Fixed build warnings

This commit is contained in:
Sam Lantinga 2021-11-26 10:18:08 -08:00
parent 2ca2ad76da
commit 67b5de5b41
1 changed files with 3 additions and 3 deletions

View File

@ -561,7 +561,7 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString); hr = WindowsCreateStringReferenceFunc(pNamespace, (UINT32)SDL_wcslen(pNamespace), &hNamespaceStringHeader, &hNamespaceString);
if (SUCCEEDED(hr)) { if (SUCCEEDED(hr)) {
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &wgi_state.gamepad_statics); RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, (void **)&wgi_state.gamepad_statics);
} }
} }
FreeLibrary(hModule); FreeLibrary(hModule);
@ -1277,7 +1277,7 @@ RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint
gamepad_state->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16; gamepad_state->vibration.RightTrigger = (DOUBLE)right_rumble / SDL_MAX_UINT16;
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration); hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
if (!SUCCEEDED(hr)) { if (!SUCCEEDED(hr)) {
return SDL_SetError("Setting vibration failed: 0x%x\n", hr); return SDL_SetError("Setting vibration failed: 0x%lx\n", hr);
} }
} }
return 0; return 0;
@ -1548,7 +1548,7 @@ RAWINPUT_UpdateOtherAPIs(SDL_Joystick *joystick)
SDL_bool new_correlation_count = 0; SDL_bool new_correlation_count = 0;
if (RAWINPUT_MissingWindowsGamingInputSlot()) { if (RAWINPUT_MissingWindowsGamingInputSlot()) {
Uint8 correlation_id; Uint8 correlation_id;
WindowsGamingInputGamepadState *slot_idx; WindowsGamingInputGamepadState *slot_idx = NULL;
if (RAWINPUT_GuessWindowsGamingInputSlot(&match_state_xinput, &correlation_id, &slot_idx)) { if (RAWINPUT_GuessWindowsGamingInputSlot(&match_state_xinput, &correlation_id, &slot_idx)) {
/* we match exactly one WindowsGamingInput device */ /* we match exactly one WindowsGamingInput device */
/* Probably can do without wgi_correlation_count, just check and clear wgi_slot to NULL, unless we need /* Probably can do without wgi_correlation_count, just check and clear wgi_slot to NULL, unless we need