mirror of https://github.com/encounter/SDL.git
SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9
reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.
(cherry picked from commit 8145212103264b04c20cdb50b430f3c99b44e9b4)
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@ -202,7 +202,6 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
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typedef float ResampleFloatType;
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typedef float ResampleFloatType;
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const ResampleFloatType finrate = (ResampleFloatType) inrate;
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const ResampleFloatType finrate = (ResampleFloatType) inrate;
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const ResampleFloatType outtimeincr = ((ResampleFloatType) 1.0f) / ((ResampleFloatType) outrate);
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const ResampleFloatType ratio = ((float) outrate) / ((float) inrate);
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const ResampleFloatType ratio = ((float) outrate) / ((float) inrate);
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const int paddinglen = ResamplerPadding(inrate, outrate);
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const int paddinglen = ResamplerPadding(inrate, outrate);
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const int framelen = chans * (int)sizeof (float);
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const int framelen = chans * (int)sizeof (float);
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@ -247,7 +246,7 @@ SDL_ResampleAudio(const int chans, const int inrate, const int outrate,
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*(dst++) = outsample;
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*(dst++) = outsample;
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}
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}
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outtime = outtimeincr * i;
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outtime = ((ResampleFloatType) i) / ((ResampleFloatType) outrate);
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}
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}
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return outframes * chans * sizeof (float);
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return outframes * chans * sizeof (float);
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