mirror of https://github.com/encounter/SDL.git
WinRT: added experimental OpenGL ES 2.0 support
A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base. To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
This commit is contained in:
parent
7cc0951637
commit
749117acd9
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@ -145,6 +145,7 @@
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<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
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<ClCompile Include="..\..\src\video\SDL_bmp.c" />
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<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
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<ClCompile Include="..\..\src\video\SDL_egl.c" />
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<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
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<ClCompile Include="..\..\src\video\SDL_pixels.c" />
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<ClCompile Include="..\..\src\video\SDL_rect.c" />
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@ -177,6 +178,14 @@
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtpointerinput.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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@ -224,6 +233,7 @@
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<ClInclude Include="..\..\include\SDL_mouse.h" />
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<ClInclude Include="..\..\include\SDL_mutex.h" />
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<ClInclude Include="..\..\include\SDL_name.h" />
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<ClInclude Include="..\..\include\SDL_opengles2.h" />
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<ClInclude Include="..\..\include\SDL_pixels.h" />
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<ClInclude Include="..\..\include\SDL_platform.h" />
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<ClInclude Include="..\..\include\SDL_power.h" />
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@ -299,13 +309,16 @@
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
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<ClInclude Include="..\..\src\video\SDL_egl.h" />
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
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<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtegl.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
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</ItemGroup>
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<ItemGroup>
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@ -448,7 +461,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -462,7 +475,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -476,7 +489,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -490,7 +503,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -504,7 +517,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -518,7 +531,7 @@
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<ClCompile>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<CompileAsWinRT>false</CompileAsWinRT>
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<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>..\..\include;..\..\..\angleproject\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_WINDLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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@ -279,6 +279,12 @@
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<ClCompile Include="..\..\src\filesystem\winrt\SDL_sysfilesystem.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\SDL_egl.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\video\winrt\SDL_winrtopengles.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@ -617,6 +623,18 @@
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<ClInclude Include="..\..\include\SDL_filesystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\SDL_egl.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\video\winrt\SDL_winrtegl.h">
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<Filter>Source Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_opengles2.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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#define SDL_VIDEO_DRIVER_WINRT 1
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
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#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
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/* Uncomment the following two #defines to enable experimental OpenGL ES 2 support
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(via a WinRT port of the ANGLE library).
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*/
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//#define SDL_VIDEO_OPENGL_ES2 1
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//#define SDL_VIDEO_OPENGL_EGL 1
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#endif
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// TODO, WinRT: Get a Direct3D 11 based renderer working in SDL.
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/* Enable appropriate renderer(s) */
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#define SDL_VIDEO_RENDER_D3D11 1
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@ -33,6 +33,8 @@
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#include <GLES2/gl2ext.h>
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#endif
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#ifndef __WINRT__
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#endif
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#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
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#define DEFAULT_OGL_ES "libGLESv1_CM.so"
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#elif SDL_VIDEO_DRIVER_WINRT
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/* WinRT (via a modified version of Google's ANGLE library) */
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#define DEFAULT_EGL "libEGL.dll"
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#define DEFAULT_OGL_ES2 "libGLESv2.dll"
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#define DEFAULT_OGL_ES_PVR NULL
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#define DEFAULT_OGL_ES NULL
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#else
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/* Desktop Linux */
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#define DEFAULT_EGL "libEGL.so.1"
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#endif
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/* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */
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#ifdef __WINRT__
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path = NULL;
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egl_dll_handle = NULL;
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#else
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path = getenv("SDL_VIDEO_GL_DRIVER");
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egl_dll_handle = dlopen(path, dlopen_flags);
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#endif
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if ((path == NULL) | (egl_dll_handle == NULL)) {
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if (_this->gl_config.major_version > 1) {
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path = DEFAULT_OGL_ES2;
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/* Catch the case where the application isn't linked with EGL */
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if ((dlsym(dll_handle, "eglChooseConfig") == NULL) && (egl_path == NULL)) {
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dlclose(dll_handle);
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#ifdef __WINRT__
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path = NULL;
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#else
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path = getenv("SDL_VIDEO_EGL_DRIVER");
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#endif
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if (path == NULL) {
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path = DEFAULT_EGL;
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}
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#if SDL_VIDEO_OPENGL_EGL
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#if defined(__WINRT__)
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// DavidL: including this here leads to a compiler error:
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// C2016: C requires that a struct or union has at least one member
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// The error originates from a WinRT header file itself, roapi.h.
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//
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// Instead of including that file (EGL/egl.h), a subset of its contents is
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// made available as part of winrt/SDL_winrtegl.h
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//#include <EGL/egl.h>
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#include "winrt/SDL_winrtegl.h"
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#else
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#include <EGL/egl.h>
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#include <dlfcn.h>
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#define dlsym(x,y) dlsym(x, "_" y)
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#endif
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#endif /* ! defined(__WINRT__) */
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#include "SDL_sysvideo.h"
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typedef struct SDL_EGL_VideoData
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EGLConfig egl_config;
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int egl_swapinterval;
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EGLDisplay(*eglGetDisplay) (NativeDisplayType display);
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EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major,
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EGLint * minor);
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EGLBoolean(*eglTerminate) (EGLDisplay dpy);
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EGLDisplay(EGLAPIENTRY *eglGetDisplay) (NativeDisplayType display);
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EGLBoolean(EGLAPIENTRY *eglInitialize) (EGLDisplay dpy, EGLint * major,
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EGLint * minor);
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EGLBoolean(EGLAPIENTRY *eglTerminate) (EGLDisplay dpy);
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void *(*eglGetProcAddress) (const char * procName);
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void *(EGLAPIENTRY *eglGetProcAddress) (const char * procName);
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EGLBoolean(*eglChooseConfig) (EGLDisplay dpy,
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const EGLint * attrib_list,
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EGLConfig * configs,
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EGLint config_size, EGLint * num_config);
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EGLBoolean(EGLAPIENTRY *eglChooseConfig) (EGLDisplay dpy,
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const EGLint * attrib_list,
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EGLConfig * configs,
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EGLint config_size, EGLint * num_config);
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EGLContext(*eglCreateContext) (EGLDisplay dpy,
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EGLConfig config,
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EGLContext share_list,
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const EGLint * attrib_list);
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EGLContext(EGLAPIENTRY *eglCreateContext) (EGLDisplay dpy,
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EGLConfig config,
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EGLContext share_list,
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const EGLint * attrib_list);
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EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
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EGLBoolean(EGLAPIENTRY *eglDestroyContext) (EGLDisplay dpy, EGLContext ctx);
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EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy,
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EGLConfig config,
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NativeWindowType window,
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const EGLint * attrib_list);
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EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);
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EGLSurface(EGLAPIENTRY *eglCreateWindowSurface) (EGLDisplay dpy,
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EGLConfig config,
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NativeWindowType window,
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const EGLint * attrib_list);
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EGLBoolean(EGLAPIENTRY *eglDestroySurface) (EGLDisplay dpy, EGLSurface surface);
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EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
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EGLSurface read, EGLContext ctx);
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EGLBoolean(EGLAPIENTRY *eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw,
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EGLSurface read, EGLContext ctx);
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EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
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EGLBoolean(EGLAPIENTRY *eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
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EGLBoolean(*eglSwapInterval) (EGLDisplay dpy, EGLint interval);
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EGLBoolean(EGLAPIENTRY *eglSwapInterval) (EGLDisplay dpy, EGLint interval);
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const char *(*eglQueryString) (EGLDisplay dpy, EGLint name);
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const char *(EGLAPIENTRY *eglQueryString) (EGLDisplay dpy, EGLint name);
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EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
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EGLint attribute, EGLint * value);
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EGLBoolean(EGLAPIENTRY *eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
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EGLint attribute, EGLint * value);
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EGLBoolean(*eglWaitNative) (EGLint engine);
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EGLBoolean(EGLAPIENTRY *eglWaitNative) (EGLint engine);
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EGLBoolean(*eglWaitGL)(void);
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EGLBoolean(EGLAPIENTRY *eglWaitGL)(void);
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} SDL_EGL_VideoData;
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/* OpenGLES functions */
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/* GL and GLES2 headers conflict on Linux 32 bits */
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#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
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#include "SDL_opengles2.h"
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#include "SDL_opengles2.h"
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#endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
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#include "SDL_syswm.h"
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@ -0,0 +1,166 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
|
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtegl_h
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#define _SDL_winrtegl_h
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#include "SDL_hints.h"
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#include "SDL_loadso.h"
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#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
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/* Emulate various *nix functions that SDL_egl.c will call.
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*/
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#define dlsym SDL_LoadFunction
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#define dlclose SDL_UnloadObject
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#define dlopen(path, mode) ((path == NULL) ? NULL : SDL_LoadObject(path)) /* TODO, WinRT: create a separate function here, that sets dlerror on empty params */
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#define dlerror SDL_GetError
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#define getenv SDL_GetHint
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#define RTLD_LAZY 0
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/*
|
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** Copyright (c) 2007-2009 The Khronos Group Inc.
|
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**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
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/* EGL Types */
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/* EGLint is defined in eglplatform.h */
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typedef unsigned int EGLBoolean;
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typedef unsigned int EGLenum;
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typedef void *EGLConfig;
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typedef void *EGLContext;
|
||||
typedef void *EGLDisplay;
|
||||
typedef void *EGLSurface;
|
||||
typedef void *EGLClientBuffer;
|
||||
|
||||
/* Platform-specific types */
|
||||
//typedef int EGLNativeDisplayType;
|
||||
typedef int NativeDisplayType;
|
||||
typedef void * NativeWindowType;
|
||||
|
||||
#ifndef EGLAPIENTRY
|
||||
#define EGLAPIENTRY __stdcall
|
||||
#endif
|
||||
|
||||
|
||||
/* Define EGLint. This must be a signed integral type large enough to contain
|
||||
* all legal attribute names and values passed into and out of EGL, whether
|
||||
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
|
||||
* handle, or other. While in general a 32-bit integer will suffice, if
|
||||
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
|
||||
* integer type.
|
||||
*/
|
||||
typedef int EGLint;
|
||||
|
||||
/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
|
||||
* enums are assigned unique values starting at 0x3000.
|
||||
*/
|
||||
|
||||
/* EGL aliases */
|
||||
#define EGL_FALSE 0
|
||||
#define EGL_TRUE 1
|
||||
|
||||
/* Out-of-band handle values */
|
||||
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
|
||||
#define EGL_NO_CONTEXT ((EGLContext)0)
|
||||
#define EGL_NO_DISPLAY ((EGLDisplay)0)
|
||||
#define EGL_NO_SURFACE ((EGLSurface)0)
|
||||
|
||||
/* Config attributes */
|
||||
#define EGL_BUFFER_SIZE 0x3020
|
||||
#define EGL_ALPHA_SIZE 0x3021
|
||||
#define EGL_BLUE_SIZE 0x3022
|
||||
#define EGL_GREEN_SIZE 0x3023
|
||||
#define EGL_RED_SIZE 0x3024
|
||||
#define EGL_DEPTH_SIZE 0x3025
|
||||
#define EGL_STENCIL_SIZE 0x3026
|
||||
#define EGL_CONFIG_CAVEAT 0x3027
|
||||
#define EGL_CONFIG_ID 0x3028
|
||||
#define EGL_LEVEL 0x3029
|
||||
#define EGL_MAX_PBUFFER_HEIGHT 0x302A
|
||||
#define EGL_MAX_PBUFFER_PIXELS 0x302B
|
||||
#define EGL_MAX_PBUFFER_WIDTH 0x302C
|
||||
#define EGL_NATIVE_RENDERABLE 0x302D
|
||||
#define EGL_NATIVE_VISUAL_ID 0x302E
|
||||
#define EGL_NATIVE_VISUAL_TYPE 0x302F
|
||||
#define EGL_SAMPLES 0x3031
|
||||
#define EGL_SAMPLE_BUFFERS 0x3032
|
||||
#define EGL_SURFACE_TYPE 0x3033
|
||||
#define EGL_TRANSPARENT_TYPE 0x3034
|
||||
#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
|
||||
#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
|
||||
#define EGL_TRANSPARENT_RED_VALUE 0x3037
|
||||
#define EGL_NONE 0x3038 /* Attrib list terminator */
|
||||
#define EGL_BIND_TO_TEXTURE_RGB 0x3039
|
||||
#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
|
||||
#define EGL_MIN_SWAP_INTERVAL 0x303B
|
||||
#define EGL_MAX_SWAP_INTERVAL 0x303C
|
||||
#define EGL_LUMINANCE_SIZE 0x303D
|
||||
#define EGL_ALPHA_MASK_SIZE 0x303E
|
||||
#define EGL_COLOR_BUFFER_TYPE 0x303F
|
||||
#define EGL_RENDERABLE_TYPE 0x3040
|
||||
#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
|
||||
#define EGL_CONFORMANT 0x3042
|
||||
|
||||
/* Config attribute mask bits */
|
||||
#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
|
||||
#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
|
||||
#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
|
||||
#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
|
||||
#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
|
||||
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
|
||||
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
|
||||
|
||||
#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
|
||||
#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
|
||||
#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
|
||||
#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
|
||||
|
||||
/* CreateContext attributes */
|
||||
#define EGL_CONTEXT_CLIENT_VERSION 0x3098
|
||||
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
|
||||
|
||||
#endif /* _SDL_winrtegl_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -0,0 +1,55 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
// TODO: WinRT, make this file compile via C code
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
|
||||
|
||||
/* EGL implementation of SDL OpenGL support */
|
||||
|
||||
// TODO, WinRT: Try to include these here, or via something else (rather than redefining key parts of them)
|
||||
//#include <GLES2/gl2.h>
|
||||
//#include <EGL/egl.h>
|
||||
//#include <EGL/eglext.h>
|
||||
|
||||
#include "SDL_winrtvideo_cpp.h"
|
||||
extern "C" {
|
||||
#include "SDL_winrtopengles.h"
|
||||
}
|
||||
|
||||
#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((NativeDisplayType) -3)
|
||||
|
||||
extern "C" int
|
||||
WINRT_GLES_LoadLibrary(_THIS, const char *path) {
|
||||
return SDL_EGL_LoadLibrary(_this, path, EGL_D3D11_ONLY_DISPLAY_ANGLE);
|
||||
}
|
||||
|
||||
extern "C" {
|
||||
SDL_EGL_CreateContext_impl(WINRT)
|
||||
SDL_EGL_SwapWindow_impl(WINRT)
|
||||
SDL_EGL_MakeCurrent_impl(WINRT)
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
@ -0,0 +1,48 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifndef _SDL_winrtopengles_h
|
||||
#define _SDL_winrtopengles_h
|
||||
|
||||
#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "../SDL_egl.h"
|
||||
|
||||
/* OpenGLES functions */
|
||||
#define WINRT_GLES_GetAttribute SDL_EGL_GetAttribute
|
||||
#define WINRT_GLES_GetProcAddress SDL_EGL_GetProcAddress
|
||||
#define WINRT_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
|
||||
#define WINRT_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
|
||||
#define WINRT_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
|
||||
#define WINRT_GLES_DeleteContext SDL_EGL_DeleteContext
|
||||
|
||||
extern int WINRT_GLES_LoadLibrary(_THIS, const char *path);
|
||||
extern SDL_GLContext WINRT_GLES_CreateContext(_THIS, SDL_Window * window);
|
||||
extern void WINRT_GLES_SwapWindow(_THIS, SDL_Window * window);
|
||||
extern int WINRT_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
|
||||
|
||||
#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
|
||||
|
||||
#endif /* _SDL_winrtopengles_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
|
@ -42,6 +42,7 @@ extern "C" {
|
|||
#include "../../events/SDL_events_c.h"
|
||||
#include "../../render/SDL_sysrender.h"
|
||||
#include "SDL_syswm.h"
|
||||
#include "SDL_winrtopengles.h"
|
||||
}
|
||||
|
||||
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
|
||||
|
@ -111,6 +112,17 @@ WINRT_CreateDevice(int devindex)
|
|||
device->SetDisplayMode = WINRT_SetDisplayMode;
|
||||
device->PumpEvents = WINRT_PumpEvents;
|
||||
device->GetWindowWMInfo = WINRT_GetWindowWMInfo;
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
device->GL_LoadLibrary = WINRT_GLES_LoadLibrary;
|
||||
device->GL_GetProcAddress = WINRT_GLES_GetProcAddress;
|
||||
device->GL_UnloadLibrary = WINRT_GLES_UnloadLibrary;
|
||||
device->GL_CreateContext = WINRT_GLES_CreateContext;
|
||||
device->GL_MakeCurrent = WINRT_GLES_MakeCurrent;
|
||||
device->GL_SetSwapInterval = WINRT_GLES_SetSwapInterval;
|
||||
device->GL_GetSwapInterval = WINRT_GLES_GetSwapInterval;
|
||||
device->GL_SwapWindow = WINRT_GLES_SwapWindow;
|
||||
device->GL_DeleteContext = WINRT_GLES_DeleteContext;
|
||||
#endif
|
||||
device->free = WINRT_DeleteDevice;
|
||||
WINRT_GlobalSDLVideoDevice = device;
|
||||
|
||||
|
@ -247,6 +259,22 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
|
|||
data->coreWindow = CoreWindow::GetForCurrentThread();
|
||||
}
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
/* Setup the EGL surface, but only if OpenGL ES 2 was requested. */
|
||||
if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
||||
/* OpenGL ES 2 wasn't requested. Don't set up an EGL surface. */
|
||||
data->egl_surface = EGL_NO_SURFACE;
|
||||
} else {
|
||||
/* OpenGL ES 2 was reuqested. Set up an EGL surface. */
|
||||
IUnknown * nativeWindow = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
|
||||
data->egl_surface = SDL_EGL_CreateSurface(_this, nativeWindow);
|
||||
if (data->egl_surface == NULL) {
|
||||
// TODO, WinRT: see if SDL_EGL_CreateSurface, or its callee(s), sets an error message. If so, attach it to the SDL error.
|
||||
return SDL_SetError("SDL_EGL_CreateSurface failed");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Make sure the window is considered to be positioned at {0,0},
|
||||
and is considered fullscreen, shown, and the like.
|
||||
*/
|
||||
|
@ -259,6 +287,12 @@ WINRT_CreateWindow(_THIS, SDL_Window * window)
|
|||
SDL_WINDOW_MAXIMIZED |
|
||||
SDL_WINDOW_INPUT_GRABBED;
|
||||
|
||||
#if SDL_VIDEO_OPENGL_EGL
|
||||
if (data->egl_surface) {
|
||||
window->flags |= SDL_WINDOW_OPENGL;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* WinRT does not, as of this writing, appear to support app-adjustable
|
||||
window sizes. Set the window size to whatever the native WinRT
|
||||
CoreWindow is set at.
|
||||
|
|
|
@ -26,8 +26,14 @@
|
|||
#endif
|
||||
|
||||
/* SDL includes: */
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_events.h"
|
||||
|
||||
extern "C" {
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "SDL_winrtegl.h"
|
||||
}
|
||||
|
||||
|
||||
/* The global, WinRT, SDL Window.
|
||||
For now, SDL/WinRT only supports one window (due to platform limitations of
|
||||
|
@ -49,6 +55,9 @@ struct SDL_WindowData
|
|||
{
|
||||
SDL_Window *sdlWindow;
|
||||
Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
EGLSurface egl_surface;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // ifdef __cplusplus_winrt
|
||||
|
|
Loading…
Reference in New Issue