL_Surface *) SDL_GetWindowData(window, N3DS_SURFACE);
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SDL_FreeSurface(surface);
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}
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SDL_FORCE_INLINE SDL_Surface *
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CreateNewWindowFramebuffer(SDL_Window *window)
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{
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int w, h, bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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SDL_PixelFormatEnumToMasks(FRAMEBUFFER_FORMAT, &bpp, &Rmask, &Gmask, &Bmask, &Amask);
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SDL_GetWindowSize(window, &w, &h);
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return SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask);
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}
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int
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SDL_N3DS_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
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{
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SDL_WindowData *drv_data = (SDL_WindowData *) window->driverdata;
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SDL_Surface *surface;
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u16 width, height;
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u32 *framebuffer;
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u32 bufsize;
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surface = (SDL_Surface *) SDL_GetWindowData(window, N3DS_SURFACE);
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if (!surface) {
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return SDL_SetError("%s: Unable to get the window surface.", __func__);
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}
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/* Get the N3DS internal framebuffer and its size */
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framebuffer = (u32 *) gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height);
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bufsize = width * height * 4;
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CopyFramebuffertoN3DS(framebuffer, (Dimensions){ width, height },
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surface->pixels, (Dimensions){ surface->w, surface->h });
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FlushN3DSBuffer(framebuffer, bufsize, drv_data->screen);
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return 0;
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}
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SDL_FORCE_INLINE void
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CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim)
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{
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int rows = SDL_min(dest_dim.width, source_dim.height);
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int cols = SDL_min(dest_dim.height, source_dim.width);
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for (int y = 0; y < rows; ++y) {
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for (int x = 0; x < cols; ++x) {
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SDL_memcpy(
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dest + GetDestOffset(x, y, dest_dim.width),
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source + GetSourceOffset(x, y, source_dim.width),
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4);
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}
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}
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}
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SDL_FORCE_INLINE int
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GetDestOffset(int x, int y, int dest_width)
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{
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return dest_width - y - 1 + dest_width * x;
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}
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SDL_FORCE_INLINE int
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GetSourceOffset(int x, int y, int source_width)
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{
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return x + y * source_width;
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}
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SDL_FORCE_INLINE void
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FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen)
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{
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GSPGPU_FlushDataCache(buffer, bufsize);
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gfxScreenSwapBuffers(screen, false);
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}
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void
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SDL_N3DS_DestroyWindowFramebuffer(_THIS, SDL_Window *window)
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{
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SDL_Surface *surface;
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surface = (SDL_Surface *) SDL_SetWindowData(window, N3DS_SURFACE, NULL);
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SDL_FreeSurface(surface);
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}
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#endif /* SDL_VIDEO_DRIVER_N3DS */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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33
src/video/n3ds/SDL_n3dsframebuffer_c.h
Normal file
33
src/video/n3ds/SDL_n3dsframebuffer_c.h
Normal file
@@ -0,0 +1,33 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
|
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|
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Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_n3dsframebuffer_c_h_
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#define SDL_n3dsframebuffer_c_h_
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#include "../../SDL_internal.h"
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int SDL_N3DS_CreateWindowFramebuffer(_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch);
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int SDL_N3DS_UpdateWindowFramebuffer(_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects);
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void SDL_N3DS_DestroyWindowFramebuffer(_THIS, SDL_Window *window);
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#endif /* SDL_n3dsframebuffer_c_h_ */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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76
src/video/n3ds/SDL_n3dsswkb.c
Normal file
76
src/video/n3ds/SDL_n3dsswkb.c
Normal file
@@ -0,0 +1,76 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
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|
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#include "../../SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_N3DS
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#include <3ds.h>
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#include "SDL_n3dsswkb.h"
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static SwkbdState sw_keyboard;
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const static size_t BUFFER_SIZE = 256;
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void
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N3DS_SwkbInit()
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{
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swkbdInit(&sw_keyboard, SWKBD_TYPE_NORMAL, 2, -1);
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}
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void
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N3DS_SwkbPoll()
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{
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return;
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}
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void
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N3DS_SwkbQuit()
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{
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return;
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}
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SDL_bool
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N3DS_HasScreenKeyboardSupport(_THIS)
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{
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return SDL_TRUE;
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}
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void
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N3DS_StartTextInput(_THIS)
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{
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char buffer[BUFFER_SIZE];
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SwkbdButton button_pressed;
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button_pressed = swkbdInputText(&sw_keyboard, buffer, BUFFER_SIZE);
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if (button_pressed == SWKBD_BUTTON_CONFIRM) {
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SDL_SendKeyboardText(buffer);
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}
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}
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void
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N3DS_StopTextInput(_THIS)
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{
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return;
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}
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#endif /* SDL_VIDEO_DRIVER_N3DS */
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
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38
src/video/n3ds/SDL_n3dsswkb.h
Normal file
38
src/video/n3ds/SDL_n3dsswkb.h
Normal file
@@ -0,0 +1,38 @@
|
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/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
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#ifndef SDL_n3dskeyboard_h_
|
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#define SDL_n3dskeyboard_h_
|
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|
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#include "../../events/SDL_events_c.h"
|
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|
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void N3DS_SwkbInit();
|
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void N3DS_SwkbPoll();
|
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void N3DS_SwkbQuit();
|
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|
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SDL_bool N3DS_HasScreenKeyboardSupport(_THIS);
|
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|
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void N3DS_StartTextInput(_THIS);
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void N3DS_StopTextInput(_THIS);
|
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|
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#endif /* SDL_n3dskeyboard_h_ */
|
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|
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/* vi: set sts=4 ts=4 sw=4 expandtab: */
|
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163
src/video/n3ds/SDL_n3dsvideo.c
Normal file
163
src/video/n3ds/SDL_n3dsvideo.c
Normal file
@@ -0,0 +1,163 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
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#ifdef SDL_VIDEO_DRIVER_N3DS
|
||||
|
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#include "../SDL_sysvideo.h"
|
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#include "SDL_n3dsevents_c.h"
|
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#include "SDL_n3dsframebuffer_c.h"
|
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#include "SDL_n3dsswkb.h"
|
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#include "SDL_n3dsvideo.h"
|
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|
||||
#define N3DSVID_DRIVER_NAME "n3ds"
|
||||
|
||||
SDL_FORCE_INLINE void AddN3DSDisplay(gfxScreen_t screen);
|
||||
|
||||
static int N3DS_VideoInit(_THIS);
|
||||
static void N3DS_VideoQuit(_THIS);
|
||||
static void N3DS_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
|
||||
static int N3DS_CreateWindow(_THIS, SDL_Window *window);
|
||||
static void N3DS_DestroyWindow(_THIS, SDL_Window *window);
|
||||
|
||||
/* N3DS driver bootstrap functions */
|
||||
|
||||
static void
|
||||
N3DS_DeleteDevice(SDL_VideoDevice *device)
|
||||
{
|
||||
SDL_free(device->displays);
|
||||
SDL_free(device->driverdata);
|
||||
SDL_free(device);
|
||||
}
|
||||
|
||||
static SDL_VideoDevice *
|
||||
N3DS_CreateDevice(void)
|
||||
{
|
||||
SDL_VideoDevice *device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
|
||||
if (!device) {
|
||||
SDL_OutOfMemory();
|
||||
return (0);
|
||||
}
|
||||
|
||||
device->VideoInit = N3DS_VideoInit;
|
||||
device->VideoQuit = N3DS_VideoQuit;
|
||||
|
||||
device->GetDisplayModes = N3DS_GetDisplayModes;
|
||||
|
||||
device->CreateSDLWindow = N3DS_CreateWindow;
|
||||
device->DestroyWindow = N3DS_DestroyWindow;
|
||||
|
||||
device->HasScreenKeyboardSupport = N3DS_HasScreenKeyboardSupport;
|
||||
device->StartTextInput = N3DS_StartTextInput;
|
||||
device->StopTextInput = N3DS_StopTextInput;
|
||||
|
||||
device->PumpEvents = N3DS_PumpEvents;
|
||||
|
||||
device->CreateWindowFramebuffer = SDL_N3DS_CreateWindowFramebuffer;
|
||||
device->UpdateWindowFramebuffer = SDL_N3DS_UpdateWindowFramebuffer;
|
||||
device->DestroyWindowFramebuffer = SDL_N3DS_DestroyWindowFramebuffer;
|
||||
|
||||
device->num_displays = 2;
|
||||
|
||||
device->free = N3DS_DeleteDevice;
|
||||
|
||||
return device;
|
||||
}
|
||||
|
||||
VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS_CreateDevice };
|
||||
|
||||
static int
|
||||
N3DS_VideoInit(_THIS)
|
||||
{
|
||||
AddN3DSDisplay(GFX_TOP);
|
||||
AddN3DSDisplay(GFX_BOTTOM);
|
||||
|
||||
N3DS_SwkbInit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_FORCE_INLINE void
|
||||
AddN3DSDisplay(gfxScreen_t screen)
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
SDL_VideoDisplay display;
|
||||
|
||||
SDL_zero(mode);
|
||||
SDL_zero(display);
|
||||
|
||||
mode.w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
|
||||
mode.h = GSP_SCREEN_WIDTH;
|
||||
mode.refresh_rate = 60;
|
||||
mode.format = FRAMEBUFFER_FORMAT;
|
||||
mode.driverdata = NULL;
|
||||
|
||||
display.desktop_mode = mode;
|
||||
display.current_mode = mode;
|
||||
display.driverdata = NULL;
|
||||
|
||||
SDL_AddVideoDisplay(&display, SDL_FALSE);
|
||||
}
|
||||
|
||||
static void
|
||||
N3DS_VideoQuit(_THIS)
|
||||
{
|
||||
N3DS_SwkbQuit();
|
||||
return;
|
||||
}
|
||||
|
||||
static void
|
||||
N3DS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
|
||||
{
|
||||
/* Each display only has a single mode */
|
||||
SDL_AddDisplayMode(display, &display->current_mode);
|
||||
}
|
||||
|
||||
static int
|
||||
N3DS_CreateWindow(_THIS, SDL_Window *window)
|
||||
{
|
||||
SDL_WindowData *drv_data = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
|
||||
if (drv_data == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
if (window->flags & SDL_WINDOW_N3DS_BOTTOM) {
|
||||
drv_data->screen = GFX_BOTTOM;
|
||||
} else {
|
||||
drv_data->screen = GFX_TOP;
|
||||
}
|
||||
|
||||
window->driverdata = drv_data;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
N3DS_DestroyWindow(_THIS, SDL_Window *window)
|
||||
{
|
||||
if (window == NULL) {
|
||||
return;
|
||||
}
|
||||
SDL_free(window->driverdata);
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_N3DS */
|
||||
|
||||
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|
||||
38
src/video/n3ds/SDL_n3dsvideo.h
Normal file
38
src/video/n3ds/SDL_n3dsvideo.h
Normal file
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_n3dsvideo_h_
|
||||
#define SDL_n3dsvideo_h_
|
||||
|
||||
#include <3ds.h>
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
typedef struct SDL_WindowData
|
||||
{
|
||||
gfxScreen_t screen; /**< Keeps track of which N3DS screen is targetted */
|
||||
} SDL_WindowData;
|
||||
|
||||
#define FRAMEBUFFER_FORMAT SDL_PIXELFORMAT_RGBA8888
|
||||
|
||||
#endif /* SDL_n3dsvideo_h_ */
|
||||
|
||||
/* vi: set sts=4 ts=4 sw=4 expandtab: */
|
||||
Reference in New Issue
Block a user