mirror of https://github.com/encounter/SDL.git
os/2 optionally builds against libiconv.
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13
Makefile.os2
13
Makefile.os2
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@ -1,10 +1,16 @@
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# Open Watcom makefile to build SDL2.dll for OS/2
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# wmake -f Makefile.os2
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#
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# If you have libiconv installed, you can compile against it
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# by specifying LIBICONV=1, e.g.:
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# wmake -f Makefile.os2 LIBICONV=1
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LIBNAME = SDL2
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VERSION = 2.0.19
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DESCRIPTION = Simple DirectMedia Layer 2
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LIBICONV=0
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LIBHOME = .
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DLLFILE = $(LIBHOME)/$(LIBNAME).dll
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LIBFILE = $(LIBHOME)/$(LIBNAME).lib
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@ -23,7 +29,12 @@ CFLAGS+= -wcd=303
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# building dll:
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CFLAGS+= -bd
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# iconv:
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!ifeq LIBICONV 1
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CFLAGS+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
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LIBS+= iconv.lib
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!else
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LIBS+= libuls.lib libconv.lib
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!endif
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# the include paths :
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CFLAGS+= $(INCPATH)
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# building SDL itself (for DECLSPEC):
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@ -69,7 +80,9 @@ SRCS+= SDL_locale.c SDL_syslocale.c
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SRCS+= SDL_url.c SDL_sysurl.c
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SRCS+= SDL_os2.c
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!ifeq LIBICONV 0
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SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
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!endif
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SRCS+= SDL_os2audio.c
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SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
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SDL_os2mouse.c SDL_os2messagebox.c
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@ -80,6 +80,11 @@
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#define HAVE_FLOAT_H 1
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#define HAVE_SIGNAL_H 1
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#if 0 /* see Makefile */
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#define HAVE_ICONV 1
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#define HAVE_ICONV_H 1
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#endif
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/* #undef HAVE_DLOPEN */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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@ -38,10 +38,16 @@
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#endif /* OS2DEBUG */
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#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
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#define OS2_SysToUTF8(S) SDL_iconv_string("UTF-8", "", (char *)(S), SDL_strlen(S)+1)
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#define OS2_UTF8ToSys(S) SDL_iconv_string("", "UTF-8", (char *)(S), SDL_strlen(S)+1)
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#define libiconv_clean() do {} while(0)
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#else
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/* StrUTF8New() - geniconv/sys2utf8.c */
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#include "geniconv/geniconv.h"
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#define OS2_SysToUTF8(S) StrUTF8New(1, (S), SDL_strlen((S)) + 1)
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#define OS2_UTF8ToSys(S) StrUTF8New(0, (char *)(S), SDL_strlen((S)) + 1)
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#endif
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/* SDL_OS2Quit() will be called from SDL_QuitSubSystem() */
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void SDL_OS2Quit(void);
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@ -320,10 +320,15 @@ static VOID _wmChar(WINDATA *pWinData, MPARAM mp1, MPARAM mp2)
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}
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if ((ulFlags & KC_CHAR) != 0) {
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#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
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char *acUTF8 = SDL_iconv_string("UTF-8", "", (char *)&ulCharCode, 1);
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SDL_SendKeyboardText((acUTF8 != NULL)? acUTF8 : (char *)&ulCharCode);
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SDL_free(acUTF8);
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#else
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CHAR acUTF8[4];
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LONG lRC = StrUTF8(1, acUTF8, sizeof(acUTF8), (PSZ)&ulCharCode, 1);
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SDL_SendKeyboardText((lRC > 0)? acUTF8 : (PSZ)&ulCharCode);
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#endif
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}
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}
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