mirror of https://github.com/encounter/SDL.git
audio: Added SDL_AudioStreamFlush().
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@ -545,7 +545,27 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const vo
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extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
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/**
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* Get the number of converted/resampled bytes available
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* Get the number of converted/resampled bytes available. The stream may be
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* buffering data behind the scenes until it has enough to resample
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* correctly, so this number might be lower than what you expect, or even
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* be zero. Add more data or flush the stream if you need the data now.
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamPut
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* \sa SDL_AudioStreamGet
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* \sa SDL_AudioStreamClear
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* \sa SDL_AudioStreamFlush
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
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/**
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* Tell the stream that you're done sending data, and anything being buffered
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* should be converted/resampled and made available immediately.
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*
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* It is legal to add more data to a stream after flushing, but there will
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* be audio gaps in the output. Generally this is intended to signal the
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* end of input, so the complete output becomes available.
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*
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* \sa SDL_NewAudioStream
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* \sa SDL_AudioStreamPut
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@ -553,7 +573,7 @@ extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *bu
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* \sa SDL_AudioStreamClear
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* \sa SDL_FreeAudioStream
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*/
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extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
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extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
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/**
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* Clear any pending data in the stream without converting it
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@ -1362,7 +1362,7 @@ SDL_NewAudioStream(const SDL_AudioFormat src_format,
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}
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static int
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SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len)
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SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len, int *maxputbytes)
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{
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int buflen = len;
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int workbuflen;
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@ -1479,6 +1479,13 @@ SDL_AudioStreamPutInternal(SDL_AudioStream *stream, const void *buf, int len)
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printf("AUDIOSTREAM: Final output is %d bytes\n", buflen);
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#endif
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if (maxputbytes) {
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const int maxbytes = *maxputbytes;
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if (buflen > maxbytes)
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buflen = maxbytes;
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*maxputbytes -= buflen;
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}
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/* resamplebuf holds the final output, even if we didn't resample. */
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return buflen ? SDL_WriteToDataQueue(stream->queue, resamplebuf, buflen) : 0;
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}
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@ -1524,7 +1531,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
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we don't need to store it for later, skip the staging process.
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*/
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if (!stream->staging_buffer_filled && len >= stream->staging_buffer_size) {
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return SDL_AudioStreamPutInternal(stream, buf, len);
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return SDL_AudioStreamPutInternal(stream, buf, len, NULL);
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}
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/* If there's not enough data to fill the staging buffer, just save it */
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@ -1539,7 +1546,7 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
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SDL_assert(amount > 0);
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SDL_memcpy(stream->staging_buffer + stream->staging_buffer_filled, buf, amount);
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stream->staging_buffer_filled = 0;
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if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size) < 0) {
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if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, NULL) < 0) {
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return -1;
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}
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buf = (void *)((Uint8 *)buf + amount);
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@ -1548,6 +1555,58 @@ SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len)
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return 0;
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}
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int SDL_AudioStreamFlush(SDL_AudioStream *stream)
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{
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if (!stream) {
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return SDL_InvalidParamError("stream");
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}
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#if DEBUG_AUDIOSTREAM
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printf("AUDIOSTREAM: flushing! staging_buffer_filled=%d bytes\n", stream->staging_buffer_filled);
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#endif
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/* shouldn't use a staging buffer if we're not resampling. */
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SDL_assert((stream->dst_rate != stream->src_rate) || (stream->staging_buffer_filled == 0));
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if (stream->staging_buffer_filled > 0) {
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/* push the staging buffer + silence. We need to flush out not just
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the staging buffer, but the piece that the stream was saving off
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for right-side resampler padding. */
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const SDL_bool first_run = stream->first_run;
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const int filled = stream->staging_buffer_filled;
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int actual_input_frames = filled / stream->src_sample_frame_size;
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if (!first_run)
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actual_input_frames += stream->resampler_padding_samples / stream->pre_resample_channels;
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if (actual_input_frames > 0) { /* don't bother if nothing to flush. */
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/* This is how many bytes we're expecting without silence appended. */
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int flush_remaining = ((int) SDL_ceil(actual_input_frames * stream->rate_incr)) * stream->dst_sample_frame_size;
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#if DEBUG_AUDIOSTREAM
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printf("AUDIOSTREAM: flushing with padding to get max %d bytes!\n", flush_remaining);
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#endif
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SDL_memset(stream->staging_buffer + filled, '\0', stream->staging_buffer_size - filled);
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if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
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return -1;
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}
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/* we have flushed out (or initially filled) the pending right-side
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resampler padding, but we need to push more silence to guarantee
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the staging buffer is fully flushed out, too. */
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SDL_memset(stream->staging_buffer, '\0', filled);
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if (SDL_AudioStreamPutInternal(stream, stream->staging_buffer, stream->staging_buffer_size, &flush_remaining) < 0) {
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return -1;
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}
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}
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}
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stream->staging_buffer_filled = 0;
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stream->first_run = SDL_TRUE;
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return 0;
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}
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/* get converted/resampled data from the stream */
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int
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SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len)
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@ -1587,6 +1646,7 @@ SDL_AudioStreamClear(SDL_AudioStream *stream)
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stream->reset_resampler_func(stream);
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}
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stream->first_run = SDL_TRUE;
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stream->staging_buffer_filled = 0;
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}
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}
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@ -646,3 +646,4 @@
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#define SDL_AudioStreamClear SDL_AudioStreamClear_REAL
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#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_REAL
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#define SDL_FreeAudioStream SDL_FreeAudioStream_REAL
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#define SDL_AudioStreamFlush SDL_AudioStreamFlush_REAL
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@ -680,3 +680,4 @@ SDL_DYNAPI_PROC(int,SDL_AudioStreamGet,(SDL_AudioStream *a, void *b, int c),(a,b
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SDL_DYNAPI_PROC(void,SDL_AudioStreamClear,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_AudioStreamAvailable,(SDL_AudioStream *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_FreeAudioStream,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(int,SDL_AudioStreamFlush,(SDL_AudioStream *a),(a),return)
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