mirror of https://github.com/encounter/SDL.git
SDL_Render: use high precision texcoords in ES2 shaders, when possible
Fixes #5884
This commit is contained in:
parent
f9beef760a
commit
65647b3417
|
@ -60,8 +60,12 @@ static const Uint8 GLES2_Fragment_Solid[] = " \
|
||||||
static const Uint8 GLES2_Fragment_TextureABGR[] = " \
|
static const Uint8 GLES2_Fragment_TextureABGR[] = " \
|
||||||
precision mediump float; \
|
precision mediump float; \
|
||||||
uniform sampler2D u_texture; \
|
uniform sampler2D u_texture; \
|
||||||
varying vec4 v_color; \
|
varying vec4 v_color;\n\
|
||||||
varying vec2 v_texCoord; \
|
#ifdef GL_FRAGMENT_PRECISION_HIGH\n\
|
||||||
|
varying highp vec2 v_texCoord;\n\
|
||||||
|
#else\n\
|
||||||
|
varying vec2 v_texCoord;\n\
|
||||||
|
#endif\n\
|
||||||
\
|
\
|
||||||
void main() \
|
void main() \
|
||||||
{ \
|
{ \
|
||||||
|
@ -74,8 +78,12 @@ static const Uint8 GLES2_Fragment_TextureABGR[] = " \
|
||||||
static const Uint8 GLES2_Fragment_TextureARGB[] = " \
|
static const Uint8 GLES2_Fragment_TextureARGB[] = " \
|
||||||
precision mediump float; \
|
precision mediump float; \
|
||||||
uniform sampler2D u_texture; \
|
uniform sampler2D u_texture; \
|
||||||
varying vec4 v_color; \
|
varying vec4 v_color;\n\
|
||||||
varying vec2 v_texCoord; \
|
#ifdef GL_FRAGMENT_PRECISION_HIGH\n\
|
||||||
|
varying highp vec2 v_texCoord;\n\
|
||||||
|
#else\n\
|
||||||
|
varying vec2 v_texCoord;\n\
|
||||||
|
#endif\n\
|
||||||
\
|
\
|
||||||
void main() \
|
void main() \
|
||||||
{ \
|
{ \
|
||||||
|
@ -91,8 +99,12 @@ static const Uint8 GLES2_Fragment_TextureARGB[] = " \
|
||||||
static const Uint8 GLES2_Fragment_TextureRGB[] = " \
|
static const Uint8 GLES2_Fragment_TextureRGB[] = " \
|
||||||
precision mediump float; \
|
precision mediump float; \
|
||||||
uniform sampler2D u_texture; \
|
uniform sampler2D u_texture; \
|
||||||
varying vec4 v_color; \
|
varying vec4 v_color;\n\
|
||||||
varying vec2 v_texCoord; \
|
#ifdef GL_FRAGMENT_PRECISION_HIGH\n\
|
||||||
|
varying highp vec2 v_texCoord;\n\
|
||||||
|
#else\n\
|
||||||
|
varying vec2 v_texCoord;\n\
|
||||||
|
#endif\n\
|
||||||
\
|
\
|
||||||
void main() \
|
void main() \
|
||||||
{ \
|
{ \
|
||||||
|
@ -109,8 +121,12 @@ static const Uint8 GLES2_Fragment_TextureRGB[] = " \
|
||||||
static const Uint8 GLES2_Fragment_TextureBGR[] = " \
|
static const Uint8 GLES2_Fragment_TextureBGR[] = " \
|
||||||
precision mediump float; \
|
precision mediump float; \
|
||||||
uniform sampler2D u_texture; \
|
uniform sampler2D u_texture; \
|
||||||
varying vec4 v_color; \
|
varying vec4 v_color;\n\
|
||||||
varying vec2 v_texCoord; \
|
#ifdef GL_FRAGMENT_PRECISION_HIGH\n\
|
||||||
|
varying highp vec2 v_texCoord;\n\
|
||||||
|
#else\n\
|
||||||
|
varying vec2 v_texCoord;\n\
|
||||||
|
#endif\n\
|
||||||
\
|
\
|
||||||
void main() \
|
void main() \
|
||||||
{ \
|
{ \
|
||||||
|
@ -157,7 +173,11 @@ static const Uint8 GLES2_Fragment_TextureBGR[] = " \
|
||||||
"uniform sampler2D u_texture_u;\n" \
|
"uniform sampler2D u_texture_u;\n" \
|
||||||
"uniform sampler2D u_texture_v;\n" \
|
"uniform sampler2D u_texture_v;\n" \
|
||||||
"varying vec4 v_color;\n" \
|
"varying vec4 v_color;\n" \
|
||||||
|
"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" \
|
||||||
|
"varying highp vec2 v_texCoord;\n" \
|
||||||
|
"#else\n" \
|
||||||
"varying vec2 v_texCoord;\n" \
|
"varying vec2 v_texCoord;\n" \
|
||||||
|
"#endif\n" \
|
||||||
"\n" \
|
"\n" \
|
||||||
|
|
||||||
#define YUV_SHADER_BODY \
|
#define YUV_SHADER_BODY \
|
||||||
|
@ -308,8 +328,12 @@ static const Uint8 GLES2_Fragment_TextureExternalOES[] = " \
|
||||||
#extension GL_OES_EGL_image_external : require\n\
|
#extension GL_OES_EGL_image_external : require\n\
|
||||||
precision mediump float; \
|
precision mediump float; \
|
||||||
uniform samplerExternalOES u_texture; \
|
uniform samplerExternalOES u_texture; \
|
||||||
varying vec4 v_color; \
|
varying vec4 v_color;\n\
|
||||||
varying vec2 v_texCoord; \
|
#ifdef GL_FRAGMENT_PRECISION_HIGH\n\
|
||||||
|
varying highp vec2 v_texCoord;\n\
|
||||||
|
#else\n\
|
||||||
|
varying vec2 v_texCoord;\n\
|
||||||
|
#endif\n\
|
||||||
\
|
\
|
||||||
void main() \
|
void main() \
|
||||||
{ \
|
{ \
|
||||||
|
|
Loading…
Reference in New Issue