mirror of https://github.com/encounter/SDL.git
direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented. Fixes #5375.
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a630b02938
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@ -67,9 +67,8 @@ typedef enum
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SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
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SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
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SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
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SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
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SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
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} SDL_BlendOperation;
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/**
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@ -87,7 +86,6 @@ typedef enum
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SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
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SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
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SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
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} SDL_BlendFactor;
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/**
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@ -135,10 +133,10 @@ typedef enum
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* SDL 2.0.6. All renderers support the four blend modes listed in the
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* SDL_BlendMode enumeration.
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*
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* - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
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* - **direct3d11**: Supports all operations with all factors. However, some
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* - **direct3d**: Supports all operations with all factors. However, some
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* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
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* `SDL_BLENDOPERATION_MAXIMUM`.
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* - **direct3d11**: Same as Direct3D 9.
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* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
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* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
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* 2.0.6.
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@ -347,7 +347,8 @@ D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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}
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}
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static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
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static D3DBLEND
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GetBlendFunc(SDL_BlendFactor factor)
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{
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switch (factor) {
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case SDL_BLENDFACTOR_ZERO:
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@ -370,9 +371,28 @@ static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
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return D3DBLEND_DESTALPHA;
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case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
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return D3DBLEND_INVDESTALPHA;
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default:
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return (D3DBLEND)0;
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default: break;
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}
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return (D3DBLEND) 0;
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}
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static D3DBLENDOP
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GetBlendEquation(SDL_BlendOperation operation)
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{
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switch (operation) {
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case SDL_BLENDOPERATION_ADD:
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return D3DBLENDOP_ADD;
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case SDL_BLENDOPERATION_SUBTRACT:
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return D3DBLENDOP_SUBTRACT;
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case SDL_BLENDOPERATION_REV_SUBTRACT:
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return D3DBLENDOP_REVSUBTRACT;
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case SDL_BLENDOPERATION_MINIMUM:
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return D3DBLENDOP_MIN;
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case SDL_BLENDOPERATION_MAXIMUM:
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return D3DBLENDOP_MAX;
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default: break;
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}
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return (D3DBLENDOP) 0;
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}
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static SDL_bool
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@ -387,14 +407,16 @@ D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
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SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
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if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
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!GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor)) {
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!GetBlendEquation(colorOperation) ||
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!GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor) ||
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!GetBlendEquation(alphaOperation)) {
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return SDL_FALSE;
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}
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if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->enableSeparateAlphaBlend) {
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if (!data->enableSeparateAlphaBlend) {
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if ((srcColorFactor != srcAlphaFactor) || (dstColorFactor != dstAlphaFactor) || (colorOperation != alphaOperation)) {
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return SDL_FALSE;
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}
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if (colorOperation != SDL_BLENDOPERATION_ADD || alphaOperation != SDL_BLENDOPERATION_ADD) {
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return SDL_FALSE;
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}
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return SDL_TRUE;
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}
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@ -1040,11 +1062,15 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
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GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)));
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
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GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOP,
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GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
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if (data->enableSeparateAlphaBlend) {
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
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GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)));
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
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GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOPALPHA,
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GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
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}
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}
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