mirror of https://github.com/encounter/SDL.git
Implemented SDL_GameControllerSetLED() for iOS/tvOS
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@ -78,6 +78,7 @@ static id disconnectObserver = nil;
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#if (__IPHONE_OS_VERSION_MAX_ALLOWED >= 140000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140000) || (__MAC_OS_VERSION_MAX_ALLOWED > 1500000)
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#define ENABLE_MFI_BATTERY
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#define ENABLE_MFI_RUMBLE
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#define ENABLE_MFI_LIGHT
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#define ENABLE_PHYSICAL_INPUT_PROFILE
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#endif
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@ -1085,12 +1086,39 @@ IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16
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static SDL_bool
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IOS_JoystickHasLED(SDL_Joystick * joystick)
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{
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#ifdef ENABLE_MFI_LIGHT
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@autoreleasepool {
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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GCController *controller = joystick->hwdata->controller;
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GCDeviceLight *light = controller.light;
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if (light) {
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return SDL_TRUE;
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}
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}
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}
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#endif /* ENABLE_MFI_LIGHT */
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return SDL_FALSE;
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}
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static int
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IOS_JoystickSetLED(SDL_Joystick * joystick, Uint8 red, Uint8 green, Uint8 blue)
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{
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#ifdef ENABLE_MFI_LIGHT
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@autoreleasepool {
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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GCController *controller = joystick->hwdata->controller;
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GCDeviceLight *light = controller.light;
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if (light) {
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light.color = [[GCColor alloc] initWithRed:(float)red / 255.0f
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green:(float)green / 255.0f
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blue:(float)blue / 255.0f];
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return 0;
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}
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}
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}
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#endif /* ENABLE_MFI_LIGHT */
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return SDL_Unsupported();
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}
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