Cleaned up the macro salsa in the Windows timer code.

- Removed USE_GETTICKCOUNT code; it's never used now.
- Reduced the number of preprocessor checks for WinRT.
- Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
This commit is contained in:
Ryan C. Gordon 2015-04-20 13:43:24 -04:00
parent b72938c861
commit 69f6f646a2
1 changed files with 30 additions and 57 deletions

View File

@ -30,10 +30,9 @@
/* The first (low-resolution) ticks value of the application */ /* The first (low-resolution) ticks value of the application */
static DWORD start; static DWORD start = 0;
static BOOL ticks_started = FALSE; static BOOL ticks_started = FALSE;
#ifndef USE_GETTICKCOUNT
/* Store if a high-resolution performance counter exists on the system */ /* Store if a high-resolution performance counter exists on the system */
static BOOL hires_timer_available; static BOOL hires_timer_available;
/* The first high-resolution ticks value of the application */ /* The first high-resolution ticks value of the application */
@ -41,10 +40,10 @@ static LARGE_INTEGER hires_start_ticks;
/* The number of ticks per second of the high-resolution performance counter */ /* The number of ticks per second of the high-resolution performance counter */
static LARGE_INTEGER hires_ticks_per_second; static LARGE_INTEGER hires_ticks_per_second;
#ifndef __WINRT__
static void static void
timeSetPeriod(const UINT uPeriod) SDL_SetSystemTimerResolution(const UINT uPeriod)
{ {
#ifndef __WINRT__
static UINT timer_period = 0; static UINT timer_period = 0;
if (uPeriod != timer_period) { if (uPeriod != timer_period) {
@ -58,6 +57,7 @@ timeSetPeriod(const UINT uPeriod)
timeBeginPeriod(timer_period); timeBeginPeriod(timer_period);
} }
} }
#endif
} }
static void static void
@ -72,12 +72,9 @@ SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValu
uPeriod = 1; uPeriod = 1;
} }
if (uPeriod || oldValue != hint) { if (uPeriod || oldValue != hint) {
timeSetPeriod(uPeriod); SDL_SetSystemTimerResolution(uPeriod);
} }
} }
#endif /* ifndef __WINRT__ */
#endif /* !USE_GETTICKCOUNT */
void void
SDL_TicksInit(void) SDL_TicksInit(void)
@ -93,9 +90,6 @@ SDL_TicksInit(void)
SDL_TimerResolutionChanged, NULL); SDL_TimerResolutionChanged, NULL);
/* Set first ticks value */ /* Set first ticks value */
#ifdef USE_GETTICKCOUNT
start = GetTickCount();
#else
/* QueryPerformanceCounter has had problems in the past, but lots of games /* QueryPerformanceCounter has had problems in the past, but lots of games
use it, so we'll rely on it here. use it, so we'll rely on it here.
*/ */
@ -104,49 +98,36 @@ SDL_TicksInit(void)
QueryPerformanceCounter(&hires_start_ticks); QueryPerformanceCounter(&hires_start_ticks);
} else { } else {
hires_timer_available = FALSE; hires_timer_available = FALSE;
#ifdef __WINRT__ #ifndef __WINRT__
start = 0; /* the timer failed to start! */
#else
start = timeGetTime(); start = timeGetTime();
#endif /* __WINRT__ */ #endif /* __WINRT__ */
} }
#endif /* USE_GETTICKCOUNT */
} }
void void
SDL_TicksQuit(void) SDL_TicksQuit(void)
{ {
#ifndef USE_GETTICKCOUNT
if (!hires_timer_available) { if (!hires_timer_available) {
#ifndef __WINRT__
SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION, SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
SDL_TimerResolutionChanged, NULL); SDL_TimerResolutionChanged, NULL);
#endif /* __WINRT__ */
} }
#endif /* USE_GETTICKCOUNT */
#ifndef __WINRT__ SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */
timeSetPeriod(0); /* always release our timer resolution request. */
#endif
start = 0;
ticks_started = SDL_FALSE; ticks_started = SDL_FALSE;
} }
Uint32 Uint32
SDL_GetTicks(void) SDL_GetTicks(void)
{ {
DWORD now; DWORD now = 0;
#ifndef USE_GETTICKCOUNT
LARGE_INTEGER hires_now; LARGE_INTEGER hires_now;
#endif
if (!ticks_started) { if (!ticks_started) {
SDL_TicksInit(); SDL_TicksInit();
} }
#ifdef USE_GETTICKCOUNT
now = GetTickCount();
#else
if (hires_timer_available) { if (hires_timer_available) {
QueryPerformanceCounter(&hires_now); QueryPerformanceCounter(&hires_now);
@ -156,13 +137,10 @@ SDL_GetTicks(void)
return (DWORD) hires_now.QuadPart; return (DWORD) hires_now.QuadPart;
} else { } else {
#ifdef __WINRT__ #ifndef __WINRT__
now = 0;
#else
now = timeGetTime(); now = timeGetTime();
#endif /* __WINRT__ */ #endif /* __WINRT__ */
} }
#endif
return (now - start); return (now - start);
} }
@ -189,6 +167,9 @@ SDL_GetPerformanceFrequency(void)
return frequency.QuadPart; return frequency.QuadPart;
} }
void
SDL_Delay(Uint32 ms)
{
/* Sleep() is not publicly available to apps in early versions of WinRT. /* Sleep() is not publicly available to apps in early versions of WinRT.
* *
* Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
@ -202,22 +183,14 @@ SDL_GetPerformanceFrequency(void)
* apps and libraries. * apps and libraries.
*/ */
#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723) #if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
static void
Sleep(DWORD timeout)
{
static HANDLE mutex = 0; static HANDLE mutex = 0;
if ( ! mutex ) if (!mutex) {
{
mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS); mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
} }
WaitForSingleObjectEx(mutex, timeout, FALSE); WaitForSingleObjectEx(mutex, ms, FALSE);
} #else
#endif
void
SDL_Delay(Uint32 ms)
{
Sleep(ms); Sleep(ms);
#endif
} }
#endif /* SDL_TIMER_WINDOWS */ #endif /* SDL_TIMER_WINDOWS */