#ifdef'd out the audio streamer code.

It's been hardcoded out forever now, but I've now forcibly removed it with
the preprocessor so static analysis doesn't complain about it for now.

Eventually I want to rewrite or remove this code.
This commit is contained in:
Ryan C. Gordon 2014-03-20 17:00:33 -04:00
parent a43dbfad0d
commit 6d6fba4b0a
1 changed files with 6 additions and 0 deletions

View File

@ -367,6 +367,7 @@ SDL_RunAudio(void *devicep)
delay = ((device->spec.samples * 1000) / device->spec.freq);
/* Determine if the streamer is necessary here */
#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
if (device->use_streamer == 1) {
/* This code is almost the same as the old code. The difference is, instead of reading
directly from the callback into "stream", then converting and sending the audio off,
@ -456,6 +457,7 @@ SDL_RunAudio(void *devicep)
}
} else {
#endif
/* Otherwise, do not use the streamer. This is the old code. */
const int silence = (int) device->spec.silence;
@ -504,14 +506,18 @@ SDL_RunAudio(void *devicep)
SDL_Delay(delay);
}
}
#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
}
#endif
/* Wait for the audio to drain.. */
current_audio.impl.WaitDone(device);
/* If necessary, deinit the streamer */
#if 0 /* !!! FIXME: rewrite/remove this streamer code. */
if (device->use_streamer == 1)
SDL_StreamDeinit(&device->streamer);
#endif
return (0);
}