mirror of https://github.com/encounter/SDL.git
Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
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1db56619de
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6b76787209
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@ -250,11 +250,19 @@ static SDL_bool
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HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
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{
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SDL_GameControllerType type = SDL_GetJoystickGameControllerType(vendor_id, product_id, name);
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const Uint16 MICROSOFT_USB_VID = 0x045e;
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const Uint16 NVIDIA_USB_VID = 0x0955;
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if (vendor_id == 0x0955) {
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if (vendor_id == NVIDIA_USB_VID) {
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/* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
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return SDL_FALSE;
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}
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if (vendor_id == MICROSOFT_USB_VID) {
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if (product_id == 0x0291 || product_id == 0x0719) {
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/* This is the wireless dongle, which talks a different protocol */
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return SDL_FALSE;
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}
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}
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if (interface_number > 0) {
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/* This is the chatpad or other input interface, not the Xbox 360 interface */
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return SDL_FALSE;
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@ -282,7 +290,8 @@ HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
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{
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const Uint8 led_packet[] = { 0x01, 0x03, (2 + slot) };
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Uint8 mode = 0x02 + slot;
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const Uint8 led_packet[] = { 0x01, 0x03, mode };
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if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
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return SDL_FALSE;
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