mirror of https://github.com/encounter/SDL.git
Introduces Cocoa_GetWindowDisplayIndex. This enable a proper management for dpi when switching between retina and non-retina displays.
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@ -237,6 +237,7 @@ struct SDL_VideoDevice
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int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp);
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int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp);
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void* (*GetWindowICCProfile) (_THIS, SDL_Window * window, size_t* size);
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int (*GetWindowDisplayIndex)(_THIS, SDL_Window * window);
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void (*SetWindowMouseRect)(_THIS, SDL_Window * window);
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void (*SetWindowMouseGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
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void (*SetWindowKeyboardGrab) (_THIS, SDL_Window * window, SDL_bool grabbed);
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@ -1060,6 +1060,10 @@ SDL_GetDisplay(int displayIndex)
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int
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SDL_GetWindowDisplayIndex(SDL_Window * window)
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{
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CHECK_WINDOW_MAGIC(window, -1);
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if (_this->GetWindowDisplayIndex) {
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return _this->GetWindowDisplayIndex(_this, window);
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} else {
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int displayIndex;
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int i, dist;
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int closest = -1;
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@ -1068,8 +1072,6 @@ SDL_GetWindowDisplayIndex(SDL_Window * window)
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SDL_Point delta;
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SDL_Rect rect;
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CHECK_WINDOW_MAGIC(window, -1);
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if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
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SDL_WINDOWPOS_ISCENTERED(window->x)) {
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displayIndex = (window->x & 0xFFFF);
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@ -1116,6 +1118,7 @@ SDL_GetWindowDisplayIndex(SDL_Window * window)
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}
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return closest;
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}
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}
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SDL_VideoDisplay *
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SDL_GetDisplayForWindow(SDL_Window *window)
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@ -103,6 +103,7 @@ Cocoa_CreateDevice(int devindex)
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device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
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device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
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device->GetWindowICCProfile = Cocoa_GetWindowICCProfile;
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device->GetWindowDisplayIndex = Cocoa_GetWindowDisplayIndex;
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device->SetWindowMouseRect = Cocoa_SetWindowMouseRect;
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device->SetWindowMouseGrab = Cocoa_SetWindowMouseGrab;
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device->SetWindowKeyboardGrab = Cocoa_SetWindowKeyboardGrab;
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@ -153,6 +153,7 @@ extern void Cocoa_SetWindowAlwaysOnTop(_THIS, SDL_Window * window, SDL_bool on_t
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extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp);
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extern void* Cocoa_GetWindowICCProfile(_THIS, SDL_Window * window, size_t * size);
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extern int Cocoa_GetWindowDisplayIndex(_THIS, SDL_Window * window);
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extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp);
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extern void Cocoa_SetWindowMouseRect(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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@ -2197,6 +2197,36 @@ Cocoa_GetWindowICCProfile(_THIS, SDL_Window * window, size_t * size)
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return retIccProfileData;
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}
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int Cocoa_GetWindowDisplayIndex(_THIS, SDL_Window * window){
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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/* Not recognized via CHECK_WINDOW_MAGIC */
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if (data == NULL){
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return 0;
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}
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/*
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Considering that we already have the display coordinates in which the window is placed (described via displayframe)
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instead of checking in which display the window is placed, we should check which SDL display matches the display described
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via displayframe.
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*/
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CGRect displayframe = data->nswindow.screen.frame;
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SDL_Point display_center;
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SDL_Rect sdl_display_rect;
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display_center.x = displayframe.origin.x + displayframe.size.width / 2;
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display_center.y = displayframe.origin.y + displayframe.size.height / 2;
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for (int i = 0; i < SDL_GetNumVideoDisplays(); i++){
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SDL_GetDisplayBounds(i, &sdl_display_rect);
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if (SDL_EnclosePoints(&display_center, 1, &sdl_display_rect, NULL)) {
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return i;
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}
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}
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SDL_SetError("Couldn't find the display where the window is attached to.");
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return -1;
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}
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int
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Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
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{
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