audio: Add an assert to make sure non-streaming audio uses good buffer sizes.

This commit is contained in:
Ryan C. Gordon 2017-01-06 03:38:14 -05:00
parent 356c2eadf4
commit 748f46054f
1 changed files with 1 additions and 0 deletions

View File

@ -565,6 +565,7 @@ SDL_RunAudio(void *devicep)
while (!SDL_AtomicGet(&device->shutdown)) {
/* Fill the current buffer with sound */
if (!device->stream && SDL_AtomicGet(&device->enabled)) {
SDL_assert(device->spec.size == device->callbackspec.size);
stream = current_audio.impl.GetDeviceBuf(device);
} else {
/* if the device isn't enabled, we still write to the