Merge remote-tracking branch 'upstream/2.0.22' into switch-sdl2-2.0.14-dev
# Conflicts: # .gitignore # CMakeLists.txt # configure # configure.ac # include/SDL_config.h.cmake # include/SDL_config.h.in # sdl2-config.cmake.in # src/dynapi/SDL_dynapi.h # src/joystick/SDL_gamecontrollerdb.h # src/joystick/SDL_sysjoystick.h # src/video/SDL_video.c # src/video/khronos/EGL/eglplatform.h
|
@ -0,0 +1,7 @@
|
||||||
|
<!--- Provide a general summary of your changes in the Title above -->
|
||||||
|
|
||||||
|
## Description
|
||||||
|
<!--- Describe your changes in detail -->
|
||||||
|
|
||||||
|
## Existing Issue(s)
|
||||||
|
<!--- If it fixes an open issue, please link to the issue here. -->
|
|
@ -0,0 +1,14 @@
|
||||||
|
name: Build (Android)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
android:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: nttld/setup-ndk@v1
|
||||||
|
with:
|
||||||
|
ndk-version: r21e
|
||||||
|
- name: Build
|
||||||
|
run: ./build-scripts/androidbuildlibs.sh
|
|
@ -0,0 +1,16 @@
|
||||||
|
name: Build (Emscripten)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
emscripten:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: mymindstorm/setup-emsdk@v10
|
||||||
|
with:
|
||||||
|
version: 2.0.27
|
||||||
|
- name: Configure CMake
|
||||||
|
run: emcmake cmake -B build
|
||||||
|
- name: Build
|
||||||
|
run: cmake --build build/
|
|
@ -0,0 +1,20 @@
|
||||||
|
name: Build (iOS/tvOS)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: macos-latest
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: iOS, target: Static Library-iOS, sdk: iphoneos }
|
||||||
|
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Build
|
||||||
|
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
|
|
@ -0,0 +1,83 @@
|
||||||
|
name: Build
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: ${{ matrix.platform.os }}
|
||||||
|
|
||||||
|
defaults:
|
||||||
|
run:
|
||||||
|
shell: ${{ matrix.platform.shell }}
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||||
|
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||||
|
- { name: Linux, os: ubuntu-20.04, shell: sh, flags: -GNinja }
|
||||||
|
- { name: MacOS, os: macos-latest, shell: sh }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Set up MSYS2
|
||||||
|
if: matrix.platform.shell == 'msys2 {0}'
|
||||||
|
uses: msys2/setup-msys2@v2
|
||||||
|
with:
|
||||||
|
msystem: ${{ matrix.platform.msystem }}
|
||||||
|
install: >-
|
||||||
|
${{ matrix.platform.msys-env }}-gcc
|
||||||
|
${{ matrix.platform.msys-env }}-cmake
|
||||||
|
${{ matrix.platform.msys-env }}-ninja
|
||||||
|
${{ matrix.platform.msys-env }}-pkg-config
|
||||||
|
|
||||||
|
- name: Setup Linux dependencies
|
||||||
|
if: runner.os == 'Linux'
|
||||||
|
run: |
|
||||||
|
sudo apt-get update
|
||||||
|
sudo apt-get install wayland-protocols \
|
||||||
|
pkg-config \
|
||||||
|
ninja-build \
|
||||||
|
libasound2-dev \
|
||||||
|
libdbus-1-dev \
|
||||||
|
libegl1-mesa-dev \
|
||||||
|
libgl1-mesa-dev \
|
||||||
|
libgles2-mesa-dev \
|
||||||
|
libglu1-mesa-dev \
|
||||||
|
libibus-1.0-dev \
|
||||||
|
libpulse-dev \
|
||||||
|
libsdl2-2.0-0 \
|
||||||
|
libsndio-dev \
|
||||||
|
libudev-dev \
|
||||||
|
libwayland-dev \
|
||||||
|
libwayland-client++0 \
|
||||||
|
wayland-scanner++ \
|
||||||
|
libwayland-cursor++0 \
|
||||||
|
libx11-dev \
|
||||||
|
libxcursor-dev \
|
||||||
|
libxext-dev \
|
||||||
|
libxi-dev \
|
||||||
|
libxinerama-dev \
|
||||||
|
libxkbcommon-dev \
|
||||||
|
libxrandr-dev \
|
||||||
|
libxss-dev \
|
||||||
|
libxt-dev \
|
||||||
|
libxv-dev \
|
||||||
|
libxxf86vm-dev \
|
||||||
|
libdrm-dev \
|
||||||
|
libgbm-dev\
|
||||||
|
libpulse-dev \
|
||||||
|
libpango1.0-dev
|
||||||
|
sudo apt install meson
|
||||||
|
git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
|
||||||
|
cd libdecor
|
||||||
|
meson build --buildtype release -Ddemo=false -Ddbus=disabled
|
||||||
|
ninja -C build
|
||||||
|
sudo meson install -C build
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Configure CMake
|
||||||
|
run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
|
||||||
|
- name: Build
|
||||||
|
run: cmake --build build/ --config Release
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
name: Build (MSVC)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
name: ${{ matrix.platform.name }}
|
||||||
|
runs-on: windows-latest
|
||||||
|
|
||||||
|
strategy:
|
||||||
|
fail-fast: false
|
||||||
|
matrix:
|
||||||
|
platform:
|
||||||
|
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
|
||||||
|
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
|
||||||
|
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
|
||||||
|
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
|
||||||
|
- { name: Windows (ARM64), flags: -A ARM64 }
|
||||||
|
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TEST=OFF, project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Configure CMake
|
||||||
|
run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
|
||||||
|
- name: Build CMake
|
||||||
|
run: cmake --build build/ --config Release --parallel
|
||||||
|
|
||||||
|
- name: Add msbuild to PATH
|
||||||
|
if: ${{ matrix.platform.project != '' }}
|
||||||
|
uses: microsoft/setup-msbuild@v1.0.2
|
||||||
|
- name: Build msbuild
|
||||||
|
if: ${{ matrix.platform.project != '' }}
|
||||||
|
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
|
@ -0,0 +1,22 @@
|
||||||
|
name: Build (OS/2)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
os2:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- uses: open-watcom/setup-watcom@v0
|
||||||
|
- name: Build SDL2
|
||||||
|
run: |
|
||||||
|
wmake -f Makefile.os2
|
||||||
|
- name: Build tests
|
||||||
|
run: |
|
||||||
|
cd test && wmake -f Makefile.os2
|
||||||
|
cd ..
|
||||||
|
- name: distclean
|
||||||
|
run: |
|
||||||
|
wmake -f Makefile.os2 distclean
|
||||||
|
cd test && wmake -f Makefile.os2 distclean
|
||||||
|
cd ..
|
|
@ -0,0 +1,18 @@
|
||||||
|
name: Build (Sony Playstation Portable)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
psp:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container: pspdev/pspdev:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Setup dependencies
|
||||||
|
run: |
|
||||||
|
apk update
|
||||||
|
apk add cmake gmp mpc1 mpfr4 make
|
||||||
|
- name: Configure CMake
|
||||||
|
run: cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DSDL_TEST=ON
|
||||||
|
- name: Build
|
||||||
|
run: cmake --build build
|
|
@ -0,0 +1,28 @@
|
||||||
|
name: Build (RISC OS)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
autotools:
|
||||||
|
name: autotools
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container: riscosdotinfo/riscos-gccsdk-4.7:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Configure
|
||||||
|
run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
|
||||||
|
- name: Build
|
||||||
|
run: make -j`nproc`
|
||||||
|
|
||||||
|
cmake:
|
||||||
|
name: CMake
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container: riscosdotinfo/riscos-gccsdk-4.7:latest
|
||||||
|
steps:
|
||||||
|
- name: Setup dependencies
|
||||||
|
run: apt-get update && apt-get install -y cmake ninja-build
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Configure CMake
|
||||||
|
run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
|
||||||
|
- name: Build
|
||||||
|
run: cmake --build build
|
|
@ -0,0 +1,23 @@
|
||||||
|
name: Build (Sony Playstation Vita)
|
||||||
|
|
||||||
|
on: [push, pull_request]
|
||||||
|
|
||||||
|
defaults:
|
||||||
|
run:
|
||||||
|
shell: sh
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
vita:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
container:
|
||||||
|
image: vitasdk/vitasdk:latest
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v2
|
||||||
|
- name: Install CMake and GNU Make
|
||||||
|
run: |
|
||||||
|
apk update
|
||||||
|
apk add cmake make
|
||||||
|
- name: Configure CMake
|
||||||
|
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
|
||||||
|
- name: Build
|
||||||
|
run: cmake --build build
|
|
@ -68,18 +68,24 @@ Release
|
||||||
*.ncb
|
*.ncb
|
||||||
*.suo
|
*.suo
|
||||||
*.sdf
|
*.sdf
|
||||||
|
VisualC/tests/controllermap/axis.bmp
|
||||||
|
VisualC/tests/controllermap/button.bmp
|
||||||
|
VisualC/tests/controllermap/controllermap.bmp
|
||||||
|
VisualC/tests/controllermap/controllermap_back.bmp
|
||||||
VisualC/tests/loopwave/sample.wav
|
VisualC/tests/loopwave/sample.wav
|
||||||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
||||||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
||||||
VisualC/tests/testgamecontroller/axis.bmp
|
VisualC/tests/testgamecontroller/axis.bmp
|
||||||
VisualC/tests/testgamecontroller/button.bmp
|
VisualC/tests/testgamecontroller/button.bmp
|
||||||
VisualC/tests/testgamecontroller/controllermap.bmp
|
VisualC/tests/testgamecontroller/controllermap.bmp
|
||||||
|
VisualC/tests/testgamecontroller/controllermap_back.bmp
|
||||||
VisualC/tests/testoverlay2/moose.dat
|
VisualC/tests/testoverlay2/moose.dat
|
||||||
VisualC/tests/testrendertarget/icon.bmp
|
VisualC/tests/testrendertarget/icon.bmp
|
||||||
VisualC/tests/testrendertarget/sample.bmp
|
VisualC/tests/testrendertarget/sample.bmp
|
||||||
VisualC/tests/testscale/icon.bmp
|
VisualC/tests/testscale/icon.bmp
|
||||||
VisualC/tests/testscale/sample.bmp
|
VisualC/tests/testscale/sample.bmp
|
||||||
VisualC/tests/testsprite2/icon.bmp
|
VisualC/tests/testsprite2/icon.bmp
|
||||||
|
VisualC/tests/testyuv/testyuv.bmp
|
||||||
VisualC/visualtest/icon.bmp
|
VisualC/visualtest/icon.bmp
|
||||||
VisualC/visualtest/testquit.actions
|
VisualC/visualtest/testquit.actions
|
||||||
VisualC/visualtest/testquit.config
|
VisualC/visualtest/testquit.config
|
||||||
|
@ -94,6 +100,7 @@ VisualC/visualtest/testsprite2_sample.parameters
|
||||||
android-project/local.properties
|
android-project/local.properties
|
||||||
|
|
||||||
test/checkkeys
|
test/checkkeys
|
||||||
|
test/checkkeysthreads
|
||||||
test/controllermap
|
test/controllermap
|
||||||
test/loopwave
|
test/loopwave
|
||||||
test/loopwavequeue
|
test/loopwavequeue
|
||||||
|
@ -113,6 +120,7 @@ test/testevdev
|
||||||
test/testfile
|
test/testfile
|
||||||
test/testfilesystem
|
test/testfilesystem
|
||||||
test/testgamecontroller
|
test/testgamecontroller
|
||||||
|
test/testgeometry
|
||||||
test/testgesture
|
test/testgesture
|
||||||
test/testgl2
|
test/testgl2
|
||||||
test/testgles
|
test/testgles
|
||||||
|
@ -129,6 +137,7 @@ test/testloadso
|
||||||
test/testlocale
|
test/testlocale
|
||||||
test/testlock
|
test/testlock
|
||||||
test/testmessage
|
test/testmessage
|
||||||
|
test/testmouse
|
||||||
test/testmultiaudio
|
test/testmultiaudio
|
||||||
test/testnative
|
test/testnative
|
||||||
test/testoverlay2
|
test/testoverlay2
|
||||||
|
@ -148,6 +157,7 @@ test/testshape
|
||||||
test/testsprite2
|
test/testsprite2
|
||||||
test/testspriteminimal
|
test/testspriteminimal
|
||||||
test/teststreaming
|
test/teststreaming
|
||||||
|
test/testsurround
|
||||||
test/testthread
|
test/testthread
|
||||||
test/testtimer
|
test/testtimer
|
||||||
test/testurl
|
test/testurl
|
||||||
|
|
155
.hgignore
|
@ -1,155 +0,0 @@
|
||||||
syntax:glob
|
|
||||||
aclocal.m4
|
|
||||||
autom4te*
|
|
||||||
config.cache
|
|
||||||
config.log
|
|
||||||
config.status
|
|
||||||
libtool
|
|
||||||
Makefile
|
|
||||||
Makefile.rules
|
|
||||||
sdl2-config
|
|
||||||
sdl2-config.cmake
|
|
||||||
sdl2.pc
|
|
||||||
SDL2.spec
|
|
||||||
build
|
|
||||||
gen
|
|
||||||
Build
|
|
||||||
|
|
||||||
# for CMake
|
|
||||||
CMakeFiles/
|
|
||||||
CMakeCache.txt
|
|
||||||
cmake_install.cmake
|
|
||||||
cmake_uninstall.cmake
|
|
||||||
SDL2ConfigVersion.cmake
|
|
||||||
*.a
|
|
||||||
*.la
|
|
||||||
*.so
|
|
||||||
*.so.*
|
|
||||||
.ninja_*
|
|
||||||
*.ninja
|
|
||||||
|
|
||||||
# for CLion
|
|
||||||
.idea
|
|
||||||
cmake-build-*
|
|
||||||
|
|
||||||
# for Xcode
|
|
||||||
*.orig
|
|
||||||
*.swp
|
|
||||||
*.tmp
|
|
||||||
*.rej
|
|
||||||
*~
|
|
||||||
*.o
|
|
||||||
*.mode1*
|
|
||||||
*.perspective*
|
|
||||||
*.pbxuser
|
|
||||||
(^|/)build($|/)
|
|
||||||
.DS_Store
|
|
||||||
xcuserdata
|
|
||||||
*.xcworkspace
|
|
||||||
|
|
||||||
# for Visual C++
|
|
||||||
Debug
|
|
||||||
Release
|
|
||||||
*.user
|
|
||||||
*.ncb
|
|
||||||
*.suo
|
|
||||||
*.sdf
|
|
||||||
VisualC/tests/loopwave/sample.wav
|
|
||||||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
|
||||||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
|
||||||
VisualC/tests/testgamecontroller/axis.bmp
|
|
||||||
VisualC/tests/testgamecontroller/button.bmp
|
|
||||||
VisualC/tests/testgamecontroller/controllermap.bmp
|
|
||||||
VisualC/tests/testoverlay2/moose.dat
|
|
||||||
VisualC/tests/testrendertarget/icon.bmp
|
|
||||||
VisualC/tests/testrendertarget/sample.bmp
|
|
||||||
VisualC/tests/testscale/icon.bmp
|
|
||||||
VisualC/tests/testscale/sample.bmp
|
|
||||||
VisualC/tests/testsprite2/icon.bmp
|
|
||||||
VisualC/visualtest/icon.bmp
|
|
||||||
VisualC/visualtest/testquit.actions
|
|
||||||
VisualC/visualtest/testquit.config
|
|
||||||
VisualC/visualtest/testquit.exe
|
|
||||||
VisualC/visualtest/testquit.parameters
|
|
||||||
VisualC/visualtest/testsprite2.exe
|
|
||||||
VisualC/visualtest/testsprite2_sample.actions
|
|
||||||
VisualC/visualtest/testsprite2_sample.config
|
|
||||||
VisualC/visualtest/testsprite2_sample.parameters
|
|
||||||
|
|
||||||
# for Android
|
|
||||||
android-project/local.properties
|
|
||||||
|
|
||||||
test/aclocal.m4
|
|
||||||
test/autom4te*
|
|
||||||
test/config.cache
|
|
||||||
test/config.log
|
|
||||||
test/config.status
|
|
||||||
test/Makefile
|
|
||||||
test/SDL2.dll
|
|
||||||
test/checkkeys
|
|
||||||
test/controllermap
|
|
||||||
test/loopwave
|
|
||||||
test/loopwavequeue
|
|
||||||
test/testatomic
|
|
||||||
test/testaudiocapture
|
|
||||||
test/testaudiohotplug
|
|
||||||
test/testaudioinfo
|
|
||||||
test/testautomation
|
|
||||||
test/testbounds
|
|
||||||
test/testcustomcursor
|
|
||||||
test/testdisplayinfo
|
|
||||||
test/testdraw2
|
|
||||||
test/testdrawchessboard
|
|
||||||
test/testdropfile
|
|
||||||
test/testerror
|
|
||||||
test/testfile
|
|
||||||
test/testfilesystem
|
|
||||||
test/testgamecontroller
|
|
||||||
test/testgesture
|
|
||||||
test/testgl2
|
|
||||||
test/testgles
|
|
||||||
test/testgles2
|
|
||||||
test/testhaptic
|
|
||||||
test/testhittesting
|
|
||||||
test/testhotplug
|
|
||||||
test/testiconv
|
|
||||||
test/testime
|
|
||||||
test/testintersections
|
|
||||||
test/testjoystick
|
|
||||||
test/testkeys
|
|
||||||
test/testloadso
|
|
||||||
test/testlock
|
|
||||||
test/testmessage
|
|
||||||
test/testmultiaudio
|
|
||||||
test/testnative
|
|
||||||
test/testoverlay2
|
|
||||||
test/testplatform
|
|
||||||
test/testpower
|
|
||||||
test/testqsort
|
|
||||||
test/testrelative
|
|
||||||
test/testrendercopyex
|
|
||||||
test/testrendertarget
|
|
||||||
test/testresample
|
|
||||||
test/testrumble
|
|
||||||
test/testscale
|
|
||||||
test/testsem
|
|
||||||
test/testsensor
|
|
||||||
test/testshader
|
|
||||||
test/testshape
|
|
||||||
test/testsprite2
|
|
||||||
test/testspriteminimal
|
|
||||||
test/teststreaming
|
|
||||||
test/testthread
|
|
||||||
test/testtimer
|
|
||||||
test/testver
|
|
||||||
test/testviewport
|
|
||||||
test/testvulkan
|
|
||||||
test/testwm2
|
|
||||||
test/testyuv
|
|
||||||
test/torturethread
|
|
||||||
test/*.exe
|
|
||||||
test/*,e1f
|
|
||||||
test/*,ff8
|
|
||||||
test/*.dSYM
|
|
||||||
buildbot
|
|
||||||
test/buildbot
|
|
24
Android.mk
|
@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
||||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
||||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||||
|
@ -30,6 +31,8 @@ LOCAL_SRC_FILES := \
|
||||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
||||||
|
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
|
||||||
|
@ -56,8 +59,6 @@ LOCAL_SRC_FILES := \
|
||||||
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
|
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
|
||||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||||
|
|
||||||
LOCAL_SHARED_LIBRARIES := hidapi
|
|
||||||
|
|
||||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||||
LOCAL_CFLAGS += \
|
LOCAL_CFLAGS += \
|
||||||
-Wall -Wextra \
|
-Wall -Wextra \
|
||||||
|
@ -77,7 +78,6 @@ LOCAL_CFLAGS += \
|
||||||
|
|
||||||
# Warnings we haven't fixed (yet)
|
# Warnings we haven't fixed (yet)
|
||||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||||
|
|
||||||
|
|
||||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||||
|
|
||||||
|
@ -120,22 +120,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
|
||||||
|
|
||||||
include $(BUILD_STATIC_LIBRARY)
|
include $(BUILD_STATIC_LIBRARY)
|
||||||
|
|
||||||
###########################
|
|
||||||
#
|
|
||||||
# hidapi library
|
|
||||||
#
|
|
||||||
###########################
|
|
||||||
|
|
||||||
include $(CLEAR_VARS)
|
|
||||||
|
|
||||||
LOCAL_CPPFLAGS += -std=c++11
|
|
||||||
|
|
||||||
LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
|
|
||||||
|
|
||||||
LOCAL_MODULE := libhidapi
|
|
||||||
LOCAL_LDLIBS := -llog
|
|
||||||
|
|
||||||
include $(BUILD_SHARED_LIBRARY)
|
|
||||||
|
|
||||||
$(call import-module,android/cpufeatures)
|
$(call import-module,android/cpufeatures)
|
||||||
|
|
||||||
|
|
8
BUGS.txt
|
@ -1,7 +1,7 @@
|
||||||
|
|
||||||
Bugs are now managed in the SDL bug tracker, here:
|
Bugs are now managed in the SDL issue tracker, here:
|
||||||
|
|
||||||
https://bugzilla.libsdl.org/
|
https://github.com/libsdl-org/SDL/issues
|
||||||
|
|
||||||
You may report bugs there, and search to see if a given issue has already
|
You may report bugs there, and search to see if a given issue has already
|
||||||
been reported, discussed, and maybe even fixed.
|
been reported, discussed, and maybe even fixed.
|
||||||
|
@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
|
||||||
|
|
||||||
https://discourse.libsdl.org/
|
https://discourse.libsdl.org/
|
||||||
|
|
||||||
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
|
Bug reports are welcome here, but we really appreciate if you use the issue
|
||||||
bugs discussed on the mailing list may be forgotten or missed.
|
tracker, as bugs discussed on the mailing list may be forgotten or missed.
|
||||||
|
|
||||||
|
|
1829
CMakeLists.txt
19
INSTALL.txt
|
@ -2,16 +2,16 @@
|
||||||
To compile and install SDL:
|
To compile and install SDL:
|
||||||
|
|
||||||
1. Windows with Visual Studio:
|
1. Windows with Visual Studio:
|
||||||
* Read VisualC.html
|
* Read ./docs/README-visualc.md
|
||||||
|
|
||||||
Windows with gcc, either native or cross-compiling:
|
Windows with gcc, either native or cross-compiling:
|
||||||
* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
|
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
|
||||||
* Run './configure; make; make install'
|
* Run './configure; make; make install'
|
||||||
|
|
||||||
Mac OS X with Xcode:
|
macOS with Xcode:
|
||||||
* Read docs/README-macosx.md
|
* Read docs/README-macosx.md
|
||||||
|
|
||||||
Mac OS X from the command line:
|
macOS from the command line:
|
||||||
* Run './configure; make; make install'
|
* Run './configure; make; make install'
|
||||||
|
|
||||||
Linux and other UNIX systems:
|
Linux and other UNIX systems:
|
||||||
|
@ -29,12 +29,13 @@ To compile and install SDL:
|
||||||
2. Look at the example programs in ./test, and check out the online
|
2. Look at the example programs in ./test, and check out the online
|
||||||
documentation at https://wiki.libsdl.org/
|
documentation at https://wiki.libsdl.org/
|
||||||
|
|
||||||
3. Join the SDL developer mailing list by sending E-mail to
|
3. Join the SDL developer discussions, sign up on
|
||||||
sdl-request@libsdl.org
|
https://discourse.libsdl.org/
|
||||||
and put "subscribe" in the subject of the message.
|
and go to the development forum
|
||||||
|
https://discourse.libsdl.org/c/sdl-development/6
|
||||||
|
|
||||||
Or alternatively you can use the web interface:
|
4. Sign up for the announcement list through the web interface:
|
||||||
https://www.libsdl.org/mailing-list.php
|
https://www.libsdl.org/mailing-list.php
|
||||||
|
|
||||||
That's it!
|
That's it!
|
||||||
Sam Lantinga <slouken@libsdl.org>
|
Sam Lantinga <slouken@libsdl.org>
|
||||||
|
|
|
@ -1,20 +1,18 @@
|
||||||
|
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||||
Simple DirectMedia Layer
|
|
||||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
This software is provided 'as-is', without any express or implied
|
||||||
|
warranty. In no event will the authors be held liable for any damages
|
||||||
This software is provided 'as-is', without any express or implied
|
arising from the use of this software.
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
Permission is granted to anyone to use this software for any purpose,
|
||||||
|
including commercial applications, and to alter it and redistribute it
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
freely, subject to the following restrictions:
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
1. The origin of this software must not be misrepresented; you must not
|
||||||
|
claim that you wrote the original software. If you use this software
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
in a product, an acknowledgment in the product documentation would be
|
||||||
claim that you wrote the original software. If you use this software
|
appreciated but is not required.
|
||||||
in a product, an acknowledgment in the product documentation would be
|
2. Altered source versions must be plainly marked as such, and must not be
|
||||||
appreciated but is not required.
|
misrepresented as being the original software.
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
3. This notice may not be removed or altered from any source distribution.
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
|
|
13
Makefile.in
|
@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
|
||||||
@SET_MAKE@
|
@SET_MAKE@
|
||||||
SHELL = @SHELL@
|
SHELL = @SHELL@
|
||||||
CC = @CC@
|
CC = @CC@
|
||||||
|
CXX = @CXX@
|
||||||
INCLUDE = @INCLUDE@
|
INCLUDE = @INCLUDE@
|
||||||
CFLAGS = @BUILD_CFLAGS@
|
CFLAGS = @BUILD_CFLAGS@
|
||||||
EXTRA_CFLAGS = @EXTRA_CFLAGS@
|
EXTRA_CFLAGS = @EXTRA_CFLAGS@
|
||||||
|
@ -29,6 +30,8 @@ INSTALL = @INSTALL@
|
||||||
AR = @AR@
|
AR = @AR@
|
||||||
RANLIB = @RANLIB@
|
RANLIB = @RANLIB@
|
||||||
RC = @RC@
|
RC = @RC@
|
||||||
|
LINKER = @LINKER@
|
||||||
|
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
|
||||||
|
|
||||||
TARGET = libSDL2.la
|
TARGET = libSDL2.la
|
||||||
OBJECTS = @OBJECTS@
|
OBJECTS = @OBJECTS@
|
||||||
|
@ -43,10 +46,11 @@ SDLTEST_TARGET = libSDL2_test.la
|
||||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||||
|
|
||||||
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
||||||
|
WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
|
||||||
|
|
||||||
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
||||||
|
|
||||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||||
GEN_DIST = SDL2.spec
|
GEN_DIST = SDL2.spec
|
||||||
|
|
||||||
ifneq ($V,1)
|
ifneq ($V,1)
|
||||||
|
@ -77,6 +81,7 @@ HDRS = \
|
||||||
SDL_gamecontroller.h \
|
SDL_gamecontroller.h \
|
||||||
SDL_gesture.h \
|
SDL_gesture.h \
|
||||||
SDL_haptic.h \
|
SDL_haptic.h \
|
||||||
|
SDL_hidapi.h \
|
||||||
SDL_hints.h \
|
SDL_hints.h \
|
||||||
SDL_joystick.h \
|
SDL_joystick.h \
|
||||||
SDL_keyboard.h \
|
SDL_keyboard.h \
|
||||||
|
@ -151,13 +156,13 @@ update-revision:
|
||||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||||
|
|
||||||
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
||||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||||
|
|
||||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||||
|
|
||||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||||
|
|
||||||
install: all install-bin install-hdrs install-lib install-data
|
install: all install-bin install-hdrs install-lib install-data
|
||||||
install-bin:
|
install-bin:
|
||||||
|
|
|
@ -5,9 +5,12 @@ CFLAGS = -g -O2 $(INCLUDE)
|
||||||
AR = ar
|
AR = ar
|
||||||
RANLIB = ranlib
|
RANLIB = ranlib
|
||||||
|
|
||||||
TARGET = libSDL.a
|
TARGET = libSDL2.a
|
||||||
|
TESTTARGET = libSDL2_test.a
|
||||||
|
|
||||||
SOURCES = \
|
SOURCES = \
|
||||||
src/*.c \
|
src/*.c \
|
||||||
|
src/atomic/*.c \
|
||||||
src/audio/*.c \
|
src/audio/*.c \
|
||||||
src/audio/dummy/*.c \
|
src/audio/dummy/*.c \
|
||||||
src/cpuinfo/*.c \
|
src/cpuinfo/*.c \
|
||||||
|
@ -15,30 +18,44 @@ SOURCES = \
|
||||||
src/file/*.c \
|
src/file/*.c \
|
||||||
src/haptic/*.c \
|
src/haptic/*.c \
|
||||||
src/haptic/dummy/*.c \
|
src/haptic/dummy/*.c \
|
||||||
|
src/hidapi/*.c \
|
||||||
src/joystick/*.c \
|
src/joystick/*.c \
|
||||||
src/joystick/dummy/*.c \
|
src/joystick/dummy/*.c \
|
||||||
src/loadso/dummy/*.c \
|
src/loadso/dummy/*.c \
|
||||||
src/power/*.c \
|
src/power/*.c \
|
||||||
src/filesystem/dummy/*.c \
|
src/filesystem/dummy/*.c \
|
||||||
|
src/locale/*.c \
|
||||||
|
src/locale/dummy/*.c \
|
||||||
|
src/misc/*.c \
|
||||||
|
src/misc/dummy/*.c \
|
||||||
src/render/*.c \
|
src/render/*.c \
|
||||||
src/render/software/*.c \
|
src/render/software/*.c \
|
||||||
src/sensor/*.c \
|
src/sensor/*.c \
|
||||||
src/sensor/dummy/*.c \
|
src/sensor/dummy/*.c \
|
||||||
src/stdlib/*.c \
|
src/stdlib/*.c \
|
||||||
|
src/libm/*.c \
|
||||||
src/thread/*.c \
|
src/thread/*.c \
|
||||||
src/thread/generic/*.c \
|
src/thread/generic/*.c \
|
||||||
src/timer/*.c \
|
src/timer/*.c \
|
||||||
src/timer/dummy/*.c \
|
src/timer/dummy/*.c \
|
||||||
src/video/*.c \
|
src/video/*.c \
|
||||||
|
src/video/yuv2rgb/*.c \
|
||||||
src/video/dummy/*.c \
|
src/video/dummy/*.c \
|
||||||
|
|
||||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
TSOURCES = src/test/*.c
|
||||||
|
|
||||||
all: $(TARGET)
|
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||||
|
TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
|
||||||
|
|
||||||
|
all: $(TARGET) $(TESTTARGET)
|
||||||
|
|
||||||
$(TARGET): $(OBJECTS)
|
$(TARGET): $(OBJECTS)
|
||||||
$(AR) crv $@ $^
|
$(AR) crv $@ $^
|
||||||
$(RANLIB) $@
|
$(RANLIB) $@
|
||||||
|
|
||||||
|
$(TESTTARGET): $(TOBJECTS)
|
||||||
|
$(AR) crv $@ $^
|
||||||
|
$(RANLIB) $@
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
rm -f $(TARGET) $(OBJECTS)
|
rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)
|
||||||
|
|
227
Makefile.os2
|
@ -1,10 +1,22 @@
|
||||||
# Open Watcom makefile to build SDL2.dll for OS/2
|
# Open Watcom makefile to build SDL2.dll for OS/2
|
||||||
# wmake -f Makefile.os2
|
# wmake -f Makefile.os2
|
||||||
|
#
|
||||||
|
# If you have GNU libiconv installed (iconv2.dll), you
|
||||||
|
# can compile against it by specifying LIBICONV=1, e.g.:
|
||||||
|
# wmake -f Makefile.os2 LIBICONV=1
|
||||||
|
#
|
||||||
|
# If you have libusb-1.0 installed (usb100.dll, libusb.h), you
|
||||||
|
# can compile hidapi joystick support against it (experimental)
|
||||||
|
# by specifying HIDAPI=1, e.g.:
|
||||||
|
# wmake -f Makefile.os2 HIDAPI=1
|
||||||
|
|
||||||
LIBNAME = SDL2
|
LIBNAME = SDL2
|
||||||
VERSION = 2.0.14
|
VERSION = 2.0.22
|
||||||
DESCRIPTION = Simple DirectMedia Layer 2
|
DESCRIPTION = Simple DirectMedia Layer 2
|
||||||
|
|
||||||
|
LIBICONV=0
|
||||||
|
ICONVLIB=$(LIBICONV_LIB)
|
||||||
|
|
||||||
LIBHOME = .
|
LIBHOME = .
|
||||||
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
||||||
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
||||||
|
@ -12,34 +24,43 @@ LNKFILE = $(LIBNAME).lnk
|
||||||
|
|
||||||
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
|
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
|
||||||
INCPATH+= -Iinclude
|
INCPATH+= -Iinclude
|
||||||
INCPATH+= -I"src/core/os2" -I"src/core/os2/geniconv"
|
|
||||||
|
|
||||||
LIBM = libm.lib
|
|
||||||
LIBS = mmpm2.lib libuls.lib libconv.lib $(LIBM)
|
|
||||||
|
|
||||||
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oteanbmier -ei
|
|
||||||
# max warnings:
|
|
||||||
CFLAGS+= -wx
|
|
||||||
# newer OpenWatcom versions enable W303 by default
|
|
||||||
CFLAGS+= -wcd=303
|
|
||||||
# building dll:
|
|
||||||
CFLAGS+= -bd
|
|
||||||
# the include paths :
|
|
||||||
CFLAGS+= $(INCPATH)
|
|
||||||
# building SDL itself (for DECLSPEC):
|
|
||||||
CFLAGS+= -DBUILD_SDL
|
|
||||||
|
|
||||||
|
LIBM = SDL2libm.lib
|
||||||
|
TLIB = SDL2test.lib
|
||||||
|
LIBS = mmpm2.lib $(LIBM)
|
||||||
|
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||||
# Debug options:
|
# Debug options:
|
||||||
# - debug messages from OS/2 related code to stdout:
|
# - debug messages from OS/2 related code to stdout:
|
||||||
#CFLAGS+= -DOS2DEBUG
|
#CFLAGS+= -DOS2DEBUG
|
||||||
# - debug messages from OS/2 code via SDL_LogDebug():
|
# - debug messages from OS/2 code via SDL_LogDebug():
|
||||||
#CFLAGS+= -DOS2DEBUG=2
|
#CFLAGS+= -DOS2DEBUG=2
|
||||||
|
|
||||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
# max warnings:
|
||||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
CFLAGS+= -wx
|
||||||
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
# newer OpenWatcom versions enable W303 by default
|
||||||
|
CFLAGS+= -wcd=303
|
||||||
|
# the include paths :
|
||||||
|
CFLAGS+= $(INCPATH)
|
||||||
|
CFLAGS_STATIC=$(CFLAGS)
|
||||||
|
# building dll:
|
||||||
|
CFLAGS_DLL =$(CFLAGS)
|
||||||
|
CFLAGS_DLL+= -bd
|
||||||
|
# iconv:
|
||||||
|
LIBICONV_LIB=iconv2.lib
|
||||||
|
!ifeq LIBICONV 1
|
||||||
|
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
|
||||||
|
LIBS+= $(ICONVLIB)
|
||||||
|
!else
|
||||||
|
LIBS+= libuls.lib libconv.lib
|
||||||
|
!endif
|
||||||
|
# hidapi (libusb):
|
||||||
|
!ifeq HIDAPI 1
|
||||||
|
CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
|
||||||
|
!endif
|
||||||
|
# building SDL itself (for DECLSPEC):
|
||||||
|
CFLAGS_DLL+= -DBUILD_SDL
|
||||||
|
|
||||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
|
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
|
||||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
|
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
|
||||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||||
SRCS+= SDL_rwops.c SDL_power.c
|
SRCS+= SDL_rwops.c SDL_power.c
|
||||||
|
@ -47,10 +68,10 @@ SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c
|
||||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||||
SDL_sensor.c SDL_touch.c
|
SDL_sensor.c SDL_touch.c
|
||||||
SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
|
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
|
||||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||||
SDL_render_sw.c SDL_rotate.c
|
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||||
|
@ -60,15 +81,18 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||||
SRCS+= SDL_systimer.c
|
SRCS+= SDL_systimer.c
|
||||||
SRCS+= SDL_sysloadso.c
|
SRCS+= SDL_sysloadso.c
|
||||||
SRCS+= SDL_sysfilesystem.c
|
SRCS+= SDL_sysfilesystem.c
|
||||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
|
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||||
SRCS+= SDL_virtualjoystick.c
|
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||||
SRCS+= SDL_dummysensor.c
|
SRCS+= SDL_dummysensor.c
|
||||||
SRCS+= SDL_locale.c SDL_syslocale.c
|
SRCS+= SDL_locale.c SDL_syslocale.c
|
||||||
SRCS+= SDL_url.c SDL_sysurl.c
|
SRCS+= SDL_url.c SDL_sysurl.c
|
||||||
|
|
||||||
SRCS+= SDL_os2.c geniconv.c os2cp.c os2iconv.c sys2utf8.c
|
SRCS+= SDL_os2.c
|
||||||
|
!ifeq LIBICONV 0
|
||||||
|
SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
|
||||||
|
!endif
|
||||||
SRCS+= SDL_os2audio.c
|
SRCS+= SDL_os2audio.c
|
||||||
SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
|
SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
|
||||||
SDL_os2mouse.c SDL_os2messagebox.c
|
SDL_os2mouse.c SDL_os2messagebox.c
|
||||||
|
@ -76,19 +100,22 @@ SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
|
||||||
SRCS+= SDL_dynapi.c
|
SRCS+= SDL_dynapi.c
|
||||||
|
|
||||||
OBJS = $(SRCS:.c=.obj)
|
OBJS = $(SRCS:.c=.obj)
|
||||||
MOBJS= $(MSRCS:.c=.obj)
|
|
||||||
|
|
||||||
.extensions:
|
.extensions:
|
||||||
.extensions: .lib .dll .obj .c .asm
|
.extensions: .lib .dll .obj .c .asm
|
||||||
|
|
||||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||||
.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
|
.c: ./src/core/os2;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
|
||||||
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
|
.c: ./src/core/os2/geniconv;
|
||||||
|
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
|
||||||
|
|
||||||
all: $(DLLFILE) $(LIBFILE) .symbolic
|
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
|
||||||
|
|
||||||
$(DLLFILE): $(OBJS) $(LIBM) $(LNKFILE)
|
build_dll: .symbolic
|
||||||
|
@echo * Compiling dll objects
|
||||||
|
|
||||||
|
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(LIBICONV_LIB) $(LNKFILE)
|
||||||
@echo * Linking: $@
|
@echo * Linking: $@
|
||||||
wlink @$(LNKFILE)
|
wlink @$(LNKFILE)
|
||||||
|
|
||||||
|
@ -97,36 +124,134 @@ $(LIBFILE): $(DLLFILE)
|
||||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
|
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
|
||||||
|
|
||||||
.c.obj:
|
.c.obj:
|
||||||
wcc386 $(CFLAGS) -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||||
|
|
||||||
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
|
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
|
||||||
wcc386 $(CFLAGS) -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||||
|
|
||||||
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
||||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||||
|
|
||||||
SDL_rwops.obj: SDL_rwops.c
|
|
||||||
wcc386 $(CFLAGS) -wcd=136 -fo=$^@ $<
|
|
||||||
|
|
||||||
SDL_wave.obj: SDL_wave.c
|
SDL_wave.obj: SDL_wave.c
|
||||||
wcc386 $(CFLAGS) -wcd=124 -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
|
||||||
|
|
||||||
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
||||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||||
|
|
||||||
SDL_blendline.obj: SDL_blendline.c
|
SDL_blendline.obj: SDL_blendline.c
|
||||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||||
|
|
||||||
SDL_blendpoint.obj: SDL_blendpoint.c
|
SDL_blendpoint.obj: SDL_blendpoint.c
|
||||||
wcc386 $(CFLAGS) -wcd=200 -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||||
|
|
||||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||||
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
|
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||||
|
!ifeq HIDAPI 1
|
||||||
|
# c99 mode needed because of structs with flexible array members in libusb.h
|
||||||
|
SDL_hidapi.obj: SDL_hidapi.c
|
||||||
|
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
|
||||||
|
!endif
|
||||||
|
|
||||||
|
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
|
||||||
|
@echo * Creating: $@
|
||||||
|
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
|
||||||
|
|
||||||
|
# SDL2libm
|
||||||
|
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||||
|
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||||
|
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
||||||
|
MOBJS= $(MSRCS:.c=.obj)
|
||||||
|
|
||||||
.c: ./src/libm;
|
.c: ./src/libm;
|
||||||
$(LIBM): $(MOBJS)
|
e_atan2.obj: e_atan2.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
e_exp.obj: e_exp.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
e_fmod.obj: e_fmod.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
e_log10.obj: e_log10.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
e_log.obj: e_log.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
e_pow.obj: e_pow.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
e_rem_pio2.obj: e_rem_pio2.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
e_sqrt.obj: e_sqrt.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
k_cos.obj: k_cos.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
k_rem_pio2.obj: k_rem_pio2.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
k_sin.obj: k_sin.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
k_tan.obj: k_tan.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_atan.obj: s_atan.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_copysign.obj: s_copysign.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_cos.obj: s_cos.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_fabs.obj: s_fabs.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_floor.obj: s_floor.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_scalbn.obj: s_scalbn.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_sin.obj: s_sin.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
s_tan.obj: s_tan.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
|
||||||
|
build_libm: .symbolic
|
||||||
|
@echo * Compiling libm objects
|
||||||
|
$(LIBM): build_libm $(MOBJS)
|
||||||
|
@echo * Creating: $@
|
||||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||||
|
|
||||||
|
# SDL2test
|
||||||
|
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
|
||||||
|
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
|
||||||
|
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
|
||||||
|
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
|
||||||
|
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
|
||||||
|
TOBJS= $(TSRCS:.c=.obj)
|
||||||
|
|
||||||
|
.c: ./src/test;
|
||||||
|
SDL_test_assert.obj: SDL_test_assert.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_common.obj: SDL_test_common.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_compare.obj: SDL_test_compare.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_crc32.obj: SDL_test_crc32.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_font.obj: SDL_test_font.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_harness.obj: SDL_test_harness.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_imageFace.obj: SDL_test_imageFace.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_log.obj: SDL_test_log.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_md5.obj: SDL_test_md5.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_random.obj: SDL_test_random.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
SDL_test_memory.obj: SDL_test_memory.c
|
||||||
|
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||||
|
|
||||||
|
build_tlib: .symbolic
|
||||||
|
@echo * Compiling testlib objects
|
||||||
|
$(TLIB): build_tlib $(TOBJS)
|
||||||
|
@echo * Creating: $@
|
||||||
|
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
|
||||||
|
|
||||||
$(LNKFILE):
|
$(LNKFILE):
|
||||||
@echo * Creating linker file: $@
|
@echo * Creating linker file: $@
|
||||||
@%create $@
|
@%create $@
|
||||||
|
@ -144,14 +269,16 @@ $(LNKFILE):
|
||||||
@%append $@ OPTION SHOWDEAD
|
@%append $@ OPTION SHOWDEAD
|
||||||
|
|
||||||
clean: .SYMBOLIC
|
clean: .SYMBOLIC
|
||||||
@ echo * Clean: $(LIBNAME)
|
@echo * Clean: $(LIBNAME)
|
||||||
@if exist *.obj rm *.obj
|
@if exist *.obj rm *.obj
|
||||||
@if exist *.err rm *.err
|
@if exist *.err rm *.err
|
||||||
@if exist $(LNKFILE) rm $(LNKFILE)
|
@if exist $(LNKFILE) rm $(LNKFILE)
|
||||||
@if exist $(LIBM) rm $(LIBM)
|
@if exist $(LIBM) rm $(LIBM)
|
||||||
|
@if exist $(LIBICONV_LIB) rm $(LIBICONV_LIB)
|
||||||
|
|
||||||
distclean: .SYMBOLIC clean
|
distclean: .SYMBOLIC clean
|
||||||
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
||||||
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
||||||
@if exist $(LIBFILE) rm $(LIBFILE)
|
@if exist $(LIBFILE) rm $(LIBFILE)
|
||||||
@if exist $(DLLFILE) rm $(DLLFILE)
|
@if exist $(DLLFILE) rm $(DLLFILE)
|
||||||
|
@if exist $(TLIB) rm $(TLIB)
|
||||||
|
|
|
@ -10,7 +10,7 @@ CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
|
||||||
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
||||||
-I./include -I$(PNDSDK)/usr/include
|
-I./include -I$(PNDSDK)/usr/include
|
||||||
|
|
||||||
TARGET = libSDL.a
|
TARGET = libSDL2.a
|
||||||
|
|
||||||
SOURCES =
|
SOURCES =
|
||||||
./src/*.c \
|
./src/*.c \
|
||||||
|
@ -25,9 +25,14 @@ SOURCES =
|
||||||
./src/filesystem/unix/*.c \
|
./src/filesystem/unix/*.c \
|
||||||
./src/haptic/*.c \
|
./src/haptic/*.c \
|
||||||
./src/haptic/linux/*.c \
|
./src/haptic/linux/*.c \
|
||||||
|
./src/hidapi/*.c \
|
||||||
./src/joystick/*.c \
|
./src/joystick/*.c \
|
||||||
./src/joystick/linux/*.c \
|
./src/joystick/linux/*.c \
|
||||||
./src/loadso/dlopen/*.c \
|
./src/loadso/dlopen/*.c \
|
||||||
|
./src/locale/*.c \
|
||||||
|
./src/locale/unix/*.c \
|
||||||
|
./src/misc/*.c \
|
||||||
|
./src/misc/unix/*.c \
|
||||||
./src/power/*.c \
|
./src/power/*.c \
|
||||||
./src/sensor/*.c \
|
./src/sensor/*.c \
|
||||||
./src/sensor/dummy/*.c \
|
./src/sensor/dummy/*.c \
|
||||||
|
@ -40,11 +45,10 @@ SOURCES =
|
||||||
./src/timer/*.c \
|
./src/timer/*.c \
|
||||||
./src/timer/unix/*.c \
|
./src/timer/unix/*.c \
|
||||||
./src/video/*.c \
|
./src/video/*.c \
|
||||||
|
./src/video/yuv2rgb/*.c \
|
||||||
./src/video/dummy/*.c \
|
./src/video/dummy/*.c \
|
||||||
./src/video/pandora/SDL_pandora.o \
|
|
||||||
./src/video/pandora/SDL_pandora_events.o \
|
|
||||||
./src/video/x11/*.c \
|
./src/video/x11/*.c \
|
||||||
|
./src/video/pandora/*.c
|
||||||
|
|
||||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||||
|
|
||||||
|
|
96
Makefile.psp
|
@ -1,96 +0,0 @@
|
||||||
TARGET_LIB = libSDL2.a
|
|
||||||
OBJS= src/SDL.o \
|
|
||||||
src/SDL_assert.o \
|
|
||||||
src/SDL_error.o \
|
|
||||||
src/SDL_hints.o \
|
|
||||||
src/SDL_log.o \
|
|
||||||
src/atomic/SDL_atomic.o \
|
|
||||||
src/atomic/SDL_spinlock.o \
|
|
||||||
src/audio/SDL_audio.o \
|
|
||||||
src/audio/SDL_audiocvt.o \
|
|
||||||
src/audio/SDL_audiodev.o \
|
|
||||||
src/audio/SDL_audiotypecvt.o \
|
|
||||||
src/audio/SDL_mixer.o \
|
|
||||||
src/audio/SDL_wave.o \
|
|
||||||
src/audio/psp/SDL_pspaudio.o \
|
|
||||||
src/cpuinfo/SDL_cpuinfo.o \
|
|
||||||
src/events/SDL_clipboardevents.o \
|
|
||||||
src/events/SDL_dropevents.o \
|
|
||||||
src/events/SDL_events.o \
|
|
||||||
src/events/SDL_gesture.o \
|
|
||||||
src/events/SDL_keyboard.o \
|
|
||||||
src/events/SDL_mouse.o \
|
|
||||||
src/events/SDL_quit.o \
|
|
||||||
src/events/SDL_touch.o \
|
|
||||||
src/events/SDL_windowevents.o \
|
|
||||||
src/file/SDL_rwops.o \
|
|
||||||
src/haptic/SDL_haptic.o \
|
|
||||||
src/haptic/dummy/SDL_syshaptic.o \
|
|
||||||
src/joystick/SDL_joystick.o \
|
|
||||||
src/joystick/SDL_gamecontroller.o \
|
|
||||||
src/joystick/psp/SDL_sysjoystick.o \
|
|
||||||
src/power/SDL_power.o \
|
|
||||||
src/power/psp/SDL_syspower.o \
|
|
||||||
src/filesystem/dummy/SDL_sysfilesystem.o \
|
|
||||||
src/render/SDL_render.o \
|
|
||||||
src/render/SDL_yuv_sw.o \
|
|
||||||
src/render/psp/SDL_render_psp.o \
|
|
||||||
src/render/software/SDL_blendfillrect.o \
|
|
||||||
src/render/software/SDL_blendline.o \
|
|
||||||
src/render/software/SDL_blendpoint.o \
|
|
||||||
src/render/software/SDL_drawline.o \
|
|
||||||
src/render/software/SDL_drawpoint.o \
|
|
||||||
src/render/software/SDL_render_sw.o \
|
|
||||||
src/render/software/SDL_rotate.o \
|
|
||||||
src/sensor/SDL_sensor.o \
|
|
||||||
src/sensor/dummy/SDL_dummysensor.o \
|
|
||||||
src/stdlib/SDL_getenv.o \
|
|
||||||
src/stdlib/SDL_iconv.o \
|
|
||||||
src/stdlib/SDL_malloc.o \
|
|
||||||
src/stdlib/SDL_qsort.o \
|
|
||||||
src/stdlib/SDL_stdlib.o \
|
|
||||||
src/stdlib/SDL_string.o \
|
|
||||||
src/stdlib/SDL_strtokr.o \
|
|
||||||
src/thread/SDL_thread.o \
|
|
||||||
src/thread/generic/SDL_systls.o \
|
|
||||||
src/thread/psp/SDL_syssem.o \
|
|
||||||
src/thread/psp/SDL_systhread.o \
|
|
||||||
src/thread/psp/SDL_sysmutex.o \
|
|
||||||
src/thread/psp/SDL_syscond.o \
|
|
||||||
src/timer/SDL_timer.o \
|
|
||||||
src/timer/psp/SDL_systimer.o \
|
|
||||||
src/video/SDL_RLEaccel.o \
|
|
||||||
src/video/SDL_blit.o \
|
|
||||||
src/video/SDL_blit_0.o \
|
|
||||||
src/video/SDL_blit_1.o \
|
|
||||||
src/video/SDL_blit_A.o \
|
|
||||||
src/video/SDL_blit_N.o \
|
|
||||||
src/video/SDL_blit_auto.o \
|
|
||||||
src/video/SDL_blit_copy.o \
|
|
||||||
src/video/SDL_blit_slow.o \
|
|
||||||
src/video/SDL_bmp.o \
|
|
||||||
src/video/SDL_clipboard.o \
|
|
||||||
src/video/SDL_fillrect.o \
|
|
||||||
src/video/SDL_pixels.o \
|
|
||||||
src/video/SDL_rect.o \
|
|
||||||
src/video/SDL_stretch.o \
|
|
||||||
src/video/SDL_surface.o \
|
|
||||||
src/video/SDL_video.o \
|
|
||||||
src/video/psp/SDL_pspevents.o \
|
|
||||||
src/video/psp/SDL_pspvideo.o \
|
|
||||||
src/video/psp/SDL_pspgl.o \
|
|
||||||
src/video/psp/SDL_pspmouse.o
|
|
||||||
|
|
||||||
INCDIR = ./include
|
|
||||||
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
|
|
||||||
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
|
|
||||||
ASFLAGS = $(CFLAGS)
|
|
||||||
|
|
||||||
LIBDIR =
|
|
||||||
LIBS = -lGL -lGLU -lglut -lz \
|
|
||||||
-lpspvfpu -lpsphprm -lpspsdk -lpspctrl -lpspumd -lpsprtc -lpsppower -lpspgum -lpspgu -lpspaudiolib -lpspaudio -lpsphttp -lpspssl -lpspwlan \
|
|
||||||
-lpspnet_adhocmatching -lpspnet_adhoc -lpspnet_adhocctl -lm -lpspvram
|
|
||||||
|
|
||||||
PSPSDK=$(shell psp-config --pspsdk-path)
|
|
||||||
include $(PSPSDK)/lib/build.mak
|
|
||||||
|
|
80
Makefile.wiz
|
@ -1,80 +0,0 @@
|
||||||
# Makefile to build the pandora SDL library
|
|
||||||
WIZSDK = /mythtv/media/devel/toolchains/openwiz/arm-openwiz-linux-gnu
|
|
||||||
|
|
||||||
AR = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ar
|
|
||||||
RANLIB = $(WIZSDK)/bin/arm-openwiz-linux-gnu-ranlib
|
|
||||||
CC = $(WIZSDK)/bin/arm-openwiz-linux-gnu-gcc
|
|
||||||
CXX = $(WIZSDK)/bin/arm-openwiz-linux-gnu-g++
|
|
||||||
STRIP = $(WIZSDK)/bin/arm-openwiz-linux-gnu-strip
|
|
||||||
|
|
||||||
CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE
|
|
||||||
|
|
||||||
TARGET_STATIC = libSDL2.a
|
|
||||||
TARGET_SHARED = libSDL2.so
|
|
||||||
|
|
||||||
SOURCES = \
|
|
||||||
./src/*.c \
|
|
||||||
./src/audio/*.c \
|
|
||||||
./src/audio/disk/*.c \
|
|
||||||
./src/audio/dsp/*.c \
|
|
||||||
./src/audio/dummy/*.c \
|
|
||||||
./src/cpuinfo/*.c \
|
|
||||||
./src/events/*.c \
|
|
||||||
./src/file/*.c \
|
|
||||||
./src/haptic/*.c \
|
|
||||||
./src/haptic/linux/*.c \
|
|
||||||
./src/joystick/*.c \
|
|
||||||
./src/joystick/linux/*.c \
|
|
||||||
./src/loadso/dlopen/*.c \
|
|
||||||
./src/sensor/*.c \
|
|
||||||
./src/sensor/dummy/*.c \
|
|
||||||
./src/stdlib/*.c \
|
|
||||||
./src/thread/*.c \
|
|
||||||
./src/thread/pthread/SDL_syscond.c \
|
|
||||||
./src/thread/pthread/SDL_sysmutex.c \
|
|
||||||
./src/thread/pthread/SDL_syssem.c \
|
|
||||||
./src/thread/pthread/SDL_systhread.c \
|
|
||||||
./src/timer/*.c \
|
|
||||||
./src/timer/unix/*.c \
|
|
||||||
./src/video/*.c \
|
|
||||||
./src/video/dummy/*.c \
|
|
||||||
./src/video/pandora/*.c \
|
|
||||||
|
|
||||||
|
|
||||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
|
||||||
|
|
||||||
all: config_copy $(TARGET_STATIC) $(TARGET_SHARED)
|
|
||||||
|
|
||||||
$(TARGET_STATIC): $(OBJECTS)
|
|
||||||
$(AR) crv $@ $^
|
|
||||||
$(RANLIB) $@
|
|
||||||
|
|
||||||
$(TARGET_SHARED):
|
|
||||||
$(CC) -shared -Wl,-soname,$(TARGET_SHARED).0 -o $(TARGET_SHARED).0.0.1 $(OBJECTS)
|
|
||||||
ln -s $(TARGET_SHARED).0.0.1 $(TARGET_SHARED).0
|
|
||||||
ln -s $(TARGET_SHARED).0 $(TARGET_SHARED)
|
|
||||||
|
|
||||||
config_copy:
|
|
||||||
cp include/SDL_config_wiz.h include/SDL_config.h
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm -f $(TARGET_STATIC) $(TARGET_SHARED)* $(OBJECTS)
|
|
||||||
|
|
||||||
install:
|
|
||||||
mkdir -p $(WIZSDK)/lib
|
|
||||||
mkdir -p $(WIZSDK)/include/SDL2
|
|
||||||
cp -f $(TARGET_STATIC) $(WIZSDK)/lib
|
|
||||||
cp -f $(TARGET_SHARED).0.0.1 $(WIZSDK)/lib
|
|
||||||
rm -f $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
|
||||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0.0.1 $(WIZSDK)/lib/$(TARGET_SHARED).0
|
|
||||||
ln -s $(WIZSDK)/lib/$(TARGET_SHARED).0 $(WIZSDK)/lib/$(TARGET_SHARED)
|
|
||||||
|
|
||||||
cp $(TARGET_STATIC) ../../toolchain/libs
|
|
||||||
cp $(TARGET_SHARED).0.0.1 ../../toolchain/libs
|
|
||||||
rm -f ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
|
||||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0.0.1 ../../toolchain/libs/$(TARGET_SHARED).0
|
|
||||||
ln -s ../../toolchain/libs/$(TARGET_SHARED).0 ../../toolchain/libs/$(TARGET_SHARED)
|
|
||||||
|
|
||||||
cp $(TARGET_SHARED).0.0.1 ../nehe_demos/build/$(TARGET_SHARED).0
|
|
||||||
cp -f include/*.h $(WIZSDK)/include/SDL2/
|
|
||||||
cp -f include/*.h ../../toolchain/include/SDL2/
|
|
|
@ -1,11 +1,6 @@
|
||||||
|
|
||||||
Simple DirectMedia Layer
|
# Simple DirectMedia Layer (SDL) Version 2.0
|
||||||
|
|
||||||
(SDL)
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
---
|
|
||||||
https://www.libsdl.org/
|
https://www.libsdl.org/
|
||||||
|
|
||||||
Simple DirectMedia Layer is a cross-platform development library designed
|
Simple DirectMedia Layer is a cross-platform development library designed
|
||||||
|
@ -18,4 +13,5 @@ More extensive documentation is available in the docs directory, starting
|
||||||
with README.md
|
with README.md
|
||||||
|
|
||||||
Enjoy!
|
Enjoy!
|
||||||
Sam Lantinga (slouken@libsdl.org)
|
|
||||||
|
Sam Lantinga (slouken@libsdl.org)
|
|
@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
|
||||||
|
|
||||||
%files
|
%files
|
||||||
%{__defattr}
|
%{__defattr}
|
||||||
%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
|
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
|
||||||
%{_libdir}/lib*.%{__soext}.*
|
%{_libdir}/lib*.%{__soext}.*
|
||||||
|
|
||||||
%files devel
|
%files devel
|
||||||
|
|
120
SDL2Config.cmake
|
@ -1 +1,119 @@
|
||||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||||
|
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||||
|
endif()
|
||||||
|
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||||
|
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||||
|
endif()
|
||||||
|
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||||
|
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# on static-only builds create an alias
|
||||||
|
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
|
||||||
|
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||||
|
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||||
|
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
|
||||||
|
endif()
|
||||||
|
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
|
||||||
|
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
|
||||||
|
|
||||||
|
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
|
||||||
|
# from vcpkg and from building myself with cmake from latest git
|
||||||
|
# AND on Linux when building SDL2 (tested current git) with CMake
|
||||||
|
|
||||||
|
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
|
||||||
|
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
|
||||||
|
# But at least if building worked with sdl2-config.cmake it will also work with this.
|
||||||
|
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
|
||||||
|
|
||||||
|
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
|
||||||
|
|
||||||
|
# for the "normal"/release build they could be in lots of different properties..
|
||||||
|
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
|
||||||
|
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
|
||||||
|
|
||||||
|
# fewer possibilities for debug builds
|
||||||
|
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
|
||||||
|
|
||||||
|
foreach(prop ${relprops})
|
||||||
|
get_target_property(sdl2implib SDL2::SDL2 ${prop})
|
||||||
|
if(sdl2implib)
|
||||||
|
#message("set sdl2implib from ${prop}")
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
foreach(prop ${relprops})
|
||||||
|
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
|
||||||
|
if(sdl2mainimplib)
|
||||||
|
#message("set sdl2mainimplib from ${prop}")
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
foreach(prop ${dbgprops})
|
||||||
|
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
|
||||||
|
if(sdl2implibdbg)
|
||||||
|
#message("set sdl2implibdbg from ${prop}")
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
foreach(prop ${dbgprops})
|
||||||
|
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
|
||||||
|
if(sdl2mainimplibdbg)
|
||||||
|
#message("set sdl2mainimplibdbg from ${prop}")
|
||||||
|
break()
|
||||||
|
endif()
|
||||||
|
endforeach()
|
||||||
|
|
||||||
|
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
|
||||||
|
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
|
||||||
|
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
|
||||||
|
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
|
||||||
|
else()
|
||||||
|
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
|
||||||
|
set(sdl2implib ${sdl2implibdbg})
|
||||||
|
endif()
|
||||||
|
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
|
||||||
|
set(sdl2mainimplib ${sdl2mainimplibdbg})
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if( sdl2implib AND sdl2mainimplib )
|
||||||
|
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
|
||||||
|
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
|
||||||
|
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||||
|
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
|
||||||
|
set(SDL2_LIBRARIES ${sdl2implib})
|
||||||
|
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
|
||||||
|
else()
|
||||||
|
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
|
||||||
|
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
|
||||||
|
# LINK_DEPENDS? LINK_FLAGS?
|
||||||
|
|
||||||
|
endif()
|
||||||
|
|
||||||
|
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
|
||||||
|
|
||||||
|
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
|
||||||
|
# which is different to what it looks like when coming from sdl2-config.cmake
|
||||||
|
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
|
||||||
|
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
|
||||||
|
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
|
||||||
|
|
||||||
|
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
|
||||||
|
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
|
||||||
|
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
|
||||||
|
|
||||||
|
unset(sdl2implib)
|
||||||
|
unset(sdl2mainimplib)
|
||||||
|
unset(sdl2implibdbg)
|
||||||
|
unset(sdl2mainimplibdbg)
|
||||||
|
unset(relprops)
|
||||||
|
unset(dbgprops)
|
||||||
|
|
2
TODO.txt
|
@ -1,5 +1,5 @@
|
||||||
Future work roadmap:
|
Future work roadmap:
|
||||||
* http://wiki.libsdl.org/moin.cgi/Roadmap
|
* http://wiki.libsdl.org/Roadmap
|
||||||
|
|
||||||
* Check 1.2 revisions:
|
* Check 1.2 revisions:
|
||||||
3554 - Need to resolve semantics for locking keys on different platforms
|
3554 - Need to resolve semantics for locking keys on different platforms
|
||||||
|
|
|
@ -27,164 +27,167 @@
|
||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\include\begin_code.h" />
|
<ClInclude Include="..\include\begin_code.h" />
|
||||||
<ClInclude Include="..\..\include\close_code.h" />
|
<ClInclude Include="..\include\close_code.h" />
|
||||||
<ClInclude Include="..\..\include\SDL.h" />
|
<ClInclude Include="..\include\SDL.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
<ClInclude Include="..\include\SDL_assert.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
<ClInclude Include="..\include\SDL_atomic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_audio.h" />
|
<ClInclude Include="..\include\SDL_audio.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
<ClInclude Include="..\include\SDL_blendmode.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
<ClInclude Include="..\include\SDL_clipboard.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_config.h" />
|
<ClInclude Include="..\include\SDL_config.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_config_minimal.h" />
|
<ClInclude Include="..\include\SDL_config_minimal.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_config_winrt.h" />
|
<ClInclude Include="..\include\SDL_config_winrt.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_copying.h" />
|
<ClInclude Include="..\include\SDL_copying.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
<ClInclude Include="..\include\SDL_cpuinfo.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_egl.h" />
|
<ClInclude Include="..\include\SDL_egl.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_endian.h" />
|
<ClInclude Include="..\include\SDL_endian.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_error.h" />
|
<ClInclude Include="..\include\SDL_error.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
<ClInclude Include="..\include\SDL_events.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
<ClInclude Include="..\include\SDL_filesystem.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
<ClInclude Include="..\include\SDL_haptic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
<ClInclude Include="..\include\SDL_hints.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_input.h" />
|
<ClInclude Include="..\include\SDL_hidapi.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
<ClInclude Include="..\include\SDL_input.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
<ClInclude Include="..\include\SDL_joystick.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
<ClInclude Include="..\include\SDL_keyboard.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
<ClInclude Include="..\include\SDL_keycode.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_locale.h" />
|
<ClInclude Include="..\include\SDL_loadso.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
<ClInclude Include="..\include\SDL_locale.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
<ClInclude Include="..\include\SDL_log.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_misc.h" />
|
<ClInclude Include="..\include\SDL_main.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
<ClInclude Include="..\include\SDL_misc.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
<ClInclude Include="..\include\SDL_mouse.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
<ClInclude Include="..\include\SDL_mutex.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
<ClInclude Include="..\include\SDL_name.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
<ClInclude Include="..\include\SDL_opengles2.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
<ClInclude Include="..\include\SDL_pixels.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
<ClInclude Include="..\include\SDL_platform.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_quit.h" />
|
<ClInclude Include="..\include\SDL_power.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_rect.h" />
|
<ClInclude Include="..\include\SDL_quit.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_render.h" />
|
<ClInclude Include="..\include\SDL_rect.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_revision.h" />
|
<ClInclude Include="..\include\SDL_render.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
<ClInclude Include="..\include\SDL_revision.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
<ClInclude Include="..\include\SDL_rwops.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_sensor.h" />
|
<ClInclude Include="..\include\SDL_scancode.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_shape.h" />
|
<ClInclude Include="..\include\SDL_sensor.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
<ClInclude Include="..\include\SDL_shape.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
<ClInclude Include="..\include\SDL_stdinc.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
<ClInclude Include="..\include\SDL_surface.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
<ClInclude Include="..\include\SDL_system.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
<ClInclude Include="..\include\SDL_syswm.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
<ClInclude Include="..\include\SDL_thread.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_touch.h" />
|
<ClInclude Include="..\include\SDL_timer.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_types.h" />
|
<ClInclude Include="..\include\SDL_touch.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_version.h" />
|
<ClInclude Include="..\include\SDL_types.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_video.h" />
|
<ClInclude Include="..\include\SDL_version.h" />
|
||||||
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
|
<ClInclude Include="..\include\SDL_video.h" />
|
||||||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
|
<ClInclude Include="..\src\audio\disk\SDL_diskaudio.h" />
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
|
<ClInclude Include="..\src\audio\dummy\SDL_dummyaudio.h" />
|
||||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
|
<ClInclude Include="..\src\audio\SDL_audiodev_c.h" />
|
||||||
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
|
<ClInclude Include="..\src\audio\SDL_audio_c.h" />
|
||||||
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
|
<ClInclude Include="..\src\audio\SDL_sysaudio.h" />
|
||||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
|
<ClInclude Include="..\src\audio\SDL_wave.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
|
<ClInclude Include="..\src\audio\wasapi\SDL_wasapi.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
|
<ClInclude Include="..\src\core\windows\SDL_directx.h" />
|
||||||
<ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
|
<ClInclude Include="..\src\core\windows\SDL_windows.h" />
|
||||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
|
<ClInclude Include="..\src\core\windows\SDL_xinput.h" />
|
||||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_common.h" />
|
||||||
<ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_direct3d.h" />
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
|
<ClInclude Include="..\src\core\winrt\SDL_winrtapp_xaml.h" />
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
|
<ClInclude Include="..\src\dynapi\SDL_dynapi.h" />
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
<ClInclude Include="..\src\dynapi\SDL_dynapi_overrides.h" />
|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
<ClCompile Include="..\src\SDL_hints.c">
|
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|
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|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\SDL_log.c">
|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\locale\SDL_locale.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c">
|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_crc32.c">
|
||||||
|
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|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_getenv.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_iconv.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_malloc.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_qsort.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_stdlib.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_string.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\stdlib\SDL_strtokr.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\thread\generic\SDL_syssem.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\thread\SDL_thread.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\thread\stdcpp\SDL_syscond.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\thread\stdcpp\SDL_sysmutex.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\thread\stdcpp\SDL_systhread.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\timer\SDL_timer.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\timer\windows\SDL_systimer.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\dummy\SDL_nullevents.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\dummy\SDL_nullframebuffer.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\dummy\SDL_nullvideo.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit_0.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit_1.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit_A.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit_auto.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit_copy.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit_N.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_blit_slow.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_bmp.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_clipboard.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_egl.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_fillrect.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_pixels.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_rect.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_RLEaccel.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_shape.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_stretch.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_surface.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_video.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtmessagebox.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtmouse.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtopengles.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\SDL_dataqueue.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\SDL_list.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\SDL_yuv.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\sensor\SDL_sensor.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\events\SDL_displayevents.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\src\misc\SDL_url.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
|
@ -1,23 +0,0 @@
|
||||||
<?xml version="1.0"?>
|
|
||||||
<package >
|
|
||||||
<metadata>
|
|
||||||
<id>SDL2-WinRT</id>
|
|
||||||
<version>2.0.4-Unofficial</version>
|
|
||||||
<authors>Sam Lantinga</authors>
|
|
||||||
<owners>David Ludwig</owners>
|
|
||||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
|
||||||
<projectUrl>http://libsdl.org</projectUrl>
|
|
||||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
|
||||||
<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
|
|
||||||
<copyright>Copyright 2015</copyright>
|
|
||||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
|
||||||
</metadata>
|
|
||||||
<files>
|
|
||||||
<file src="lib\**\*.dll" target="bin"/>
|
|
||||||
<file src="lib\**\*.lib" target="bin"/>
|
|
||||||
<file src="lib\**\*.pdb" target="bin"/>
|
|
||||||
<file src="..\include\**\*.*" target="include"/>
|
|
||||||
<file src="..\src\**\*.*" target="src"/>
|
|
||||||
<file src="SDL2-WinRT.targets" target="build\native"/>
|
|
||||||
</files>
|
|
||||||
</package>
|
|
|
@ -1,38 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
|
|
||||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
|
|
||||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
|
|
||||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
|
|
||||||
|
|
||||||
<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
|
|
||||||
<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
|
|
||||||
</Target>
|
|
||||||
|
|
||||||
<ItemDefinitionGroup>
|
|
||||||
<Link>
|
|
||||||
<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
|
||||||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
|
|
||||||
<ItemDefinitionGroup>
|
|
||||||
<ClCompile>
|
|
||||||
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
|
|
||||||
<ItemGroup Label="LibSDL2">
|
|
||||||
<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
|
|
||||||
<OutputGroup>LibSDL2Binaries</OutputGroup>
|
|
||||||
<ProjectName>$(ProjectName)</ProjectName>
|
|
||||||
<TargetPath>%(Filename)%(Extension)</TargetPath>
|
|
||||||
</PackagingOutputs>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
|
@ -1,22 +0,0 @@
|
||||||
<?xml version="1.0"?>
|
|
||||||
<package >
|
|
||||||
<metadata>
|
|
||||||
<id>SDL2main-WinRT-NonXAML</id>
|
|
||||||
<version>2.0.4-Unofficial</version>
|
|
||||||
<authors>Sam Lantinga</authors>
|
|
||||||
<owners>David Ludwig</owners>
|
|
||||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
|
||||||
<projectUrl>http://libsdl.org</projectUrl>
|
|
||||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
|
||||||
<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
|
|
||||||
<copyright>Copyright 2015</copyright>
|
|
||||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
|
||||||
<dependencies>
|
|
||||||
<dependency id="SDL2-WinRT" version="2.0.4"/>
|
|
||||||
</dependencies>
|
|
||||||
</metadata>
|
|
||||||
<files>
|
|
||||||
<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
|
|
||||||
<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
|
|
||||||
</files>
|
|
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|
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|
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|
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|
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||||||
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|
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||||||
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|
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||||||
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||||||
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||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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|
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||||||
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||||||
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|
||||||
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||||||
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||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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||||||
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||||||
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|
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|
||||||
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|
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||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
|
||||||
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|
|
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|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
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EndProject
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Global
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
|
||||||
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||||||
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|
|
|
@ -1,34 +0,0 @@
|
||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
|
||||||
# Visual Studio 2013
|
|
||||||
VisualStudioVersion = 12.0.40629.0
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|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
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|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-WinRT81", "SDL-WinRT81.vcxproj", "{C8DF6173-06A1-4F56-A9BC-2002596B30E9}"
|
|
||||||
EndProject
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Global
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
Debug|x64 = Debug|x64
|
|
||||||
Release|ARM = Release|ARM
|
|
||||||
Release|Win32 = Release|Win32
|
|
||||||
Release|x64 = Release|x64
|
|
||||||
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{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|ARM.Build.0 = Debug|ARM
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{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.ActiveCfg = Debug|Win32
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||||||
{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|Win32.Build.0 = Debug|Win32
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{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.ActiveCfg = Debug|x64
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{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Debug|x64.Build.0 = Debug|x64
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{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|Win32.Build.0 = Release|Win32
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{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.ActiveCfg = Release|x64
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{C8DF6173-06A1-4F56-A9BC-2002596B30E9}.Release|x64.Build.0 = Release|x64
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@ -1,595 +0,0 @@
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|
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|
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|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
|
||||||
<ClCompile>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Image Include="Assets\Logo.png" />
|
|
||||||
<Image Include="Assets\SmallLogo.png" />
|
|
||||||
<Image Include="Assets\StoreLogo.png" />
|
|
||||||
<Image Include="Assets\SplashScreen.png" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<AppxManifest Include="Package.appxmanifest">
|
|
||||||
<SubType>Designer</SubType>
|
|
||||||
</AppxManifest>
|
|
||||||
<None Include="testthread_VS2012_TemporaryKey.pfx" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
|
||||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="..\..\..\test\testthread.c" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
|
|
||||||
<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
146
VisualC.html
|
@ -1,146 +0,0 @@
|
||||||
<HTML>
|
|
||||||
<HEAD>
|
|
||||||
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
|
|
||||||
</HEAD>
|
|
||||||
<BODY>
|
|
||||||
<H1>
|
|
||||||
Using SDL with Microsoft Visual C++
|
|
||||||
</H1>
|
|
||||||
<H3>
|
|
||||||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
|
|
||||||
James Turk</A>
|
|
||||||
</H3>
|
|
||||||
<p>
|
|
||||||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
|
|
||||||
</p>
|
|
||||||
<H3>
|
|
||||||
Building SDL
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
There are different solution files for the various
|
|
||||||
versions of the IDE. Please use the appropriate version
|
|
||||||
2008, 2010, 2012 or 2013.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
This is done by right clicking on each project in turn (Projects are listed in
|
|
||||||
the Workspace panel in the FileView tab), and selecting "Build".
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
You may get a few warnings, but you should not get any errors. You do have to
|
|
||||||
have at least the DirectX 9 SDK installed, however. The latest
|
|
||||||
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Later, we will refer to the following .lib and .dll files that have just been
|
|
||||||
generated:
|
|
||||||
</P>
|
|
||||||
<ul>
|
|
||||||
<li> SDL2.dll</li>
|
|
||||||
<li> SDL2.lib</li>
|
|
||||||
<li> SDL2main.lib</li>
|
|
||||||
</ul>
|
|
||||||
<P>
|
|
||||||
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
|
|
||||||
</P>
|
|
||||||
<H3>
|
|
||||||
Creating a Project with SDL
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
Create a project as a Win32 Application.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Create a C++ file for your project.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
|
|
||||||
tab|Code Generation|Runtime Library </CODE>.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Add the SDL <CODE>include</CODE> directory to your list of includes in the
|
|
||||||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
|
|
||||||
.
|
|
||||||
<br>
|
|
||||||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
|
|
||||||
add the include and library directories to the list that VC7 keeps. Do this by
|
|
||||||
selecting Tools|Options|Projects|VC++ Directories and under the "Show
|
|
||||||
Directories For:" dropbox select "Include Files", and click the "New Directory
|
|
||||||
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
|
|
||||||
c:\SDL\ add c:\SDL\include). Proceed to change the
|
|
||||||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
The "include directory" I am referring to is the <CODE>include</CODE> folder
|
|
||||||
within the main SDL directory (the one that this HTML file located within).
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Now we're going to use the files that we had created earlier in the Build SDL
|
|
||||||
step.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Copy the following files into your Project directory:
|
|
||||||
</P>
|
|
||||||
<ul>
|
|
||||||
<li> SDL2.dll</li>
|
|
||||||
</ul>
|
|
||||||
<P>
|
|
||||||
Add the following files to your project (It is not necessary to copy them to
|
|
||||||
your project directory):
|
|
||||||
</P>
|
|
||||||
<ul>
|
|
||||||
<li> SDL2.lib </li>
|
|
||||||
<li> SDL2main.lib</li>
|
|
||||||
</ul>
|
|
||||||
<P>
|
|
||||||
(To add them to your project, right click on your project, and select "Add
|
|
||||||
files to project")
|
|
||||||
</P>
|
|
||||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
|
|
||||||
desirable to add them to the linker options: Project|Properties|Linker|Command
|
|
||||||
Line and type the names of the libraries to link with in the "Additional
|
|
||||||
Options:" box. Note: This must be done for each build
|
|
||||||
configuration (e.g. Release,Debug).</FONT></STRONG></P>
|
|
||||||
<H3>
|
|
||||||
SDL 101, First Day of Class
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
Now create the basic body of your project. The body of your program should take
|
|
||||||
the following form:
|
|
||||||
<PRE><CODE>
|
|
||||||
#include "SDL.h"
|
|
||||||
|
|
||||||
int main( int argc, char* argv[] )
|
|
||||||
{
|
|
||||||
// Body of the program goes here.
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
</CODE></PRE>
|
|
||||||
<P></P>
|
|
||||||
<H3>
|
|
||||||
That's it!
|
|
||||||
</H3>
|
|
||||||
<P>
|
|
||||||
I hope that this document has helped you get through the most difficult part of
|
|
||||||
using the SDL: installing it. Suggestions for improvements to this document
|
|
||||||
should be sent to the writers of this document.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
|
|
||||||
Sam Lantinga</A>.
|
|
||||||
</P>
|
|
||||||
<P>
|
|
||||||
Later, it was converted to HTML and expanded into the document that you see
|
|
||||||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
|
|
||||||
</P>
|
|
||||||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
|
|
||||||
</P>
|
|
||||||
</BODY>
|
|
||||||
</HTML>
|
|
|
@ -50,10 +50,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
||||||
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Win32 = Debug|Win32
|
Debug|Win32 = Debug|Win32
|
||||||
|
@ -254,6 +258,14 @@ Global
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
|
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
|
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
|
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
|
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
|
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
@ -270,6 +282,14 @@ Global
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
@ -296,7 +316,12 @@ Global
|
||||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
|
@ -22,19 +22,24 @@
|
||||||
<ProjectName>SDL2</ProjectName>
|
<ProjectName>SDL2</ProjectName>
|
||||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
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<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
||||||
<RootNamespace>SDL</RootNamespace>
|
<RootNamespace>SDL</RootNamespace>
|
||||||
|
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|
||||||
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|
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|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
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|
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|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
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|
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|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
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|
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|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
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|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
@ -97,7 +102,6 @@
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
@ -128,7 +132,6 @@
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||||
|
@ -161,7 +164,6 @@
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
@ -193,7 +195,6 @@
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
|
||||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
@ -235,6 +236,7 @@
|
||||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_hidapi.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
||||||
|
@ -243,6 +245,7 @@
|
||||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_metal.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_misc.h" />
|
<ClInclude Include="..\..\include\SDL_misc.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||||
|
@ -281,6 +284,7 @@
|
||||||
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||||
|
<ClInclude Include="..\..\include\SDL_test_memory.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
<ClInclude Include="..\..\include\SDL_test_random.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_thread.h" />
|
<ClInclude Include="..\..\include\SDL_thread.h" />
|
||||||
<ClInclude Include="..\..\include\SDL_timer.h" />
|
<ClInclude Include="..\..\include\SDL_timer.h" />
|
||||||
|
@ -307,6 +311,7 @@
|
||||||
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
<ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
|
||||||
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
<ClInclude Include="..\..\src\events\blank_cursor.h" />
|
||||||
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
<ClInclude Include="..\..\src\events\default_cursor.h" />
|
||||||
|
<ClInclude Include="..\..\src\events\scancodes_windows.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
|
||||||
|
@ -317,16 +322,20 @@
|
||||||
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
|
||||||
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
<ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
|
||||||
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
<ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
|
||||||
|
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
<ClInclude Include="..\..\src\joystick\controller_type.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
|
||||||
|
<ClInclude Include="..\..\src\joystick\usb_ids.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
|
||||||
<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
|
<ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
|
||||||
|
@ -335,11 +344,14 @@
|
||||||
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
<ClInclude Include="..\..\src\libm\math_libm.h" />
|
||||||
<ClInclude Include="..\..\src\libm\math_private.h" />
|
<ClInclude Include="..\..\src\libm\math_private.h" />
|
||||||
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
<ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
|
||||||
|
<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
|
||||||
|
<ClInclude Include="..\..\src\power\SDL_syspower.h" />
|
||||||
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
|
||||||
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
|
<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
|
||||||
|
<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
|
||||||
|
<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
|
<ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
|
||||||
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
|
||||||
<ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
|
|
||||||
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
|
||||||
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
|
||||||
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
|
||||||
|
@ -351,23 +363,52 @@
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
|
||||||
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
<ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
|
||||||
|
<ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
|
||||||
|
<ClInclude Include="..\..\src\SDL_assert_c.h" />
|
||||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\SDL_hints_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\SDL_internal.h" />
|
||||||
|
<ClInclude Include="..\..\src\SDL_list.h" />
|
||||||
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
|
||||||
<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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||||||
<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
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<ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
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||||||
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<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
|
||||||
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
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||||||
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<ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
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||||||
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<ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
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||||||
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
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||||||
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||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
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<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
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||||||
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||||||
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|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_macos.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_metal.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_vi.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_wayland.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_win32.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xcb.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_xlib_xrandr.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit.h" />
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<ClInclude Include="..\..\src\video\SDL_blit.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
|
||||||
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<ClInclude Include="..\..\src\video\SDL_egl_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
|
||||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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||||||
|
@ -375,6 +416,7 @@
|
||||||
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
|
||||||
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|
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|
||||||
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
<ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
|
||||||
|
<ClInclude Include="..\..\src\video\windows\SDL_msctf.h" />
|
||||||
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|
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
|
||||||
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|
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
|
||||||
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|
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
|
||||||
|
@ -384,12 +426,16 @@
|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
|
||||||
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|
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|
||||||
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|
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|
||||||
|
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" />
|
||||||
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|
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|
||||||
|
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|
||||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
||||||
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|
<ItemGroup>
|
||||||
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|
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
|
||||||
|
@ -432,9 +478,11 @@
|
||||||
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|
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||||
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|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||||
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|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||||
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|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||||
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||||
|
@ -443,7 +491,6 @@
|
||||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
|
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
||||||
|
@ -493,9 +540,11 @@
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||||
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
<ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
|
||||||
|
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||||
<ClCompile Include="..\..\src\SDL.c" />
|
<ClCompile Include="..\..\src\SDL.c" />
|
||||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||||
|
<ClCompile Include="..\..\src\SDL_list.c" />
|
||||||
<ClCompile Include="..\..\src\SDL_error.c" />
|
<ClCompile Include="..\..\src\SDL_error.c" />
|
||||||
<ClCompile Include="..\..\src\SDL_hints.c" />
|
<ClCompile Include="..\..\src\SDL_hints.c" />
|
||||||
<ClCompile Include="..\..\src\SDL_log.c" />
|
<ClCompile Include="..\..\src\SDL_log.c" />
|
||||||
|
@ -512,6 +561,7 @@
|
||||||
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
|
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
|
||||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||||
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
|
||||||
|
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
||||||
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
||||||
|
|
|
@ -22,19 +22,24 @@
|
||||||
<ProjectName>SDL2main</ProjectName>
|
<ProjectName>SDL2main</ProjectName>
|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
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<ConfigurationType>StaticLibrary</ConfigurationType>
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|
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
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|
||||||
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|
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|
||||||
|
|
|
@ -22,19 +22,24 @@
|
||||||
<ProjectName>SDL2test</ProjectName>
|
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|
||||||
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|
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|
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|
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||||||
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|
|
@ -21,19 +21,24 @@
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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|
|
@ -21,19 +21,24 @@
|
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|
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|
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|
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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|
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|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
|
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|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
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|
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|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
|
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|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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|
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|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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|
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="ExtensionSettings">
|
||||||
|
@ -229,37 +234,37 @@
|
||||||
</CustomBuild>
|
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|
||||||
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|
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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|
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
</CustomBuild>
|
</CustomBuild>
|
||||||
<CustomBuild Include="..\..\..\test\button.bmp">
|
<CustomBuild Include="..\..\..\test\button.bmp">
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
</CustomBuild>
|
</CustomBuild>
|
||||||
<CustomBuild Include="..\..\..\test\controllermap.bmp">
|
<CustomBuild Include="..\..\..\test\controllermap.bmp">
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
</CustomBuild>
|
</CustomBuild>
|
||||||
<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
|
<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
|
||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||||
</Command>
|
</Command>
|
||||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||||
</CustomBuild>
|
</CustomBuild>
|
||||||
|
|
|
@ -21,19 +21,24 @@
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}</ProjectGuid>
|
<ProjectGuid>{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}</ProjectGuid>
|
||||||
<RootNamespace>testgesture</RootNamespace>
|
<RootNamespace>testgesture</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
|
|
@ -21,19 +21,24 @@
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}</ProjectGuid>
|
<ProjectGuid>{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}</ProjectGuid>
|
||||||
<RootNamespace>testgl2</RootNamespace>
|
<RootNamespace>testgl2</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
|
|
@ -21,19 +21,24 @@
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}</ProjectGuid>
|
<ProjectGuid>{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}</ProjectGuid>
|
||||||
<RootNamespace>testgles2</RootNamespace>
|
<RootNamespace>testgles2</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
|
|
@ -21,19 +21,24 @@
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08304}</ProjectGuid>
|
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08304}</ProjectGuid>
|
||||||
<RootNamespace>testjoystick</RootNamespace>
|
<RootNamespace>testjoystick</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
|
|
@ -21,19 +21,24 @@
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}</ProjectGuid>
|
<ProjectGuid>{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}</ProjectGuid>
|
||||||
<RootNamespace>testoverlay2</RootNamespace>
|
<RootNamespace>testoverlay2</RootNamespace>
|
||||||
|
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
@ -193,19 +198,19 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<CustomBuild Include="..\..\..\test\moose.dat">
|
<CustomBuild Include="..\..\..\test\moose.dat">
|
||||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
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|
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|
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|
||||||
|
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|
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|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
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||||||
|
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||||||
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|
||||||
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|
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|
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|
||||||
|
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|
||||||
|
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|
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|
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|
||||||
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|
||||||
|
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|
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|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
|
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|
||||||
|
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|
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|
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|
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|
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|
||||||
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|
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|
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|
||||||
|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
@ -199,19 +204,19 @@
|
||||||
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|
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|
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|
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||||||
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|
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|
||||||
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|
||||||
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||||||
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||||||
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||||||
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||||||
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||||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
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||||||
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||||||
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||||||
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|
|
@ -22,28 +22,29 @@
|
||||||
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|
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|
||||||
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|
||||||
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||||||
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|
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||||||
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|
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||||||
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|
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||||||
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@ -200,13 +201,13 @@
|
||||||
<ClCompile Include="..\..\..\..\visualtest\unittest\testquit.c" />
|
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|
||||||
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||||||
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|
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||||||
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|
|
@ -22,28 +22,29 @@
|
||||||
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|
||||||
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||||||
|
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|
||||||
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|
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|
||||||
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||||||
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||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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||||||
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||||||
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|
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||||||
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||||||
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||||||
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||||||
|
@ -110,6 +111,7 @@
|
||||||
<Link>
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||||||
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|
||||||
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|
||||||
|
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|
||||||
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||||||
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|
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|
||||||
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|
<Command>copy "$(SolutionDir)..\test\icon.bmp" "$(ProjectDir)icon.bmp"
|
||||||
|
@ -152,6 +154,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
|
||||||
<Link>
|
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|
||||||
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|
||||||
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|
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||||||
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|
||||||
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||||||
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||||||
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|
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|
||||||
|
@ -196,7 +199,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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||||||
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||||||
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||||||
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|
||||||
|
@ -241,6 +244,7 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
|
||||||
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|
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|
||||||
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||||||
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||||||
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||||||
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|
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|
||||||
|
@ -288,13 +292,13 @@ copy /y "$(SolutionDir)..\visualtest\unittest\*.actions" "$(ProjectDir)"</Comman
|
||||||
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|
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|
||||||
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|
142
WhatsNew.txt
|
@ -1,6 +1,148 @@
|
||||||
|
|
||||||
This is a list of major changes in SDL's version history.
|
This is a list of major changes in SDL's version history.
|
||||||
|
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
2.0.22:
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
General:
|
||||||
|
* Added SDL_RenderGetWindow() to get the window associated with a renderer
|
||||||
|
* Added floating point rectangle functions:
|
||||||
|
* SDL_PointInFRect()
|
||||||
|
* SDL_FRectEmpty()
|
||||||
|
* SDL_FRectEquals()
|
||||||
|
* SDL_FRectEqualsEpsilon()
|
||||||
|
* SDL_HasIntersectionF()
|
||||||
|
* SDL_IntersectFRect()
|
||||||
|
* SDL_UnionFRect()
|
||||||
|
* SDL_EncloseFPoints()
|
||||||
|
* SDL_IntersectFRectAndLine()
|
||||||
|
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
|
||||||
|
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
|
||||||
|
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
|
||||||
|
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
|
||||||
|
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
|
||||||
|
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
|
||||||
|
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
|
||||||
|
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
|
||||||
|
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
|
||||||
|
|
||||||
|
Windows:
|
||||||
|
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
|
||||||
|
|
||||||
|
Linux:
|
||||||
|
* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
|
||||||
|
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
|
||||||
|
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration
|
||||||
|
|
||||||
|
Android:
|
||||||
|
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
|
||||||
|
|
||||||
|
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
2.0.20:
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
General:
|
||||||
|
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
|
||||||
|
* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES
|
||||||
|
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility.
|
||||||
|
|
||||||
|
Windows:
|
||||||
|
* Fixed size of custom cursors
|
||||||
|
|
||||||
|
Linux:
|
||||||
|
* Fixed hotplug controller detection, broken in 2.0.18
|
||||||
|
|
||||||
|
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
2.0.18:
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
|
||||||
|
General:
|
||||||
|
* The SDL wiki documentation and development headers are automatically kept in sync
|
||||||
|
* Each function has information about in which version of SDL it was introduced
|
||||||
|
* SDL-specific CMake options are now prefixed with 'SDL_'. Be sure to update your CMake build scripts accordingly!
|
||||||
|
* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
|
||||||
|
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
|
||||||
|
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture
|
||||||
|
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates
|
||||||
|
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
|
||||||
|
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
|
||||||
|
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on
|
||||||
|
* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
|
||||||
|
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque
|
||||||
|
* SDL_WaitEvent() has been redesigned to use less CPU in most cases
|
||||||
|
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window
|
||||||
|
* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields
|
||||||
|
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble
|
||||||
|
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble
|
||||||
|
* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
|
||||||
|
|
||||||
|
Windows:
|
||||||
|
* Improved relative mouse motion over Windows Remote Desktop
|
||||||
|
* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off)
|
||||||
|
|
||||||
|
Windows/UWP:
|
||||||
|
* WGI is used instead of XInput for better controller support in UWP apps
|
||||||
|
|
||||||
|
Linux:
|
||||||
|
* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled
|
||||||
|
* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
|
||||||
|
* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection
|
||||||
|
* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
|
||||||
|
|
||||||
|
Android:
|
||||||
|
* Added support for audio output and capture using AAudio on Android 8.1 and newer
|
||||||
|
* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
|
||||||
|
|
||||||
|
Apple Arcade:
|
||||||
|
* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
|
||||||
|
|
||||||
|
iOS:
|
||||||
|
* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
|
||||||
|
* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
|
||||||
|
|
||||||
|
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
2.0.16:
|
||||||
|
---------------------------------------------------------------------------
|
||||||
|
General:
|
||||||
|
* Added SDL_FlashWindow() to get a user's attention
|
||||||
|
* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
|
||||||
|
* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
|
||||||
|
* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
|
||||||
|
* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
|
||||||
|
* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
|
||||||
|
* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
|
||||||
|
* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
|
||||||
|
* Added support for the Amazon Luna game controller
|
||||||
|
* Added rumble support for the Google Stadia controller using the HIDAPI driver
|
||||||
|
* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
|
||||||
|
* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
|
||||||
|
* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
|
||||||
|
|
||||||
|
Windows:
|
||||||
|
* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
|
||||||
|
* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
|
||||||
|
|
||||||
|
Linux:
|
||||||
|
* Greatly improved Wayland support
|
||||||
|
* Added support for audio output and capture using Pipewire
|
||||||
|
* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
|
||||||
|
* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
|
||||||
|
|
||||||
|
Android:
|
||||||
|
* Added SDL_AndroidShowToast() to show a lightweight notification
|
||||||
|
|
||||||
|
iOS:
|
||||||
|
* Added support for mouse relative mode on iOS 14.1 and newer
|
||||||
|
* Added support for the Xbox Series X controller
|
||||||
|
|
||||||
|
tvOS:
|
||||||
|
* Added support for the Xbox Series X controller
|
||||||
|
|
||||||
|
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
2.0.14:
|
2.0.14:
|
||||||
---------------------------------------------------------------------------
|
---------------------------------------------------------------------------
|
||||||
|
|
|
@ -16,6 +16,8 @@
|
||||||
<string>6.0</string>
|
<string>6.0</string>
|
||||||
<key>CFBundleName</key>
|
<key>CFBundleName</key>
|
||||||
<string>${PRODUCT_NAME}</string>
|
<string>${PRODUCT_NAME}</string>
|
||||||
|
<key>CFBundleShortVersionString</key>
|
||||||
|
<string>1.0.0</string>
|
||||||
<key>CFBundlePackageType</key>
|
<key>CFBundlePackageType</key>
|
||||||
<string>APPL</string>
|
<string>APPL</string>
|
||||||
<key>CFBundleSignature</key>
|
<key>CFBundleSignature</key>
|
||||||
|
@ -28,5 +30,7 @@
|
||||||
<string>iOS Launch Screen</string>
|
<string>iOS Launch Screen</string>
|
||||||
<key>UISupportedInterfaceOrientations</key>
|
<key>UISupportedInterfaceOrientations</key>
|
||||||
<array/>
|
<array/>
|
||||||
|
<key>UIApplicationSupportsIndirectInputEvents</key>
|
||||||
|
<true/>
|
||||||
</dict>
|
</dict>
|
||||||
</plist>
|
</plist>
|
||||||
|
|
|
@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
|
||||||
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
|
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
|
||||||
deltaMilliseconds;
|
deltaMilliseconds;
|
||||||
|
|
||||||
speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
|
speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
|
||||||
|
|
||||||
if (speed > 0) {
|
if (speed > 0) {
|
||||||
/* compensate for friction */
|
/* compensate for friction */
|
||||||
|
|
|
@ -109,7 +109,7 @@ stepParticles(double deltaTime)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
float speed =
|
float speed =
|
||||||
sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
|
SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
|
||||||
/* if wind resistance is not powerful enough to stop us completely,
|
/* if wind resistance is not powerful enough to stop us completely,
|
||||||
then apply winde resistance, otherwise just stop us completely */
|
then apply winde resistance, otherwise just stop us completely */
|
||||||
if (WIND_RESISTANCE * deltaMilliseconds < speed) {
|
if (WIND_RESISTANCE * deltaMilliseconds < speed) {
|
||||||
|
@ -194,15 +194,15 @@ explodeEmitter(struct particle *emitter)
|
||||||
/* come up with a random angle and speed for new particle */
|
/* come up with a random angle and speed for new particle */
|
||||||
float theta = randomFloat(0, 2.0f * 3.141592);
|
float theta = randomFloat(0, 2.0f * 3.141592);
|
||||||
float exponent = 3.0f;
|
float exponent = 3.0f;
|
||||||
float speed = randomFloat(0.00, powf(0.17, exponent));
|
float speed = randomFloat(0.00, SDL_powf(0.17, exponent));
|
||||||
speed = powf(speed, 1.0f / exponent);
|
speed = SDL_powf(speed, 1.0f / exponent);
|
||||||
|
|
||||||
/* select the particle at the end of our array */
|
/* select the particle at the end of our array */
|
||||||
struct particle *p = &particles[num_active_particles];
|
struct particle *p = &particles[num_active_particles];
|
||||||
|
|
||||||
/* set the particles properties */
|
/* set the particles properties */
|
||||||
p->xvel = speed * cos(theta);
|
p->xvel = speed * SDL_cos(theta);
|
||||||
p->yvel = speed * sin(theta);
|
p->yvel = speed * SDL_sin(theta);
|
||||||
p->x = emitter->x + emitter->xvel;
|
p->x = emitter->x + emitter->xvel;
|
||||||
p->y = emitter->y + emitter->yvel;
|
p->y = emitter->y + emitter->yvel;
|
||||||
p->isActive = 1;
|
p->isActive = 1;
|
||||||
|
@ -297,7 +297,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
|
||||||
p->y = screen_h;
|
p->y = screen_h;
|
||||||
/* set velocity so that terminal point is (x,y) */
|
/* set velocity so that terminal point is (x,y) */
|
||||||
p->xvel = 0;
|
p->xvel = 0;
|
||||||
p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
|
p->yvel = -SDL_sqrt(2 * ACCEL * (screen_h - y));
|
||||||
/* set other attributes */
|
/* set other attributes */
|
||||||
p->size = 10 * pointSizeScale;
|
p->size = 10 * pointSizeScale;
|
||||||
p->type = emitter;
|
p->type = emitter;
|
||||||
|
|
|
@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
|
||||||
if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */
|
if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */
|
||||||
fatalError("could not convert .wav");
|
fatalError("could not convert .wav");
|
||||||
}
|
}
|
||||||
SDL_free(s->buffer); /* free the original (unconverted) buffer */
|
SDL_free(s->buffer); /* Free the original (unconverted) buffer */
|
||||||
s->buffer = cvt.buf; /* point sound buffer to converted buffer */
|
s->buffer = cvt.buf; /* point sound buffer to converted buffer */
|
||||||
s->length = cvt.len_cvt; /* set sound buffer's new length */
|
s->length = cvt.len_cvt; /* set sound buffer's new length */
|
||||||
}
|
}
|
||||||
|
|
|
@ -21,7 +21,7 @@ void
|
||||||
drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
|
drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
|
||||||
{
|
{
|
||||||
|
|
||||||
float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
|
float distance = SDL_sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
|
||||||
int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
|
int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
|
||||||
float dx_prime = dx / iterations; /* x-shift per iteration */
|
float dx_prime = dx / iterations; /* x-shift per iteration */
|
||||||
float dy_prime = dy / iterations; /* y-shift per iteration */
|
float dy_prime = dy / iterations; /* y-shift per iteration */
|
||||||
|
@ -81,6 +81,7 @@ main(int argc, char *argv[])
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
SDL_Window *window; /* main window */
|
SDL_Window *window; /* main window */
|
||||||
SDL_Renderer *renderer;
|
SDL_Renderer *renderer;
|
||||||
|
SDL_Texture *target;
|
||||||
int done; /* does user want to quit? */
|
int done; /* does user want to quit? */
|
||||||
int w, h;
|
int w, h;
|
||||||
|
|
||||||
|
@ -100,29 +101,38 @@ main(int argc, char *argv[])
|
||||||
initializeTexture(renderer);
|
initializeTexture(renderer);
|
||||||
|
|
||||||
/* fill canvass initially with all black */
|
/* fill canvass initially with all black */
|
||||||
|
target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
|
||||||
|
SDL_SetRenderTarget(renderer, target);
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||||
SDL_RenderClear(renderer);
|
SDL_RenderClear(renderer);
|
||||||
SDL_RenderPresent(renderer);
|
SDL_SetRenderTarget(renderer, NULL);
|
||||||
|
|
||||||
done = 0;
|
done = 0;
|
||||||
while (!done && SDL_WaitEvent(&event)) {
|
while (!done) {
|
||||||
switch (event.type) {
|
while (SDL_PollEvent(&event) == 1) {
|
||||||
case SDL_QUIT:
|
switch (event.type) {
|
||||||
done = 1;
|
case SDL_QUIT:
|
||||||
break;
|
done = 1;
|
||||||
case SDL_MOUSEMOTION:
|
break;
|
||||||
state = SDL_GetMouseState(&x, &y); /* get its location */
|
case SDL_MOUSEMOTION:
|
||||||
SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
|
state = SDL_GetMouseState(&x, &y); /* get its location */
|
||||||
if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
|
SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
|
||||||
drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
|
if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
|
||||||
SDL_RenderPresent(renderer);
|
SDL_SetRenderTarget(renderer, target);
|
||||||
|
drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
|
||||||
|
SDL_SetRenderTarget(renderer, NULL);
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SDL_RenderCopy(renderer, target, NULL, NULL);
|
||||||
|
SDL_RenderPresent(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* cleanup */
|
/* cleanup */
|
||||||
SDL_DestroyTexture(brush);
|
SDL_DestroyTexture(brush);
|
||||||
|
SDL_DestroyTexture(target);
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
Before Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 2.4 KiB |
|
@ -1,28 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
||||||
<plist version="1.0">
|
|
||||||
<dict>
|
|
||||||
<key>CFBundleDevelopmentRegion</key>
|
|
||||||
<string>en</string>
|
|
||||||
<key>CFBundleDisplayName</key>
|
|
||||||
<string>${PRODUCT_NAME}</string>
|
|
||||||
<key>CFBundleExecutable</key>
|
|
||||||
<string>${EXECUTABLE_NAME}</string>
|
|
||||||
<key>CFBundleIconFile</key>
|
|
||||||
<string>Icon</string>
|
|
||||||
<key>CFBundleIdentifier</key>
|
|
||||||
<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
|
|
||||||
<key>CFBundleInfoDictionaryVersion</key>
|
|
||||||
<string>6.0</string>
|
|
||||||
<key>CFBundleName</key>
|
|
||||||
<string>${PRODUCT_NAME}</string>
|
|
||||||
<key>CFBundlePackageType</key>
|
|
||||||
<string>APPL</string>
|
|
||||||
<key>CFBundleSignature</key>
|
|
||||||
<string>????</string>
|
|
||||||
<key>CFBundleVersion</key>
|
|
||||||
<string>1.0</string>
|
|
||||||
<key>LSRequiresIPhoneOS</key>
|
|
||||||
<false/>
|
|
||||||
</dict>
|
|
||||||
</plist>
|
|
|
@ -1,10 +0,0 @@
|
||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
||||||
<plist version="1.0">
|
|
||||||
<dict>
|
|
||||||
<key>Description</key>
|
|
||||||
<string>This project builds an SDL based project for iPhone OS using C or Objective-C. It includes everything you need to get up and running with SDL on iPhone.</string>
|
|
||||||
<key>CFBundleIconFile</key>
|
|
||||||
<string>Icon.png</string>
|
|
||||||
</dict>
|
|
||||||
</plist>
|
|