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Fixed crash if the WASAPI audio device couldn't be recovered
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@ -372,7 +372,8 @@ WASAPI_GetPendingBytes(_THIS)
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UINT32 frames = 0;
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/* it's okay to fail here; we'll deal with failures in the audio thread. */
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if (FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
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/* FIXME: need a lock around checking this->hidden->client */
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if (!this->hidden->client || FAILED(IAudioClient_GetCurrentPadding(this->hidden->client, &frames))) {
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return 0; /* oh well. */
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}
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