mirror of https://github.com/encounter/SDL.git
Add note to GDK docs about XCurl.dll
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@ -56,7 +56,7 @@ In your game's existing Visual Studio Solution, go to Build > Configuration Mana
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### 2. Build SDL2 and SDL2main for GDK ###
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Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL2 and SDL2main targets (Release is recommended). You will need to copy/keep track of the `SDL2.dll`, `SDL2.lib`, and `SDL2main.lib` output files for your game project.
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Open `VisualC-GDK/SDL.sln` in Visual Studio, you need to build the SDL2 and SDL2main targets (Release is recommended). You will need to copy/keep track of the `SDL2.dll`, `XCurl.dll` (which is output by Gaming.Desktop.x64), `SDL2.lib`, and `SDL2main.lib` output files for your game project.
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*Alternatively*, you could setup your solution file to instead reference the SDL2/SDL2main project file targets from the SDL source, and add those projects as a dependency. This would mean that SDL2 and SDL2main would both be built when your game is built.
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@ -83,6 +83,7 @@ The game will not launch in the debugger unless required DLLs are included in th
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* Your SDL2.dll
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* "$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.141.GDK.C.Thunks.dll"
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* XCurl.dll
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You can either copy these in a post-build step, or you can add the dlls into the project and set its Configuration Properties > General > Item type to "Copy file," which will also copy them into the output directory.
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