mirror of https://github.com/encounter/SDL.git
Fixed typos and documentation in haptic header file.
This commit is contained in:
parent
c57fe6d78a
commit
7ae7fceb2e
|
@ -22,12 +22,12 @@
|
||||||
/**
|
/**
|
||||||
* \file SDL_haptic.h
|
* \file SDL_haptic.h
|
||||||
*
|
*
|
||||||
* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
|
* \brief The SDL haptic subsystem allows you to control haptic (force feedback)
|
||||||
* devices.
|
* devices.
|
||||||
*
|
*
|
||||||
* The basic usage is as follows:
|
* The basic usage is as follows:
|
||||||
* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
|
* - Initialize the subsystem (::SDL_INIT_HAPTIC).
|
||||||
* - Open a Haptic Device.
|
* - Open a haptic device.
|
||||||
* - SDL_HapticOpen() to open from index.
|
* - SDL_HapticOpen() to open from index.
|
||||||
* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
|
* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
|
||||||
* - Create an effect (::SDL_HapticEffect).
|
* - Create an effect (::SDL_HapticEffect).
|
||||||
|
@ -282,7 +282,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
||||||
/**
|
/**
|
||||||
* \brief Device can be queried for effect status.
|
* \brief Device can be queried for effect status.
|
||||||
*
|
*
|
||||||
* Device can be queried for effect status.
|
* Device supports querying effect status.
|
||||||
*
|
*
|
||||||
* \sa SDL_HapticGetEffectStatus
|
* \sa SDL_HapticGetEffectStatus
|
||||||
*/
|
*/
|
||||||
|
@ -291,6 +291,8 @@ typedef struct _SDL_Haptic SDL_Haptic;
|
||||||
/**
|
/**
|
||||||
* \brief Device can be paused.
|
* \brief Device can be paused.
|
||||||
*
|
*
|
||||||
|
* Devices supports being paused.
|
||||||
|
*
|
||||||
* \sa SDL_HapticPause
|
* \sa SDL_HapticPause
|
||||||
* \sa SDL_HapticUnpause
|
* \sa SDL_HapticUnpause
|
||||||
*/
|
*/
|
||||||
|
@ -444,7 +446,7 @@ typedef struct SDL_HapticDirection
|
||||||
/**
|
/**
|
||||||
* \brief A structure containing a template for a Constant effect.
|
* \brief A structure containing a template for a Constant effect.
|
||||||
*
|
*
|
||||||
* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
|
* This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect.
|
||||||
*
|
*
|
||||||
* A constant effect applies a constant force in the specified direction
|
* A constant effect applies a constant force in the specified direction
|
||||||
* to the joystick.
|
* to the joystick.
|
||||||
|
@ -676,6 +678,8 @@ typedef struct SDL_HapticLeftRight
|
||||||
/**
|
/**
|
||||||
* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
|
* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
|
||||||
*
|
*
|
||||||
|
* This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect.
|
||||||
|
*
|
||||||
* A custom force feedback effect is much like a periodic effect, where the
|
* A custom force feedback effect is much like a periodic effect, where the
|
||||||
* application can define its exact shape. You will have to allocate the
|
* application can define its exact shape. You will have to allocate the
|
||||||
* data yourself. Data should consist of channels * samples Uint16 samples.
|
* data yourself. Data should consist of channels * samples Uint16 samples.
|
||||||
|
@ -804,7 +808,7 @@ typedef union SDL_HapticEffect
|
||||||
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
|
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Get the implementation dependent name of a Haptic device.
|
* \brief Get the implementation dependent name of a haptic device.
|
||||||
*
|
*
|
||||||
* This can be called before any joysticks are opened.
|
* This can be called before any joysticks are opened.
|
||||||
* If no name can be found, this function returns NULL.
|
* If no name can be found, this function returns NULL.
|
||||||
|
@ -817,9 +821,9 @@ extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
|
||||||
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
|
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Opens a Haptic device for usage.
|
* \brief Opens a haptic device for use.
|
||||||
*
|
*
|
||||||
* The index passed as an argument refers to the N'th Haptic device on this
|
* The index passed as an argument refers to the N'th haptic device on this
|
||||||
* system.
|
* system.
|
||||||
*
|
*
|
||||||
* When opening a haptic device, its gain will be set to maximum and
|
* When opening a haptic device, its gain will be set to maximum and
|
||||||
|
@ -885,15 +889,15 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
|
||||||
* \brief Checks to see if a joystick has haptic features.
|
* \brief Checks to see if a joystick has haptic features.
|
||||||
*
|
*
|
||||||
* \param joystick Joystick to test for haptic capabilities.
|
* \param joystick Joystick to test for haptic capabilities.
|
||||||
* \return 1 if the joystick is haptic, 0 if it isn't
|
* \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't
|
||||||
* or -1 if an error ocurred.
|
* or -1 if an error occurred.
|
||||||
*
|
*
|
||||||
* \sa SDL_HapticOpenFromJoystick
|
* \sa SDL_HapticOpenFromJoystick
|
||||||
*/
|
*/
|
||||||
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
|
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Opens a Haptic device for usage from a Joystick device.
|
* \brief Opens a haptic device for use from a joystick device.
|
||||||
*
|
*
|
||||||
* You must still close the haptic device separately. It will not be closed
|
* You must still close the haptic device separately. It will not be closed
|
||||||
* with the joystick.
|
* with the joystick.
|
||||||
|
@ -913,7 +917,7 @@ extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
|
||||||
joystick);
|
joystick);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief Closes a Haptic device previously opened with SDL_HapticOpen().
|
* \brief Closes a haptic device previously opened with SDL_HapticOpen().
|
||||||
*
|
*
|
||||||
* \param haptic Haptic device to close.
|
* \param haptic Haptic device to close.
|
||||||
*/
|
*/
|
||||||
|
@ -957,7 +961,7 @@ extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
|
||||||
* Example:
|
* Example:
|
||||||
* \code
|
* \code
|
||||||
* if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
|
* if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) {
|
||||||
* printf("We have constant haptic effect!");
|
* printf("We have constant haptic effect!\n");
|
||||||
* }
|
* }
|
||||||
* \endcode
|
* \endcode
|
||||||
*
|
*
|
||||||
|
@ -996,7 +1000,7 @@ extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
|
||||||
*
|
*
|
||||||
* \param haptic Haptic device to create the effect on.
|
* \param haptic Haptic device to create the effect on.
|
||||||
* \param effect Properties of the effect to create.
|
* \param effect Properties of the effect to create.
|
||||||
* \return The id of the effect on success or -1 on error.
|
* \return The identifier of the effect on success or -1 on error.
|
||||||
*
|
*
|
||||||
* \sa SDL_HapticUpdateEffect
|
* \sa SDL_HapticUpdateEffect
|
||||||
* \sa SDL_HapticRunEffect
|
* \sa SDL_HapticRunEffect
|
||||||
|
@ -1008,13 +1012,13 @@ extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
|
||||||
/**
|
/**
|
||||||
* \brief Updates the properties of an effect.
|
* \brief Updates the properties of an effect.
|
||||||
*
|
*
|
||||||
* Can be used dynamically, although behaviour when dynamically changing
|
* Can be used dynamically, although behavior when dynamically changing
|
||||||
* direction may be strange. Specifically the effect may reupload itself
|
* direction may be strange. Specifically the effect may reupload itself
|
||||||
* and start playing from the start. You cannot change the type either when
|
* and start playing from the start. You cannot change the type either when
|
||||||
* running SDL_HapticUpdateEffect().
|
* running SDL_HapticUpdateEffect().
|
||||||
*
|
*
|
||||||
* \param haptic Haptic device that has the effect.
|
* \param haptic Haptic device that has the effect.
|
||||||
* \param effect Effect to update.
|
* \param effect Identifier of the effect to update.
|
||||||
* \param data New effect properties to use.
|
* \param data New effect properties to use.
|
||||||
* \return 0 on success or -1 on error.
|
* \return 0 on success or -1 on error.
|
||||||
*
|
*
|
||||||
|
|
Loading…
Reference in New Issue