Expose separate keyboard and mouse grab support

This adds SDL_SetWindowKeyboardGrab(), SDL_GetWindowKeyboardGrab(),
SDL_SetWindowMouseGrab(), SDL_GetWindowMouseGrab(), and new
SDL_WINDOW_KEYBOARD_GRABBED flag. It also updates the test harness to exercise
this functionality and makes a minor fix to X11 that I missed in
https://hg.libsdl.org/SDL/rev/02a2d609369b

To fit in with this new support, SDL_WINDOW_INPUT_CAPTURE has been renamed to
SDL_WINDOW_MOUSE_CAPTURE with the old name remaining as an alias for backwards
compatibility with older code.
This commit is contained in:
Cameron Gutman
2021-01-26 19:16:17 -06:00
parent ff827fc767
commit 6b057c6783
12 changed files with 367 additions and 84 deletions

View File

@@ -212,7 +212,7 @@ ProcessWindowEvent(_THIS, SDL_Window *sdlwin, DFBWindowEvent * evt)
case DWET_MOTION:
if (ClientXY(windata, &evt->x, &evt->y)) {
if (!devdata->use_linux_input) {
if (!(sdlwin->flags & SDL_WINDOW_INPUT_GRABBED))
if (!(sdlwin->flags & SDL_WINDOW_MOUSE_GRABBED))
SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0,
evt->x, evt->y, 0);
} else {