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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
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19
android-project/jni/src/Android.mk
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19
android-project/jni/src/Android.mk
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@@ -0,0 +1,19 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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SDL_PATH := ../SDL
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LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include
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# Add your application source files here...
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LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
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YourSourceHere.c
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LOCAL_SHARED_LIBRARIES := SDL2
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LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog
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include $(BUILD_SHARED_LIBRARY)
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12
android-project/jni/src/Android_static.mk
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12
android-project/jni/src/Android_static.mk
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@@ -0,0 +1,12 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := main
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LOCAL_SRC_FILES := YourSourceHere.c
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LOCAL_STATIC_LIBRARIES := SDL2_static
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include $(BUILD_SHARED_LIBRARY)
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$(call import-module,SDL)LOCAL_PATH := $(call my-dir)
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