mirror of https://github.com/encounter/SDL.git
SDL_Mouse/Touch: discard synthetic events when hints are not set.
Those are generated/flagged by platform layer.
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d550867aef
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6625203514
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@ -338,6 +338,13 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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}
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}
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
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if (mouse->touch_mouse_events == 0) {
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if (mouseID == SDL_TOUCH_MOUSEID) {
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return 0;
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}
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}
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if (mouseID != SDL_TOUCH_MOUSEID && mouse->relative_mode_warp) {
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int center_x = 0, center_y = 0;
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SDL_GetWindowSize(window, ¢er_x, ¢er_y);
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@ -499,6 +506,13 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
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}
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}
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: if not set, discard synthetic mouse events coming from platform layer */
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if (mouse->touch_mouse_events == 0) {
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if (mouseID == SDL_TOUCH_MOUSEID) {
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return 0;
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}
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}
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/* Figure out which event to perform */
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switch (state) {
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case SDL_PRESSED:
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@ -244,16 +244,18 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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{
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int posted;
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SDL_Finger *finger;
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SDL_Mouse *mouse;
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SDL_Touch* touch = SDL_GetTouch(id);
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if (!touch) {
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return -1;
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}
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mouse = SDL_GetMouse();
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->touch_mouse_events) {
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/* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
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if (id != SDL_MOUSE_TOUCHID) {
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@ -301,6 +303,13 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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}
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#endif
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/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
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if (mouse->mouse_touch_events == 0) {
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if (id == SDL_MOUSE_TOUCHID) {
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return 0;
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}
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}
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finger = SDL_GetFinger(touch, fingerid);
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if (down) {
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if (finger) {
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@ -357,6 +366,7 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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{
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SDL_Touch *touch;
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SDL_Finger *finger;
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SDL_Mouse *mouse;
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int posted;
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float xrel, yrel, prel;
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@ -365,10 +375,11 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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return -1;
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}
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mouse = SDL_GetMouse();
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#if SYNTHESIZE_TOUCH_TO_MOUSE
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/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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if (mouse->touch_mouse_events) {
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if (id != SDL_MOUSE_TOUCHID) {
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SDL_Window *window = SDL_GetMouseFocus();
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@ -388,6 +399,13 @@ SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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}
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#endif
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/* SDL_HINT_MOUSE_TOUCH_EVENTS: if not set, discard synthetic touch events coming from platform layer */
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if (mouse->mouse_touch_events == 0) {
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if (id == SDL_MOUSE_TOUCHID) {
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return 0;
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}
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}
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finger = SDL_GetFinger(touch,fingerid);
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if (!finger) {
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return SDL_SendTouch(id, fingerid, SDL_TRUE, x, y, pressure);
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