Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11

id.zeta

The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha.

The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
This commit is contained in:
Sam Lantinga 2015-05-04 21:47:40 -07:00
parent 589c46dd65
commit 74d83ead35
1 changed files with 38 additions and 2 deletions

View File

@ -2114,6 +2114,33 @@ Blit4to4MaskAlpha(SDL_BlitInfo * info)
}
}
/* blits 32 bit RGBA<->RGBA with both surfaces having the same R,G,B,A fields */
static void
Blit4to4CopyAlpha(SDL_BlitInfo * info)
{
int width = info->dst_w;
int height = info->dst_h;
Uint32 *src = (Uint32 *) info->src;
int srcskip = info->src_skip;
Uint32 *dst = (Uint32 *) info->dst;
int dstskip = info->dst_skip;
/* RGBA->RGBA, COPY_ALPHA */
while (height--) {
/* *INDENT-OFF* */
DUFFS_LOOP(
{
*dst = *src;
++dst;
++src;
},
width);
/* *INDENT-ON* */
src = (Uint32 *) ((Uint8 *) src + srcskip);
dst = (Uint32 *) ((Uint8 *) dst + dstskip);
}
}
static void
BlitNtoN(SDL_BlitInfo * info)
{
@ -2562,8 +2589,17 @@ SDL_CalculateBlitN(SDL_Surface * surface)
srcfmt->Rmask == dstfmt->Rmask &&
srcfmt->Gmask == dstfmt->Gmask &&
srcfmt->Bmask == dstfmt->Bmask) {
if (a_need == COPY_ALPHA) {
if (srcfmt->Amask == dstfmt->Amask) {
/* Fastpath C fallback: 32bit RGBA<->RGBA blit with matching RGBA */
blitfun = Blit4to4CopyAlpha;
} else {
blitfun = BlitNtoNCopyAlpha;
}
} else {
/* Fastpath C fallback: 32bit RGB<->RGBA blit with matching RGB */
blitfun = Blit4to4MaskAlpha;
}
} else if (a_need == COPY_ALPHA) {
blitfun = BlitNtoNCopyAlpha;
}