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SDL Renderer: specify the correct flag when recreating the window
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@@ -1640,7 +1640,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & SDL_WINDOW_METAL)) {
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changed_window = SDL_TRUE;
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if (SDL_RecreateWindow(window, (window_flags & ~SDL_WINDOW_OPENGL) | SDL_WINDOW_METAL) < 0) {
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if (SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_OPENGL)) | SDL_WINDOW_METAL) < 0) {
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return NULL;
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}
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}
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