mirror of https://github.com/encounter/SDL.git
audio: Fix crash calling SDL_OpenAudio() after SDL_AudioInit() fails
The SDL_WasInit() checks don't work when using SDL_AudioInit() directly, which is exactly what audio_initOpenCloseQuitAudio() in testautomation does.
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@ -960,7 +960,7 @@ SDL_AudioInit(const char *driver_name)
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int initialized = 0;
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int tried_to_init = 0;
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if (SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_GetCurrentAudioDriver()) {
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SDL_AudioQuit(); /* shutdown driver if already running. */
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}
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@ -1091,7 +1091,7 @@ SDL_GetNumAudioDevices(int iscapture)
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{
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int retval = 0;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_GetCurrentAudioDriver()) {
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return -1;
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}
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@ -1116,7 +1116,7 @@ SDL_GetAudioDeviceName(int index, int iscapture)
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{
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const char *retval = NULL;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_GetCurrentAudioDriver()) {
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SDL_SetError("Audio subsystem is not initialized");
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return NULL;
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}
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@ -1160,7 +1160,7 @@ SDL_GetAudioDeviceSpec(int index, int iscapture, SDL_AudioSpec *spec)
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SDL_zerop(spec);
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_GetCurrentAudioDriver()) {
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return SDL_SetError("Audio subsystem is not initialized");
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}
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@ -1308,7 +1308,7 @@ open_audio_device(const char *devname, int iscapture,
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void *handle = NULL;
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int i = 0;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_GetCurrentAudioDriver()) {
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SDL_SetError("Audio subsystem is not initialized");
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return 0;
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}
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