Fixed build

This commit is contained in:
Sam Lantinga
2019-11-22 14:09:24 -08:00
parent 13006ba9e1
commit 733f25252a
8 changed files with 20 additions and 27 deletions

View File

@@ -141,7 +141,7 @@ static Uint32 crc32(Uint32 crc, const void *data, int count)
static SDL_bool
HIDAPI_DriverPS4_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
{
return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_PS4);
return (SDL_GetJoystickGameControllerType(vendor_id, product_id, name) == SDL_CONTROLLER_TYPE_PS4);
}
static const char *

View File

@@ -226,16 +226,7 @@ typedef struct {
static SDL_bool
HIDAPI_DriverSwitch_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
{
if (vendor_id == 0 && product_id == 0) {
/* Some devices are only identifiable by their name */
if (SDL_strcmp(name, "Lic Pro Controller") == 0 ||
SDL_strcmp(name, "Nintendo Wireless Gamepad") == 0 ||
SDL_strcmp(name, "Wireless Gamepad") == 0) {
/* HORI or PowerA Switch Pro Controller clone */
return SDL_TRUE;
}
}
return SDL_IsJoystickNintendoSwitchPro(vendor_id, product_id);
return (SDL_GetJoystickGameControllerType(vendor_id, product_id, name) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
}
static const char *

View File

@@ -249,7 +249,7 @@ HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, const char *name)
{
SDL_GameControllerType type = SDL_GameControllerType(vendor_id, product_id);
SDL_GameControllerType type = SDL_GetJoystickGameControllerType(vendor_id, product_id, name);
#if defined(__MACOSX__) || defined(__WIN32__)
if (vendor_id == 0x045e && product_id == 0x028e && version == 1) {

View File

@@ -197,7 +197,7 @@ HIDAPI_DriverXboxOne_IsSupportedDevice(Uint16 vendor_id, Uint16 product_id, Uint
return SDL_FALSE;
}
#endif
return (SDL_GetGameControllerType(vendor_id, product_id) == SDL_CONTROLLER_TYPE_XBOXONE);
return (SDL_GetJoystickGameControllerType(vendor_id, product_id, name) == SDL_CONTROLLER_TYPE_XBOXONE);
}
static const char *