mirror of https://github.com/encounter/SDL.git
Don't assert on API parameters
This causes lots of spam in test automation and it's not clear it's useful to developers. If we need this level of validation, we should add a log category for it.
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@ -462,7 +462,6 @@ DeleteHIDDeviceWrapper(SDL_hid_device *device)
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}
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#define CHECK_DEVICE_MAGIC(device, retval) \
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SDL_assert(device && device->magic == &device_magic); \
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if (!device || device->magic != &device_magic) { \
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SDL_SetError("Invalid device"); \
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return retval; \
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@ -47,14 +47,12 @@ this should probably be removed at some point in the future. --ryan. */
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#define SDL_WINDOWRENDERDATA "_SDL_WindowRenderData"
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#define CHECK_RENDERER_MAGIC(renderer, retval) \
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SDL_assert(renderer && renderer->magic == &renderer_magic); \
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if (!renderer || renderer->magic != &renderer_magic) { \
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SDL_SetError("Invalid renderer"); \
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return retval; \
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}
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#define CHECK_TEXTURE_MAGIC(texture, retval) \
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SDL_assert(texture && texture->magic == &texture_magic); \
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if (!texture || texture->magic != &texture_magic) { \
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SDL_SetError("Invalid texture"); \
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return retval; \
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@ -135,7 +135,6 @@ static SDL_VideoDevice *_this = NULL;
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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SDL_assert(window && window->magic == &_this->window_magic); \
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if (!window || window->magic != &_this->window_magic) { \
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SDL_SetError("Invalid window"); \
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return retval; \
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@ -146,8 +145,6 @@ static SDL_VideoDevice *_this = NULL;
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SDL_UninitializedVideo(); \
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return retval; \
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} \
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SDL_assert(_this->displays != NULL); \
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SDL_assert(displayIndex >= 0 && displayIndex < _this->num_displays); \
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if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
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SDL_SetError("displayIndex must be in the range 0 - %d", \
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_this->num_displays - 1); \
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