mirror of https://github.com/encounter/SDL.git
Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
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38af459dd9
commit
6875e62af3
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@ -36,6 +36,8 @@ typedef struct SDL_HIDAPI_RumbleRequest
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SDL_HIDAPI_Device *device;
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Uint8 data[2*USB_PACKET_LENGTH]; /* need enough space for the biggest report: dualshock4 is 78 bytes */
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int size;
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SDL_HIDAPI_RumbleSentCallback callback;
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void *userdata;
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struct SDL_HIDAPI_RumbleRequest *prev;
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} SDL_HIDAPI_RumbleRequest;
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@ -83,6 +85,9 @@ static int SDLCALL SDL_HIDAPI_RumbleThread(void *data)
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SDL_hid_write(request->device->dev, request->data, request->size);
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}
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SDL_UnlockMutex(request->device->dev_lock);
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if (request->callback) {
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request->callback(request->userdata);
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}
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(void)SDL_AtomicDecRef(&request->device->rumble_pending);
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SDL_free(request);
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@ -116,6 +121,9 @@ SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
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}
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ctx->requests_tail = request->prev;
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if (request->callback) {
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request->callback(request->userdata);
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}
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(void)SDL_AtomicDecRef(&request->device->rumble_pending);
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SDL_free(request);
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}
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@ -192,6 +200,11 @@ SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **da
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}
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int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
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{
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return SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(device, data, size, NULL, NULL);
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}
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int SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size, SDL_HIDAPI_RumbleSentCallback callback, void *userdata)
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{
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SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
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SDL_HIDAPI_RumbleRequest *request;
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@ -209,6 +222,8 @@ int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data,
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request->device = device;
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SDL_memcpy(request->data, data, size);
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request->size = size;
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request->callback = callback;
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request->userdata = userdata;
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SDL_AtomicIncRef(&device->rumble_pending);
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@ -28,6 +28,8 @@
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int SDL_HIDAPI_LockRumble(void);
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SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
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int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
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typedef void (*SDL_HIDAPI_RumbleSentCallback)(void *userdata);
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int SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size, SDL_HIDAPI_RumbleSentCallback callback, void *userdata);
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void SDL_HIDAPI_UnlockRumble(void);
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/* Simple API, will replace any pending rumble with the new data */
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@ -100,12 +100,18 @@ static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
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};
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typedef enum {
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XBOX_ONE_INIT_STATE_START_NEGOTIATING = 0,
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XBOX_ONE_INIT_STATE_NEGOTIATING = 1,
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XBOX_ONE_INIT_STATE_PREPARE_INPUT = 2,
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XBOX_ONE_INIT_STATE_COMPLETE = 3
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XBOX_ONE_INIT_STATE_START_NEGOTIATING,
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XBOX_ONE_INIT_STATE_NEGOTIATING,
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XBOX_ONE_INIT_STATE_PREPARE_INPUT,
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XBOX_ONE_INIT_STATE_COMPLETE,
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} SDL_XboxOneInitState;
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typedef enum {
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XBOX_ONE_RUMBLE_STATE_IDLE,
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XBOX_ONE_RUMBLE_STATE_QUEUED,
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XBOX_ONE_RUMBLE_STATE_BUSY
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} SDL_XboxOneRumbleState;
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typedef struct {
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SDL_HIDAPI_Device *device;
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Uint16 vendor_id;
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@ -125,6 +131,9 @@ typedef struct {
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Uint8 high_frequency_rumble;
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Uint8 left_trigger_rumble;
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Uint8 right_trigger_rumble;
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SDL_XboxOneRumbleState rumble_state;
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Uint32 rumble_time;
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SDL_bool rumble_pending;
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Uint8 last_state[USB_PACKET_LENGTH];
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} SDL_DriverXboxOne_Context;
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@ -411,6 +420,9 @@ HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
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ctx->high_frequency_rumble = 0;
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ctx->left_trigger_rumble = 0;
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ctx->right_trigger_rumble = 0;
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ctx->rumble_state = XBOX_ONE_RUMBLE_STATE_IDLE;
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ctx->rumble_time = 0;
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ctx->rumble_pending = SDL_FALSE;
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SDL_zeroa(ctx->last_state);
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/* Initialize the joystick capabilities */
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@ -432,11 +444,47 @@ HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
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return SDL_TRUE;
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}
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static void
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HIDAPI_DriverXboxOne_RumbleSent(void *userdata)
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{
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SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)userdata;
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ctx->rumble_time = SDL_GetTicks();
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}
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static int
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HIDAPI_DriverXboxOne_UpdateRumble(SDL_HIDAPI_Device *device)
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{
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SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
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if (ctx->rumble_state == XBOX_ONE_RUMBLE_STATE_QUEUED) {
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if (ctx->rumble_time) {
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ctx->rumble_state = XBOX_ONE_RUMBLE_STATE_BUSY;
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}
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}
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if (ctx->rumble_state == XBOX_ONE_RUMBLE_STATE_BUSY) {
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const Uint32 RUMBLE_BUSY_TIME_MS = ctx->bluetooth ? 50 : 10;
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if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->rumble_time + RUMBLE_BUSY_TIME_MS)) {
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ctx->rumble_time = 0;
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ctx->rumble_state = XBOX_ONE_RUMBLE_STATE_IDLE;
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}
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}
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if (!ctx->rumble_pending) {
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return 0;
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}
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if (ctx->rumble_state != XBOX_ONE_RUMBLE_STATE_IDLE) {
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return 0;
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}
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/* We're no longer pending, even if we fail to send the rumble below */
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ctx->rumble_pending = SDL_FALSE;
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if (SDL_HIDAPI_LockRumble() < 0) {
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return -1;
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}
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if (ctx->bluetooth) {
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Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xEB };
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@ -445,7 +493,7 @@ HIDAPI_DriverXboxOne_UpdateRumble(SDL_HIDAPI_Device *device)
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rumble_packet[4] = ctx->low_frequency_rumble;
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rumble_packet[5] = ctx->high_frequency_rumble;
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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if (SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(device, rumble_packet, sizeof(rumble_packet), HIDAPI_DriverXboxOne_RumbleSent, ctx) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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} else {
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@ -456,10 +504,13 @@ HIDAPI_DriverXboxOne_UpdateRumble(SDL_HIDAPI_Device *device)
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rumble_packet[8] = ctx->low_frequency_rumble;
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rumble_packet[9] = ctx->high_frequency_rumble;
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if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
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if (SDL_HIDAPI_SendRumbleWithCallbackAndUnlock(device, rumble_packet, sizeof(rumble_packet), HIDAPI_DriverXboxOne_RumbleSent, ctx) != sizeof(rumble_packet)) {
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return SDL_SetError("Couldn't send rumble packet");
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}
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}
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ctx->rumble_state = XBOX_ONE_RUMBLE_STATE_QUEUED;
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return 0;
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}
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@ -471,6 +522,7 @@ HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joy
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/* Magnitude is 1..100 so scale the 16-bit input here */
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ctx->low_frequency_rumble = low_frequency_rumble / 655;
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ctx->high_frequency_rumble = high_frequency_rumble / 655;
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ctx->rumble_pending = SDL_TRUE;
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return HIDAPI_DriverXboxOne_UpdateRumble(device);
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}
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@ -487,6 +539,7 @@ HIDAPI_DriverXboxOne_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joyst
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/* Magnitude is 1..100 so scale the 16-bit input here */
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ctx->left_trigger_rumble = left_rumble / 655;
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ctx->right_trigger_rumble = right_rumble / 655;
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ctx->rumble_pending = SDL_TRUE;
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return HIDAPI_DriverXboxOne_UpdateRumble(device);
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}
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@ -1180,6 +1233,7 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
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}
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HIDAPI_DriverXboxOne_UpdateInitState(device, ctx);
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HIDAPI_DriverXboxOne_UpdateRumble(device);
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if (size < 0) {
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/* Read error, device is disconnected */
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