mirror of https://github.com/encounter/SDL.git
Fixed bug 1822 - Inconsistent renderer behaviour on rotation
Sylvain 2016-11-07 08:49:34 UTC when rotated +90 or -90, some transparent lines appears, though there is no Alpha or ColorKey. if you set a dummy colorkey, it will remove the line ... if you set a some alpha mod, the +90/-90 get transparent but not the 0/180 ...
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@ -417,7 +417,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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SDL_Surface *rz_dst;
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int is32bit, angle90;
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int i;
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Uint8 r = 0, g = 0, b = 0;
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Uint8 r = 0, g = 0, b = 0, a = 0;
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Uint32 colorkey = 0;
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int colorKeyAvailable = 0;
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double sangleinv, cangleinv;
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@ -428,12 +428,12 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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if (src == NULL)
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return (NULL);
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if (src->flags & SDL_TRUE/* SDL_SRCCOLORKEY */)
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{
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if (src->flags & SDL_TRUE/* SDL_SRCCOLORKEY */) {
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colorkey = _colorkey(src);
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SDL_GetRGB(colorkey, src->format, &r, &g, &b);
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SDL_GetRGBA(colorkey, src->format, &r, &g, &b, &a);
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colorKeyAvailable = 1;
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}
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/*
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* Determine if source surface is 32bit or 8bit
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*/
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@ -486,7 +486,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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rz_dst->h = dstheight;
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if (colorKeyAvailable == 1) {
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colorkey = SDL_MapRGB(rz_dst->format, r, g, b);
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colorkey = SDL_MapRGBA(rz_dst->format, r, g, b, a);
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SDL_FillRect(rz_dst, NULL, colorkey);
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}
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@ -526,7 +526,6 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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* Turn on source-alpha support
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*/
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/* SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); */
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SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
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} else {
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/*
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* Copy palette and colorkey info
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@ -543,7 +542,12 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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} else {
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transformSurfaceY(rz_src, rz_dst, centerx, centery, (int)(sangleinv), (int)(cangleinv), flipx, flipy);
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}
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SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
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}
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if (colorKeyAvailable == 1) {
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SDL_SetColorKey(rz_dst, /* SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, colorkey);
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} else {
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SDL_SetColorKey(rz_dst, SDL_FALSE, 0);
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}
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/* copy alpha mod, color mod, and blend mode */
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