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audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
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@@ -151,13 +151,13 @@ void AndroidAUD_PauseDevices(void)
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struct SDL_PrivateAudioData *private;
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (audioDevice->paused) {
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if (SDL_AtomicGet(&audioDevice->paused)) {
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/* The device is already paused, leave it alone */
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private->resume = SDL_FALSE;
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}
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else {
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SDL_LockMutex(audioDevice->mixer_lock);
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audioDevice->paused = SDL_TRUE;
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SDL_AtomicSet(&audioDevice->paused, 1);
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private->resume = SDL_TRUE;
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}
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}
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@@ -171,7 +171,7 @@ void AndroidAUD_ResumeDevices(void)
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if(audioDevice != NULL && audioDevice->hidden != NULL) {
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private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
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if (private->resume) {
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audioDevice->paused = SDL_FALSE;
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SDL_AtomicSet(&audioDevice->paused, 0);
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private->resume = SDL_FALSE;
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SDL_UnlockMutex(audioDevice->mixer_lock);
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}
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