Sync wiki -> header

This commit is contained in:
SDL Wiki Bot 2021-09-25 17:36:04 +00:00
parent d854ba99c2
commit 7becc41495
1 changed files with 30 additions and 1 deletions

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@ -305,7 +305,35 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
/**
* Load a BMP image from a seekable SDL data stream.
*
* The new surface should be freed with SDL_FreeSurface().
* The new surface should be freed with SDL_FreeSurface(). Not doing so will
* result in a memory leak.
*
* src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
* Alternitavely, you might also use the macro SDL_LoadBMP to load a bitmap
* from a file, convert it to an SDL_Surface and then close the file.
*
* === Code Example ===
*
* ```c++
* const char *image_path = "myimage.bmp";
*
* /* "rb" will "read binary" files */
* SDL_RWops *file = SDL_RWFromFile(image_path, "rb");
*
* /* freesrc is true so the file automatically closes */
* SDL_Surface *image = SDL_LoadBMP_RW(file, SDL_TRUE);
*
* /* Let the user know if the file failed to load */
* if (!image) {
* printf("Failed to load image at %s: %s\n", image_path, SDL_GetError());
* return;
* }
*
* /* Do something with image here. */
*
* /* Make sure to eventually release the surface resource */
* SDL_FreeSurface(image);
* ```
*
* \param src the data stream for the surface
* \param freesrc non-zero to close the stream after being read
@ -313,6 +341,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
* error; call SDL_GetError() for more information.
*
* \sa SDL_FreeSurface
* \sa SDL_RWFromFile
* \sa SDL_LoadBMP
* \sa SDL_SaveBMP_RW
*/