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https://github.com/encounter/SDL.git
synced 2025-12-14 15:46:14 +00:00
audio: Renamed some internal driver symbols in various targets.
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@@ -39,10 +39,10 @@
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#include <pspthreadman.h>
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/* The tag name used by PSP audio */
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#define PSPAUD_DRIVER_NAME "psp"
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#define PSPAUDIO_DRIVER_NAME "psp"
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static int
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PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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int format, mixlen, i;
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this->hidden = (struct SDL_PrivateAudioData *)
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@@ -98,7 +98,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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return 0;
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}
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static void PSPAUD_PlayDevice(_THIS)
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static void PSPAUDIO_PlayDevice(_THIS)
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{
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Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
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@@ -112,16 +112,16 @@ static void PSPAUD_PlayDevice(_THIS)
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void PSPAUD_WaitDevice(_THIS)
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static void PSPAUDIO_WaitDevice(_THIS)
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{
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/* Because we block when sending audio, there's no need for this function to do anything. */
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}
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static Uint8 *PSPAUD_GetDeviceBuf(_THIS)
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static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
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{
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return this->hidden->mixbufs[this->hidden->next_buffer];
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}
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static void PSPAUD_CloseDevice(_THIS)
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static void PSPAUDIO_CloseDevice(_THIS)
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{
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if (this->hidden->channel >= 0) {
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sceAudioChRelease(this->hidden->channel);
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@@ -130,7 +130,7 @@ static void PSPAUD_CloseDevice(_THIS)
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SDL_free(this->hidden);
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}
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static void PSPAUD_ThreadInit(_THIS)
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static void PSPAUDIO_ThreadInit(_THIS)
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{
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/* Increase the priority of this audio thread by 1 to put it
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ahead of other SDL threads. */
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@@ -145,16 +145,16 @@ static void PSPAUD_ThreadInit(_THIS)
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static int
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PSPAUD_Init(SDL_AudioDriverImpl * impl)
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PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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/* Set the function pointers */
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impl->OpenDevice = PSPAUD_OpenDevice;
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impl->PlayDevice = PSPAUD_PlayDevice;
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impl->WaitDevice = PSPAUD_WaitDevice;
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impl->GetDeviceBuf = PSPAUD_GetDeviceBuf;
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impl->WaitDone = PSPAUD_WaitDevice;
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impl->CloseDevice = PSPAUD_CloseDevice;
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impl->ThreadInit = PSPAUD_ThreadInit;
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impl->OpenDevice = PSPAUDIO_OpenDevice;
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impl->PlayDevice = PSPAUDIO_PlayDevice;
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impl->WaitDevice = PSPAUDIO_WaitDevice;
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impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
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impl->WaitDone = PSPAUDIO_WaitDevice;
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impl->CloseDevice = PSPAUDIO_CloseDevice;
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impl->ThreadInit = PSPAUDIO_ThreadInit;
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/* PSP audio device */
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impl->OnlyHasDefaultOutputDevice = 1;
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@@ -170,8 +170,8 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl)
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return 1; /* this audio target is available. */
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}
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AudioBootStrap PSPAUD_bootstrap = {
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"psp", "PSP audio driver", PSPAUD_Init, 0
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AudioBootStrap PSPAUDIO_bootstrap = {
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"psp", "PSP audio driver", PSPAUDIO_Init, 0
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};
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/* SDL_AUDI */
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