mirror of https://github.com/encounter/SDL.git
iOS/tvOS: Try to load the launch screen as a storyboard. Xcode 8 compiles it as a storyboard instead of a nib.
This commit is contained in:
parent
9165ba7ebd
commit
666d3fecc8
|
@ -128,13 +128,18 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||
@implementation SDLLaunchScreenController
|
||||
|
||||
- (instancetype)init
|
||||
{
|
||||
return [self initWithNibName:nil bundle:[NSBundle mainBundle]];
|
||||
}
|
||||
|
||||
- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
|
||||
{
|
||||
if (!(self = [super initWithNibName:nil bundle:nil])) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
NSBundle *bundle = [NSBundle mainBundle];
|
||||
NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
|
||||
NSString *screenname = nibNameOrNil;
|
||||
NSBundle *bundle = nibBundleOrNil;
|
||||
BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0);
|
||||
|
||||
/* Launch screens were added in iOS 8. Otherwise we use launch images. */
|
||||
|
@ -357,9 +362,28 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||
* displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is
|
||||
* called), so we show the launch screen programmatically until the first
|
||||
* time events are pumped. */
|
||||
UIViewController *viewcontroller = [[SDLLaunchScreenController alloc] init];
|
||||
UIViewController *vc = nil;
|
||||
|
||||
if (viewcontroller.view) {
|
||||
NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
|
||||
|
||||
if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
|
||||
@try {
|
||||
/* The launch storyboard is actually a nib in some older versions of
|
||||
* Xcode. We'll try to load it as a storyboard first, as it's more
|
||||
* modern. */
|
||||
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle];
|
||||
vc = [storyboard instantiateInitialViewController];
|
||||
}
|
||||
@catch (NSException *exception) {
|
||||
/* Do nothing (there's more code to execute below). */
|
||||
}
|
||||
}
|
||||
|
||||
if (vc == nil) {
|
||||
vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle];
|
||||
}
|
||||
|
||||
if (vc.view) {
|
||||
launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
|
||||
|
||||
/* We don't want the launch window immediately hidden when a real SDL
|
||||
|
@ -370,7 +394,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
|
|||
* other windows when possible. */
|
||||
launchWindow.hidden = NO;
|
||||
|
||||
launchWindow.rootViewController = viewcontroller;
|
||||
launchWindow.rootViewController = vc;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue