mirror of https://github.com/encounter/SDL.git
kmsdrm: don't fool SDL into thinking that changing the physical videomode is done.
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@ -764,7 +764,6 @@ KMSDRM_CreateDevice(int devindex)
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device->VideoInit = KMSDRM_VideoInit;
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device->VideoInit = KMSDRM_VideoInit;
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device->VideoQuit = KMSDRM_VideoQuit;
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device->VideoQuit = KMSDRM_VideoQuit;
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device->GetDisplayModes = KMSDRM_GetDisplayModes;
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device->GetDisplayModes = KMSDRM_GetDisplayModes;
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device->SetDisplayMode = KMSDRM_SetDisplayMode;
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device->CreateSDLWindow = KMSDRM_CreateWindow;
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device->CreateSDLWindow = KMSDRM_CreateWindow;
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device->CreateSDLWindowFrom = KMSDRM_CreateWindowFrom;
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device->CreateSDLWindowFrom = KMSDRM_CreateWindowFrom;
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device->SetWindowTitle = KMSDRM_SetWindowTitle;
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device->SetWindowTitle = KMSDRM_SetWindowTitle;
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@ -1550,19 +1549,6 @@ KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
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}
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}
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}
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}
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int
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KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
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{
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/************************************************************************/
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/* DO NOT add dynamic videomode changes. It makes NO SENSE, since the */
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/* PRIMARY PLANE and the CRTC can be used to scale image, so any window */
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/* will appear fullscren with AR correction with NO extra video memory */
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/* bandwidth usage. */
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/************************************************************************/
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return 0;
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}
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int
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int
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KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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{
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{
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