mirror of https://github.com/encounter/SDL.git
Tweaked hit-testing documentation.
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@ -791,6 +791,11 @@ extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
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Uint16 * green,
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Uint16 * blue);
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/**
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* \brief Possible return values from the SDL_HitTest callback.
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*
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* \sa SDL_HitTest
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*/
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typedef enum
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{
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SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
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@ -798,6 +803,11 @@ typedef enum
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/* !!! FIXME: resize enums here. */
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} SDL_HitTestResult;
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/**
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* \brief Callback used for hit-testing.
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*
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* \sa SDL_SetWindowHitTest
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*/
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typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
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const SDL_Point *area,
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void *data);
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@ -826,7 +836,13 @@ typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
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* Platforms that don't support this functionality will return -1
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* unconditionally, even if you're attempting to disable hit-testing.
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*
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* Your callback may fire at any time.
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* Your callback may fire at any time, and its firing does not indicate any
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* specific behavior (for example, on Windows, this certainly might fire
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* when the OS is deciding whether to drag your window, but it fires for lots
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* of other reasons, too, some unrelated to anything you probably care about
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* _and when the mouse isn't actually at the location it is testing_).
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* Since this can fire at any time, you should try to keep your callback
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* efficient, devoid of allocations, etc.
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*
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* \param window The window to set hit-testing on.
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* \param callback The callback to call when doing a hit-test.
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