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Further adjust implementation of Cocoa_GetWindowDisplayIndex
As discussed in PR review, there may be an off-chance that the index returned doesn't match up with SDL's display indexing. This change ensures that the indices match and adds a safety check for off-screen windows.
This commit is contained in:
committed by
Sam Lantinga
parent
ce8aae1419
commit
6bcde52d88
@@ -2230,25 +2230,37 @@ int
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Cocoa_GetWindowDisplayIndex(_THIS, SDL_Window * window)
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{ @autoreleasepool
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{
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NSScreen *screen;
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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/* Not recognized via CHECK_WINDOW_MAGIC */
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if (data == NULL){
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if (data == nil) {
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return 0;
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}
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NSArray *screens = [NSScreen screens];
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/* NSWindow.screen may be nil when the window is off-screen. */
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screen = data.nswindow.screen;
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int index = 0;
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for (NSScreen *screen in screens) {
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if (screen == data.nswindow.screen)
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return index;
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if (screen != nil) {
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CGDirectDisplayID displayid;
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int i;
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index++;
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/* https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc */
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displayid = [[screen.deviceDescription objectForKey:@"NSScreenNumber"] unsignedIntValue];
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for (i = 0; i < _this->num_displays; i++) {
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SDL_DisplayData *displaydata = (SDL_DisplayData *)_this->displays[i].driverdata;
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if (displaydata != NULL && displaydata->display == displayid) {
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return i;
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}
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}
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}
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SDL_SetError("Couldn't find the display where the window is attached.");
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return -1;
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/* Other code may expect SDL_GetWindowDisplayIndex to always return a valid
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* index for a window. The higher level GetWindowDisplayIndex code will fall
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* back to a generic position-based query if the backend implementation
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* fails. */
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return SDL_SetError("Couldn't find the display where the window is located.");
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}}
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int
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