Removed SDL_AndroidOpenURL, added SDL_OpenURL.

Still needs to be wired into Xcode and Visual Studio projects.
This commit is contained in:
Ryan C. Gordon 2020-10-05 11:30:33 -04:00
parent a70bb58d4b
commit 77c9d73b63
22 changed files with 517 additions and 22 deletions

View File

@ -37,6 +37,8 @@ LOCAL_SRC_FILES := \
$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
$(wildcard $(LOCAL_PATH)/src/locale/*.c) \ $(wildcard $(LOCAL_PATH)/src/locale/*.c) \
$(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/misc/*.c) \
$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/*.c) \
$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \

View File

@ -407,6 +407,7 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/haptic/*.c ${SDL2_SOURCE_DIR}/src/haptic/*.c
${SDL2_SOURCE_DIR}/src/libm/*.c ${SDL2_SOURCE_DIR}/src/libm/*.c
${SDL2_SOURCE_DIR}/src/locale/*.c ${SDL2_SOURCE_DIR}/src/locale/*.c
${SDL2_SOURCE_DIR}/src/misc/*.c
${SDL2_SOURCE_DIR}/src/power/*.c ${SDL2_SOURCE_DIR}/src/power/*.c
${SDL2_SOURCE_DIR}/src/render/*.c ${SDL2_SOURCE_DIR}/src/render/*.c
${SDL2_SOURCE_DIR}/src/render/*/*.c ${SDL2_SOURCE_DIR}/src/render/*/*.c
@ -941,6 +942,10 @@ if(ANDROID)
file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c) file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c) set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES} ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
file(GLOB ANDROID_MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/android/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
# SDL_spinlock.c Needs to be compiled in ARM mode. # SDL_spinlock.c Needs to be compiled in ARM mode.
# There seems to be no better way currently to set the ARM mode. # There seems to be no better way currently to set the ARM mode.
# see: https://issuetracker.google.com/issues/62264618 # see: https://issuetracker.google.com/issues/62264618
@ -1301,6 +1306,10 @@ elseif(UNIX AND NOT APPLE AND NOT ANDROID AND NOT RISCOS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H")
endif() endif()
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/unix/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
if(SDL_POWER) if(SDL_POWER)
if(LINUX) if(LINUX)
set(SDL_POWER_LINUX 1) set(SDL_POWER_LINUX 1)
@ -1366,6 +1375,10 @@ elseif(WINDOWS)
endif() endif()
endif() endif()
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
# Check for DirectX # Check for DirectX
if(DIRECTX) if(DIRECTX)
if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
@ -1606,6 +1619,10 @@ elseif(APPLE)
message_error("SDL_FILE must be enabled to build on MacOS X") message_error("SDL_FILE must be enabled to build on MacOS X")
endif() endif()
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/macosx/*.m)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
if(SDL_AUDIO) if(SDL_AUDIO)
set(SDL_AUDIO_DRIVER_COREAUDIO 1) set(SDL_AUDIO_DRIVER_COREAUDIO 1)
file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m) file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.m)
@ -1860,6 +1877,10 @@ elseif(APPLE)
CheckPTHREAD() CheckPTHREAD()
elseif(HAIKU) elseif(HAIKU)
file(GLOB MISC_SOURCES ${SDL2_SOURCE_DIR}/src/misc/haiku/*.cc)
set(SOURCE_FILES ${SOURCE_FILES} ${MISC_SOURCES})
set(HAVE_SDL_MISC TRUE)
if(SDL_VIDEO) if(SDL_VIDEO)
set(SDL_VIDEO_DRIVER_HAIKU 1) set(SDL_VIDEO_DRIVER_HAIKU 1)
file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c) file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c)
@ -1961,6 +1982,11 @@ if(NOT HAVE_SDL_LOCALE)
file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/dummy/*.c) file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES}) set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
endif() endif()
if(NOT HAVE_SDL_MISC)
set(SDL_MISC_DISABLED 1)
file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/misc/dummy/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
endif()
# We always need to have threads and timers around # We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS) if(NOT HAVE_SDL_THREADS)

View File

@ -87,6 +87,7 @@ HDRS = \
SDL_main.h \ SDL_main.h \
SDL_messagebox.h \ SDL_messagebox.h \
SDL_metal.h \ SDL_metal.h \
SDL_misc.h \
SDL_mouse.h \ SDL_mouse.h \
SDL_mutex.h \ SDL_mutex.h \
SDL_name.h \ SDL_name.h \

19
configure vendored
View File

@ -17313,6 +17313,7 @@ SOURCES="$SOURCES $srcdir/src/file/*.c"
SOURCES="$SOURCES $srcdir/src/haptic/*.c" SOURCES="$SOURCES $srcdir/src/haptic/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/*.c" SOURCES="$SOURCES $srcdir/src/joystick/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c" SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/misc/*.c"
SOURCES="$SOURCES $srcdir/src/power/*.c" SOURCES="$SOURCES $srcdir/src/power/*.c"
#SOURCES="$SOURCES $srcdir/src/filesystem/*.c" #SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c" SOURCES="$SOURCES $srcdir/src/render/*.c"
@ -24685,6 +24686,9 @@ case "$host" in
CheckRPATH CheckRPATH
CheckVivanteVideo CheckVivanteVideo
SOURCES="$SOURCES $srcdir/src/misc/unix/*.c"
have_misc=yes
SOURCES="$SOURCES $srcdir/src/locale/unix/*.c" SOURCES="$SOURCES $srcdir/src/locale/unix/*.c"
have_locale=yes have_locale=yes
@ -24865,6 +24869,9 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
# Set up the core platform files # Set up the core platform files
SOURCES="$SOURCES $srcdir/src/core/windows/*.c" SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
SOURCES="$SOURCES $srcdir/src/misc/windows/*.c"
have_misc=yes
# Use the Windows locale APIs. # Use the Windows locale APIs.
SOURCES="$SOURCES $srcdir/src/locale/windows/*.c" SOURCES="$SOURCES $srcdir/src/locale/windows/*.c"
have_locale=yes have_locale=yes
@ -25121,6 +25128,9 @@ $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h
have_filesystem=yes have_filesystem=yes
fi fi
SOURCES="$SOURCES $srcdir/src/misc/haiku/*.cc"
have_misc=yes
# Set up files for the locale library # Set up files for the locale library
SOURCES="$SOURCES $srcdir/src/locale/haiku/*.cc" SOURCES="$SOURCES $srcdir/src/locale/haiku/*.cc"
have_locale=yes have_locale=yes
@ -25167,6 +25177,9 @@ fi
CheckVulkan CheckVulkan
CheckPTHREAD CheckPTHREAD
SOURCES="$SOURCES $srcdir/src/misc/ios/*.m"
have_misc=yes
# Set up files for the locale library # Set up files for the locale library
SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m" SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
have_locale=yes have_locale=yes
@ -25295,6 +25308,9 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h
CheckPTHREAD CheckPTHREAD
CheckHIDAPI CheckHIDAPI
SOURCES="$SOURCES $srcdir/src/misc/macosx/*.m"
have_misc=yes
# Set up files for the locale library # Set up files for the locale library
SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m" SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
have_locale=yes have_locale=yes
@ -25514,6 +25530,9 @@ INSTALL_SDL2_CONFIG=$enable_sdl2_config
# Verify that we have all the platform specific files we need # Verify that we have all the platform specific files we need
if test x$have_misc != xyes; then
SOURCES="$SOURCES $srcdir/src/misc/dummy/*.c"
fi
if test x$have_locale != xyes; then if test x$have_locale != xyes; then
SOURCES="$SOURCES $srcdir/src/locale/dummy/*.c" SOURCES="$SOURCES $srcdir/src/locale/dummy/*.c"
fi fi

View File

@ -413,6 +413,7 @@ SOURCES="$SOURCES $srcdir/src/file/*.c"
SOURCES="$SOURCES $srcdir/src/haptic/*.c" SOURCES="$SOURCES $srcdir/src/haptic/*.c"
SOURCES="$SOURCES $srcdir/src/joystick/*.c" SOURCES="$SOURCES $srcdir/src/joystick/*.c"
SOURCES="$SOURCES $srcdir/src/libm/*.c" SOURCES="$SOURCES $srcdir/src/libm/*.c"
SOURCES="$SOURCES $srcdir/src/misc/*.c"
SOURCES="$SOURCES $srcdir/src/power/*.c" SOURCES="$SOURCES $srcdir/src/power/*.c"
#SOURCES="$SOURCES $srcdir/src/filesystem/*.c" #SOURCES="$SOURCES $srcdir/src/filesystem/*.c"
SOURCES="$SOURCES $srcdir/src/render/*.c" SOURCES="$SOURCES $srcdir/src/render/*.c"
@ -3533,6 +3534,9 @@ case "$host" in
CheckRPATH CheckRPATH
CheckVivanteVideo CheckVivanteVideo
SOURCES="$SOURCES $srcdir/src/misc/unix/*.c"
have_misc=yes
SOURCES="$SOURCES $srcdir/src/locale/unix/*.c" SOURCES="$SOURCES $srcdir/src/locale/unix/*.c"
have_locale=yes have_locale=yes
@ -3685,6 +3689,9 @@ case "$host" in
# Set up the core platform files # Set up the core platform files
SOURCES="$SOURCES $srcdir/src/core/windows/*.c" SOURCES="$SOURCES $srcdir/src/core/windows/*.c"
SOURCES="$SOURCES $srcdir/src/misc/windows/*.c"
have_misc=yes
# Use the Windows locale APIs. # Use the Windows locale APIs.
SOURCES="$SOURCES $srcdir/src/locale/windows/*.c" SOURCES="$SOURCES $srcdir/src/locale/windows/*.c"
have_locale=yes have_locale=yes
@ -3861,6 +3868,9 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
have_filesystem=yes have_filesystem=yes
fi fi
SOURCES="$SOURCES $srcdir/src/misc/haiku/*.cc"
have_misc=yes
# Set up files for the locale library # Set up files for the locale library
SOURCES="$SOURCES $srcdir/src/locale/haiku/*.cc" SOURCES="$SOURCES $srcdir/src/locale/haiku/*.cc"
have_locale=yes have_locale=yes
@ -3885,6 +3895,9 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
CheckVulkan CheckVulkan
CheckPTHREAD CheckPTHREAD
SOURCES="$SOURCES $srcdir/src/misc/ios/*.m"
have_misc=yes
# Set up files for the locale library # Set up files for the locale library
SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m" SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
have_locale=yes have_locale=yes
@ -3991,6 +4004,9 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
CheckPTHREAD CheckPTHREAD
CheckHIDAPI CheckHIDAPI
SOURCES="$SOURCES $srcdir/src/misc/macosx/*.m"
have_misc=yes
# Set up files for the locale library # Set up files for the locale library
SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m" SOURCES="$SOURCES $srcdir/src/locale/macosx/*.m"
have_locale=yes have_locale=yes
@ -4173,6 +4189,9 @@ AC_SUBST([INSTALL_SDL2_CONFIG], [$enable_sdl2_config])
# Verify that we have all the platform specific files we need # Verify that we have all the platform specific files we need
if test x$have_misc != xyes; then
SOURCES="$SOURCES $srcdir/src/misc/dummy/*.c"
fi
if test x$have_locale != xyes; then if test x$have_locale != xyes; then
SOURCES="$SOURCES $srcdir/src/locale/dummy/*.c" SOURCES="$SOURCES $srcdir/src/locale/dummy/*.c"
fi fi

View File

@ -60,6 +60,7 @@
#include "SDL_version.h" #include "SDL_version.h"
#include "SDL_video.h" #include "SDL_video.h"
#include "SDL_locale.h" #include "SDL_locale.h"
#include "SDL_misc.h"
#include "begin_code.h" #include "begin_code.h"
/* Set up for C function definitions, even when using C++ */ /* Set up for C function definitions, even when using C++ */

75
include/SDL_misc.h Normal file
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@ -0,0 +1,75 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_misc.h
*
* \brief Include file for SDL API functions that don't fit elsewhere.
*/
#ifndef SDL_misc_h_
#define SDL_misc_h_
#include "SDL_stdinc.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief Open an URL / URI in the browser or other
*
* Open a URL in a separate, system-provided application. How this works will
* vary wildly depending on the platform. This will likely launch what
* makes sense to handle a specific URL's protocol (a web browser for http://,
* etc), but it might also be able to launch file managers for directories
* and other things.
*
* What happens when you open a URL varies wildly as well: your game window
* may lose focus (and may or may not lose focus if your game was fullscreen
* or grabbing input at the time). On mobile devices, your app will likely
* move to the background or your process might be paused. Any given platform
* may or may not handle a given URL.
*
* If this is unimplemented (or simply unavailable) for a platform, this will
* fail with an error. A successful result does not mean the URL loaded, just
* that we launched something to handle it (or at least believe we did).
*
* All this to say: this function can be useful, but you should definitely
* test it on every platform you target.
*
* \param url A valid URL to open.
* \return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_filesystem_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@ -206,13 +206,6 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
*/ */
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
/**
\brief Open an URL / URI in the browser or other
\return 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_AndroidOpenURL(const char *url);
#endif /* __ANDROID__ */ #endif /* __ANDROID__ */
/* Platform specific functions for WinRT */ /* Platform specific functions for WinRT */

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@ -2469,19 +2469,6 @@ SDL_bool SDL_AndroidRequestPermission(const char *permission)
return Android_JNI_RequestPermission(permission); return Android_JNI_RequestPermission(permission);
} }
int SDL_AndroidOpenURL(const char *url)
{
JNIEnv *env = Android_JNI_GetEnv();
int ret = -1;
if (url) {
jstring jurl = (*env)->NewStringUTF(env, url);
ret = (*env)->CallStaticIntMethod(env, mActivityClass, midOpenURL, jurl);
(*env)->DeleteLocalRef(env, jurl);
}
return ret;
}
void Android_JNI_GetManifestEnvironmentVariables(void) void Android_JNI_GetManifestEnvironmentVariables(void)
{ {
if (!mActivityClass || !midGetManifestEnvironmentVariables) { if (!mActivityClass || !midGetManifestEnvironmentVariables) {

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@ -766,4 +766,4 @@
#define SDL_truncf SDL_truncf_REAL #define SDL_truncf SDL_truncf_REAL
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL #define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL #define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_REAL
#define SDL_AndroidOpenURL SDL_AndroidOpenURL_REAL #define SDL_OpenURL SDL_OpenURL_REAL

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@ -826,5 +826,5 @@ SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return)
SDL_DYNAPI_PROC(SDL_Locale *,SDL_GetPreferredLocales,(void),(),return) SDL_DYNAPI_PROC(SDL_Locale *,SDL_GetPreferredLocales,(void),(),return)
#ifdef __ANDROID__ #ifdef __ANDROID__
SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return) SDL_DYNAPI_PROC(SDL_bool,SDL_AndroidRequestPermission,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_AndroidOpenURL,(const char *a),(a),return)
#endif #endif
SDL_DYNAPI_PROC(int,SDL_OpenURL,(const char *a),(a),return)

36
src/misc/SDL_url.c Normal file
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@ -0,0 +1,36 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_error.h"
extern int SDL_SYS_OpenURL(const char *url);
int
SDL_OpenURL(const char *url)
{
if (!url) {
return SDL_InvalidParamError("url");
}
return SDL_SYS_OpenURL(url);
}
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,36 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/android/SDL_android.h"
int
SDL_SYS_OpenURL(const char *url)
{
JNIEnv *env = Android_JNI_GetEnv();
jstring jurl = (*env)->NewStringUTF(env, url);
const int ret = (*env)->CallStaticIntMethod(env, mActivityClass, midOpenURL, jurl);
(*env)->DeleteLocalRef(env, jurl);
return ret;
}
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,32 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_error.h"
int
SDL_SYS_OpenURL(const char *url)
{
return SDL_Unimplemented();
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,35 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_error.h"
#include <Url.h>
int
SDL_SYS_OpenURL(const char *url)
{
BUrl burl(url);
const status_t rc = burl.OpenWithPreferredApplication(false);
return (rc == B_NO_ERROR) ? 0 : SDL_SetError("URL open failed (err=%d)", (int) rc);
}
/* vi: set ts=4 sw=4 expandtab: */

34
src/misc/ios/SDL_sysurl.m Normal file
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@ -0,0 +1,34 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
int
SDL_SYS_OpenURL(const char *url)
{ @autoreleasepool {
NSString *nsstr = [NSString stringWithUTF8String:url];
NSURL *nsurl = [NSURL URLWithString:nsstr];
return [[UIApplication sharedApplication] openURL:nsurl] ? 0 : -1;
}}
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,34 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
int
SDL_SYS_OpenURL(const char *url)
{ @autoreleasepool
{
NSString *nsstr = [NSString stringWithUTF8String:url];
NSURL *nsurl = [NSURL URLWithString:nsstr];
return [[NSWorkspace sharedWorkspace] openURL:nsurl] ? 0 : -1;
}}
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,71 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_error.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/wait.h>
#include <errno.h>
int
SDL_SYS_OpenURL(const char *url)
{
const pid_t pid1 = fork();
if (pid1 == 0) { /* child process */
/* Notice this is vfork and not fork! */
const pid_t pid2 = vfork();
if (pid2 == 0) { /* Grandchild process will try to launch the url */
execlp("xdg-open", "xdg-open", url, NULL);
_exit(EXIT_FAILURE);
} else if (pid2 < 0) { /* There was an error forking */
_exit(EXIT_FAILURE);
} else {
/* Child process doesn't wait for possibly-blocking grandchild. */
_exit(EXIT_SUCCESS);
}
} else if (pid1 < 0) {
return SDL_SetError("fork() failed: %s", strerror(errno));
} else {
int status;
if (waitpid(pid1, &status, 0) == pid1) {
if (WIFEXITED(status)) {
if (WEXITSTATUS(status) == 0) {
return 0; /* success! */
} else {
return SDL_SetError("xdg-open reported error or failed to launch: %d", WEXITSTATUS(status));
}
} else {
return SDL_SetError("xdg-open failed for some reason");
}
} else {
return SDL_SetError("Waiting on xdg-open failed: %s", strerror(errno));
}
}
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -0,0 +1,43 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../core/windows/SDL_windows.h"
/* https://msdn.microsoft.com/en-us/library/windows/desktop/bb762153%28v=vs.85%29.aspx */
int
SDL_SYS_OpenURL(const char *url)
{
WCHAR* wurl = WIN_UTF8ToString(url);
int rc;
if (wurl == NULL) {
return SDL_OutOfMemory();
}
/* Success returns value greater than 32. Less is an error. */
rc = (int) ShellExecuteW(NULL, L"open", wurl, NULL, NULL, SW_SHOWNORMAL);
SDL_free(wurl);
return (rc > 32) ? 0 : WIN_SetError("Couldn't open given URL.");
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -37,6 +37,8 @@ extern "C" {
#include "SDL_bframebuffer.h" #include "SDL_bframebuffer.h"
#include "SDL_bevents.h" #include "SDL_bevents.h"
#include <Url.h>
/* FIXME: Undefined functions */ /* FIXME: Undefined functions */
// #define HAIKU_PumpEvents NULL // #define HAIKU_PumpEvents NULL
#define HAIKU_StartTextInput NULL #define HAIKU_StartTextInput NULL
@ -193,6 +195,15 @@ void HAIKU_VideoQuit(_THIS)
SDL_QuitBeApp(); SDL_QuitBeApp();
} }
// just sticking this function in here so it's in a C++ source file.
extern "C" { int HAIKU_OpenURL(const char *url); }
int HAIKU_OpenURL(const char *url)
{
BUrl burl(url);
const status_t rc = burl.OpenWithPreferredApplication(false);
return (rc == B_NO_ERROR) ? 0 : SDL_SetError("URL open failed (err=%d)", (int) rc);
}
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

View File

@ -60,6 +60,7 @@ TARGETS = \
teststreaming$(EXE) \ teststreaming$(EXE) \
testthread$(EXE) \ testthread$(EXE) \
testtimer$(EXE) \ testtimer$(EXE) \
testurl$(EXE) \
testver$(EXE) \ testver$(EXE) \
testviewport$(EXE) \ testviewport$(EXE) \
testvulkan$(EXE) \ testvulkan$(EXE) \
@ -265,6 +266,9 @@ teststreaming$(EXE): $(srcdir)/teststreaming.c
testtimer$(EXE): $(srcdir)/testtimer.c testtimer$(EXE): $(srcdir)/testtimer.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) $(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testurl$(EXE): $(srcdir)/testurl.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS)
testver$(EXE): $(srcdir)/testver.c testver$(EXE): $(srcdir)/testver.c
$(CC) -o $@ $^ $(CFLAGS) $(LIBS) $(CC) -o $@ $^ $(CFLAGS) $(LIBS)

36
test/testurl.c Normal file
View File

@ -0,0 +1,36 @@
/*
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL.h"
int main(int argc, char **argv)
{
int i;
if (SDL_Init(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
return 1;
}
for (i = 1; i < argc; i++) {
const char *url = argv[i];
SDL_Log("Opening '%s' ...", url);
if (SDL_OpenURL(url) == 0) {
SDL_Log(" success!");
} else {
SDL_Log(" failed! %s", SDL_GetError());
}
}
SDL_Quit();
return 0;
}
/* vi: set ts=4 sw=4 expandtab: */