audio: Renamed some internal driver symbols in various targets.

This commit is contained in:
Ryan C. Gordon
2016-08-11 22:22:09 -04:00
parent 8f0af77354
commit 6f4bcd2498
9 changed files with 101 additions and 104 deletions

View File

@@ -37,7 +37,7 @@ static SDL_AudioDevice* audioDevice = NULL;
static SDL_AudioDevice* captureDevice = NULL;
static int
AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
ANDROIDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
SDL_AudioFormat test_format;
@@ -96,31 +96,31 @@ AndroidAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
}
static void
AndroidAUD_PlayDevice(_THIS)
ANDROIDAUDIO_PlayDevice(_THIS)
{
Android_JNI_WriteAudioBuffer();
}
static Uint8 *
AndroidAUD_GetDeviceBuf(_THIS)
ANDROIDAUDIO_GetDeviceBuf(_THIS)
{
return Android_JNI_GetAudioBuffer();
}
static int
AndroidAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
ANDROIDAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
return Android_JNI_CaptureAudioBuffer(buffer, buflen);
}
static void
AndroidAUD_FlushCapture(_THIS)
ANDROIDAUDIO_FlushCapture(_THIS)
{
Android_JNI_FlushCapturedAudio();
}
static void
AndroidAUD_CloseDevice(_THIS)
ANDROIDAUDIO_CloseDevice(_THIS)
{
/* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread
so it's safe to terminate the Java side buffer and AudioTrack
@@ -137,15 +137,15 @@ AndroidAUD_CloseDevice(_THIS)
}
static int
AndroidAUD_Init(SDL_AudioDriverImpl * impl)
ANDROIDAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = AndroidAUD_OpenDevice;
impl->PlayDevice = AndroidAUD_PlayDevice;
impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf;
impl->CloseDevice = AndroidAUD_CloseDevice;
impl->CaptureFromDevice = AndroidAUD_CaptureFromDevice;
impl->FlushCapture = AndroidAUD_FlushCapture;
impl->OpenDevice = ANDROIDAUDIO_OpenDevice;
impl->PlayDevice = ANDROIDAUDIO_PlayDevice;
impl->GetDeviceBuf = ANDROIDAUDIO_GetDeviceBuf;
impl->CloseDevice = ANDROIDAUDIO_CloseDevice;
impl->CaptureFromDevice = ANDROIDAUDIO_CaptureFromDevice;
impl->FlushCapture = ANDROIDAUDIO_FlushCapture;
/* and the capabilities */
impl->HasCaptureSupport = SDL_TRUE;
@@ -155,12 +155,12 @@ AndroidAUD_Init(SDL_AudioDriverImpl * impl)
return 1; /* this audio target is available. */
}
AudioBootStrap ANDROIDAUD_bootstrap = {
"android", "SDL Android audio driver", AndroidAUD_Init, 0
AudioBootStrap ANDROIDAUDIO_bootstrap = {
"android", "SDL Android audio driver", ANDROIDAUDIO_Init, 0
};
/* Pause (block) all non already paused audio devices by taking their mixer lock */
void AndroidAUD_PauseDevices(void)
void ANDROIDAUDIO_PauseDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;
@@ -192,7 +192,7 @@ void AndroidAUD_PauseDevices(void)
}
/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
void AndroidAUD_ResumeDevices(void)
void ANDROIDAUDIO_ResumeDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;