os/2 optionally builds against libiconv.

This commit is contained in:
Ozkan Sezer 2021-12-01 01:20:10 +03:00
parent b20484e803
commit 70c5e91d0f
4 changed files with 30 additions and 1 deletions

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@ -1,10 +1,16 @@
# Open Watcom makefile to build SDL2.dll for OS/2
# wmake -f Makefile.os2
#
# If you have libiconv installed, you can compile against it
# by specifying LIBICONV=1, e.g.:
# wmake -f Makefile.os2 LIBICONV=1
LIBNAME = SDL2
VERSION = 2.0.19
DESCRIPTION = Simple DirectMedia Layer 2
LIBICONV=0
LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
@ -23,7 +29,12 @@ CFLAGS+= -wcd=303
# building dll:
CFLAGS+= -bd
# iconv:
!ifeq LIBICONV 1
CFLAGS+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
LIBS+= iconv.lib
!else
LIBS+= libuls.lib libconv.lib
!endif
# the include paths :
CFLAGS+= $(INCPATH)
# building SDL itself (for DECLSPEC):
@ -69,7 +80,9 @@ SRCS+= SDL_locale.c SDL_syslocale.c
SRCS+= SDL_url.c SDL_sysurl.c
SRCS+= SDL_os2.c
!ifeq LIBICONV 0
SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
!endif
SRCS+= SDL_os2audio.c
SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
SDL_os2mouse.c SDL_os2messagebox.c

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@ -80,6 +80,11 @@
#define HAVE_FLOAT_H 1
#define HAVE_SIGNAL_H 1
#if 0 /* see Makefile */
#define HAVE_ICONV 1
#define HAVE_ICONV_H 1
#endif
/* #undef HAVE_DLOPEN */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1

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@ -38,10 +38,16 @@
#endif /* OS2DEBUG */
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
#define OS2_SysToUTF8(S) SDL_iconv_string("UTF-8", "", (char *)(S), SDL_strlen(S)+1)
#define OS2_UTF8ToSys(S) SDL_iconv_string("", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#define libiconv_clean() do {} while(0)
#else
/* StrUTF8New() - geniconv/sys2utf8.c */
#include "geniconv/geniconv.h"
#define OS2_SysToUTF8(S) StrUTF8New(1, (S), SDL_strlen((S)) + 1)
#define OS2_UTF8ToSys(S) StrUTF8New(0, (char *)(S), SDL_strlen((S)) + 1)
#endif
/* SDL_OS2Quit() will be called from SDL_QuitSubSystem() */
void SDL_OS2Quit(void);

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@ -320,10 +320,15 @@ static VOID _wmChar(WINDATA *pWinData, MPARAM mp1, MPARAM mp2)
}
if ((ulFlags & KC_CHAR) != 0) {
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
char *acUTF8 = SDL_iconv_string("UTF-8", "", (char *)&ulCharCode, 1);
SDL_SendKeyboardText((acUTF8 != NULL)? acUTF8 : (char *)&ulCharCode);
SDL_free(acUTF8);
#else
CHAR acUTF8[4];
LONG lRC = StrUTF8(1, acUTF8, sizeof(acUTF8), (PSZ)&ulCharCode, 1);
SDL_SendKeyboardText((lRC > 0)? acUTF8 : (PSZ)&ulCharCode);
#endif
}
}