SDL: Updated patches for HAIKU

This commit is contained in:
kenmays 2021-03-10 16:47:08 -08:00 committed by Sam Lantinga
parent 3d22731d94
commit 72bcf546f9
2 changed files with 94 additions and 13 deletions

View File

@ -37,6 +37,7 @@ extern "C" {
#include <stdio.h> #include <stdio.h>
#include <AppKit.h> #include <AppKit.h>
#include <Cursor.h>
#include <InterfaceKit.h> #include <InterfaceKit.h>
#include <game/DirectWindow.h> #include <game/DirectWindow.h>
#if SDL_VIDEO_OPENGL #if SDL_VIDEO_OPENGL
@ -140,8 +141,7 @@ class SDL_BWin:public BDirectWindow
_gl_type = gl_flags; _gl_type = gl_flags;
} }
AddChild(_SDL_GLView); AddChild(_SDL_GLView);
_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY); _SDL_GLView->EnableDirectMode(false); /* Disable direct mode */
_SDL_GLView->EnableDirectMode(true);
_SDL_GLView->LockGL(); /* "New" GLViews are created */ _SDL_GLView->LockGL(); /* "New" GLViews are created */
Unlock(); Unlock();
return (_SDL_GLView); return (_SDL_GLView);

View File

@ -18,11 +18,14 @@
misrepresented as being the original software. misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
*/ */
#include "../../SDL_internal.h" #include "../../SDL_internal.h"
#include "../../main/haiku/SDL_BApp.h" #include "../../main/haiku/SDL_BApp.h"
#if SDL_VIDEO_DRIVER_HAIKU #if SDL_VIDEO_DRIVER_HAIKU
#include "SDL_BWin.h"
#include <Url.h>
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
@ -37,7 +40,9 @@ extern "C" {
#include "SDL_bframebuffer.h" #include "SDL_bframebuffer.h"
#include "SDL_bevents.h" #include "SDL_bevents.h"
#include <Url.h> static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
return ((SDL_BWin*)(window->driverdata));
}
/* FIXME: Undefined functions */ /* FIXME: Undefined functions */
// #define HAIKU_PumpEvents NULL // #define HAIKU_PumpEvents NULL
@ -135,31 +140,107 @@ void HAIKU_DeleteDevice(SDL_VideoDevice * device)
SDL_free(device); SDL_free(device);
} }
static int HAIKU_ShowCursor(SDL_Cursor *cur) static SDL_Cursor *
HAIKU_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Cursor *cursor;
BCursorID cursorId = B_CURSOR_ID_SYSTEM_DEFAULT;
switch(id)
{
default:
SDL_assert(0);
return NULL;
case SDL_SYSTEM_CURSOR_ARROW: cursorId = B_CURSOR_ID_SYSTEM_DEFAULT; break;
case SDL_SYSTEM_CURSOR_IBEAM: cursorId = B_CURSOR_ID_I_BEAM; break;
case SDL_SYSTEM_CURSOR_WAIT: cursorId = B_CURSOR_ID_PROGRESS; break;
case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorId = B_CURSOR_ID_CROSS_HAIR; break;
case SDL_SYSTEM_CURSOR_WAITARROW: cursorId = B_CURSOR_ID_PROGRESS; break;
case SDL_SYSTEM_CURSOR_SIZENWSE: cursorId = B_CURSOR_ID_RESIZE_NORTH_WEST_SOUTH_EAST; break;
case SDL_SYSTEM_CURSOR_SIZENESW: cursorId = B_CURSOR_ID_RESIZE_NORTH_EAST_SOUTH_WEST; break;
case SDL_SYSTEM_CURSOR_SIZEWE: cursorId = B_CURSOR_ID_RESIZE_EAST_WEST; break;
case SDL_SYSTEM_CURSOR_SIZENS: cursorId = B_CURSOR_ID_RESIZE_NORTH_SOUTH; break;
case SDL_SYSTEM_CURSOR_SIZEALL: cursorId = B_CURSOR_ID_MOVE; break;
case SDL_SYSTEM_CURSOR_NO: cursorId = B_CURSOR_ID_NOT_ALLOWED; break;
case SDL_SYSTEM_CURSOR_HAND: cursorId = B_CURSOR_ID_FOLLOW_LINK; break;
}
cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor));
if (cursor) {
cursor->driverdata = (void *)new BCursor(cursorId);
} else {
SDL_OutOfMemory();
}
return cursor;
}
static SDL_Cursor *
HAIKU_CreateDefaultCursor()
{
return HAIKU_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
}
static void
HAIKU_FreeCursor(SDL_Cursor * cursor)
{
if (cursor->driverdata) {
delete (BCursor*) cursor->driverdata;
}
SDL_free(cursor);
}
static int HAIKU_ShowCursor(SDL_Cursor *cursor)
{ {
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
int show;
if (!mouse) if (!mouse)
return 0; return 0;
show = (cur || !mouse->focus);
if (show) { if (cursor) {
if (be_app->IsCursorHidden()) BCursor *hCursor = (BCursor*)cursor->driverdata;
be_app->ShowCursor(); be_app->SetCursor(hCursor);
} else { } else {
if (!be_app->IsCursorHidden()) BCursor *hCursor = new BCursor(B_CURSOR_ID_NO_CURSOR);
be_app->HideCursor(); be_app->SetCursor(hCursor);
delete hCursor;
} }
return 0; return 0;
} }
static int
HAIKU_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_Window *window = SDL_GetMouseFocus();
if (!window) {
return 0;
}
SDL_BWin *bewin = _ToBeWin(window);
BGLView *_SDL_GLView = bewin->GetGLView();
bewin->Lock();
if (enabled)
_SDL_GLView->SetEventMask(B_POINTER_EVENTS | B_KEYBOARD_EVENTS, B_NO_POINTER_HISTORY);
else
_SDL_GLView->SetEventMask(0, 0);
bewin->Unlock();
return 0;
}
static void HAIKU_MouseInit(_THIS) static void HAIKU_MouseInit(_THIS)
{ {
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse) if (!mouse)
return; return;
mouse->CreateSystemCursor = HAIKU_CreateSystemCursor;
mouse->ShowCursor = HAIKU_ShowCursor; mouse->ShowCursor = HAIKU_ShowCursor;
mouse->cur_cursor = (SDL_Cursor*)0x1; mouse->FreeCursor = HAIKU_FreeCursor;
mouse->def_cursor = (SDL_Cursor*)0x2; mouse->SetRelativeMouseMode = HAIKU_SetRelativeMouseMode;
SDL_SetDefaultCursor(HAIKU_CreateDefaultCursor());
} }
int HAIKU_VideoInit(_THIS) int HAIKU_VideoInit(_THIS)