mirror of https://github.com/encounter/SDL.git
Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11
id.zeta The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha. The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
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@ -2114,6 +2114,33 @@ Blit4to4MaskAlpha(SDL_BlitInfo * info)
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}
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}
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/* blits 32 bit RGBA<->RGBA with both surfaces having the same R,G,B,A fields */
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static void
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Blit4to4CopyAlpha(SDL_BlitInfo * info)
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{
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int width = info->dst_w;
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int height = info->dst_h;
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Uint32 *src = (Uint32 *) info->src;
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int srcskip = info->src_skip;
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Uint32 *dst = (Uint32 *) info->dst;
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int dstskip = info->dst_skip;
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/* RGBA->RGBA, COPY_ALPHA */
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while (height--) {
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/* *INDENT-OFF* */
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DUFFS_LOOP(
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{
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*dst = *src;
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++dst;
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++src;
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},
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width);
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/* *INDENT-ON* */
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src = (Uint32 *) ((Uint8 *) src + srcskip);
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dst = (Uint32 *) ((Uint8 *) dst + dstskip);
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}
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}
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static void
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BlitNtoN(SDL_BlitInfo * info)
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{
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@ -2562,8 +2589,17 @@ SDL_CalculateBlitN(SDL_Surface * surface)
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srcfmt->Rmask == dstfmt->Rmask &&
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srcfmt->Gmask == dstfmt->Gmask &&
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srcfmt->Bmask == dstfmt->Bmask) {
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if (a_need == COPY_ALPHA) {
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if (srcfmt->Amask == dstfmt->Amask) {
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/* Fastpath C fallback: 32bit RGBA<->RGBA blit with matching RGBA */
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blitfun = Blit4to4CopyAlpha;
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} else {
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blitfun = BlitNtoNCopyAlpha;
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}
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} else {
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/* Fastpath C fallback: 32bit RGB<->RGBA blit with matching RGB */
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blitfun = Blit4to4MaskAlpha;
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}
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} else if (a_need == COPY_ALPHA) {
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blitfun = BlitNtoNCopyAlpha;
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}
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