directsound: recalculate audiospec size before creating secondary buffer.

I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
This commit is contained in:
Ryan C. Gordon 2016-08-09 19:35:46 -04:00
parent 358a168c9d
commit 7a8e4cb019
1 changed files with 2 additions and 3 deletions

View File

@ -361,9 +361,6 @@ CreateSecondary(_THIS, HWND focus)
wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
/* Try to set primary mixing privileges */
if (focus) {
result = IDirectSound_SetCooperativeLevel(sndObj,
@ -447,6 +444,8 @@ DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
case AUDIO_F32:
tried_format = SDL_TRUE;
this->spec.format = test_format;
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
this->hidden->num_buffers = CreateSecondary(this, NULL);
if (this->hidden->num_buffers > 0) {
valid_format = SDL_TRUE;