mirror of https://github.com/encounter/SDL.git
Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings
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@ -436,6 +436,16 @@ extern "C" {
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*/
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#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
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/**
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* \brief A variable that lets you provide a file with extra gamecontroller db entries.
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*
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* The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h
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*
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* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
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* You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
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*/
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#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
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/**
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* \brief A variable containing a list of devices to skip when scanning for game controllers.
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*
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@ -1308,15 +1308,17 @@ SDL_GameControllerLoadHints()
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/*
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* Fill the given buffer with the expected controller mapping filepath.
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* Usually this will just be CONTROLLER_MAPPING_FILE, but for Android,
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* we want to get the internal storage path.
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* Usually this will just be SDL_HINT_GAMECONTROLLERCONFIG_FILE, but for
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* Android, we want to get the internal storage path.
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*/
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static SDL_bool SDL_GetControllerMappingFilePath(char *path, size_t size)
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{
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#ifdef CONTROLLER_MAPPING_FILE
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#define STRING(X) SDL_STRINGIFY_ARG(X)
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return SDL_strlcpy(path, STRING(CONTROLLER_MAPPING_FILE), size) < size;
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#elif defined(__ANDROID__)
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const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG_FILE);
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if (hint && *hint) {
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return SDL_strlcpy(path, hint, size) < size;
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}
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#if defined(__ANDROID__)
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return SDL_snprintf(path, size, "%s/controller_map.txt", SDL_AndroidGetInternalStoragePath()) < size;
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#else
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return SDL_FALSE;
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