mirror of https://github.com/encounter/SDL.git
Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli)
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@ -1876,7 +1876,9 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
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CHECK_TEXTURE_MAGIC(texture, -1);
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renderer = texture->renderer;
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if (renderer && renderer->GL_UnbindTexture) {
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if (texture->native) {
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return SDL_GL_UnbindTexture(texture->native);
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} else if (renderer && renderer->GL_UnbindTexture) {
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return renderer->GL_UnbindTexture(renderer, texture);
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}
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