SDL_Mouse/Touch: discard synthetic events when hints are not set.

Those are generated/flagged by platform layer.
This commit is contained in:
Sylvain Becker 2019-07-09 11:46:42 +02:00
parent d550867aef
commit 6625203514
2 changed files with 34 additions and 2 deletions

View File

@ -338,6 +338,13 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
}
}
/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
if (mouse->touch_mouse_events == 0) {
if (mouseID == SDL_TOUCH_MOUSEID) {
return 0;
}
}
if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
int center_x = 0, center_y = 0;
SDL_GetWindowSize(window, &center_x, &center_y);
@ -499,6 +506,13 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
}
}
/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
if (mouse->touch_mouse_events == 0) {
if (mouseID == SDL_TOUCH_MOUSEID) {
return 0;
}
}
/* Figure out which event to perform */
switch (state) {
case SDL_PRESSED:

View File

@ -244,16 +244,18 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
{
int posted;
SDL_Finger *finger;
SDL_Mouse *mouse;
SDL_Touch* touch = SDL_GetTouch(id);
if (!touch) {
return -1;
}
mouse = SDL_GetMouse();
#if SYNTHESIZE_TOUCH_TO_MOUSE
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->touch_mouse_events) {
/* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
if (id != SDL_MOUSE_TOUCHID) {
@ -301,6 +303,13 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
}
#endif
/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
if (mouse->mouse_touch_events == 0) {
if (id == SDL_MOUSE_TOUCHID) {
return 0;
}
}
finger = SDL_GetFinger(touch, fingerid);
if (down) {
if (finger) {
@ -357,6 +366,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
{
SDL_Touch *touch;
SDL_Finger *finger;
SDL_Mouse *mouse;
int posted;
float xrel, yrel, prel;
@ -365,10 +375,11 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
return -1;
}
mouse = SDL_GetMouse();
#if SYNTHESIZE_TOUCH_TO_MOUSE
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->touch_mouse_events) {
if (id != SDL_MOUSE_TOUCHID) {
SDL_Window *window = SDL_GetMouseFocus();
@ -388,6 +399,13 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
}
#endif
/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
if (mouse->mouse_touch_events == 0) {
if (id == SDL_MOUSE_TOUCHID) {
return 0;
}
}
finger = SDL_GetFinger(touch,fingerid);
if (!finger) {
return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure);